Destroy The Core by StabAlarash

[raw]
made by StabAlarash for LD28 (COMPO)
The evil Annilator Overlord want to delete the universe !!! You need to prevent him at all cost.
You're our last hope !!!

Post Compo Version: I fixed some of the problems you guys talked about in the comments, thanks for the feedback by the way :)
- Skippable intro
- The shooting seems to be better now
- Add a little portrait for the communication
- Auto fire
> NEXT IN RQUEUE

Ratings

Coolness 100% 1
Overall 3.90 32
Audio 3.40 106
Fun 3.79 38
Graphics 4.14 41
Humor 3.06 201
Innovation 3.11 356
Mood 3.71 56
Theme 2.79 545

Feedback

ricklesauceur
16. Dec 2013 · 12:43 UTC
My favorite game so far, it is very well executed, very smooth, i like the art. Not so much to say, spread the word!
strong99
16. Dec 2013 · 12:44 UTC
So simple yet so addictive to play! I really like your graphics. Shooting seemed a bit off, didn't seem to hit anything :P I was avoiding everything like crazy!
cwkx
16. Dec 2013 · 12:46 UTC
This is very tough, but extremely good; well polished with fantastic audio/text, the tutorial is nice at the start but you should be able to skip it and go directly into the ship after dying. Amazing work! 5/5/5/4/5/5/5/5
Lyje
16. Dec 2013 · 13:07 UTC
Fantastic! Love the graphics, especially the sparks particle emitter. Sound is great, gameplay is really fun (if hard!). The only thing I'd say is - skip the intro when you retry, because it's a bit frustrating waiting through it.
Manou
16. Dec 2013 · 13:10 UTC
5 stars
kewry
16. Dec 2013 · 13:11 UTC
Awesome game dude!
DeathBySnail
16. Dec 2013 · 13:13 UTC
Love the com guy sound. My only criticism is that the intro is too long the second time I play it - it's the sort of game I'd like to keep retrying, but the length of the intro is a bit of a barrier.

Nice work!
OriginalBigDan
16. Dec 2013 · 13:15 UTC
I feel like you're on my wavelength! Maybe we've been watching the same movies or something?

I wonder if you tied the rotation of the ship into the camera, you might get something different. I love the gabble speak and I especially love that our endings both tie into the same thing!
Jhelle
16. Dec 2013 · 13:16 UTC
Nice expansion on the endless runner genre. It gets tense very quick and the ship controls good :). Disliked having to go through the intro which didn't really add much
plancien
16. Dec 2013 · 13:17 UTC
Very well executed. The controls are neat ! The intro is soooo effective, with the entrance getting closer (at first we don't see it), with perfect timing.
Maybe a bit difficult, it's more fore experienced gamers.
Waynetron
16. Dec 2013 · 13:23 UTC
Waiting out the tutorial after dying is sooo frustrating.

The controls feel great. That's my one big compliment. Just feels good mousing around, firing and rolling.

The chatter audio at the start also made me laugh out loud when I heard it the first time.
Arowx
16. Dec 2013 · 13:26 UTC
Great little game. Keep working on this it's great! You might want to add camera roll when the ship turns, a way to speed up and slow down and a constant fire mode to save on the fingers.
Msquirrel
16. Dec 2013 · 13:54 UTC
Very Very good. Great art, Great execution, great idea.
ian_snyder
16. Dec 2013 · 13:57 UTC
Wow, this is my favorite entry so far. Great polish, fun gameplay. I really love the Star Fox vibe with the art and sounds. Definitely make the intro skippable, though! And add a little portrait of the dude talking ;)
Hemuuuli
16. Dec 2013 · 13:59 UTC
This ship blocks the view so it it hard to see sometimes what lies ahead. Otherwise super cool game!
chicknstu
16. Dec 2013 · 14:01 UTC
Wow. Amazing quality for a 48 hour jam!

The only thing that lets it down is that there's no checkpoint system, coupled with this huge intro at the start which means you effectively have a 30 second waiting time between goes.

Seriously impressed anyway though. Good work. :)
Kep
16. Dec 2013 · 14:09 UTC
Nice work. I like how all of the graphics match in a low-poly cubist style. Even small things like the thruster fire.

The tunnel was less random than I was expecting.
The camera could be attached to the ship so the tunnel rolls instead.
I probably spent just as much time in the dialog as in the tunnel... respawn should be at tunnel entrance. I still liked the game enough to wait through it several times.

Overall a very nice job. Keep up the good work!
Manou
16. Dec 2013 · 14:27 UTC
5 stars
adnzzzzZ
16. Dec 2013 · 14:40 UTC
Really nice job. Everything feels really responsive and smooth. Could have used a way to skip the introduction after you died every time, but other than that really solid game. Good job!
LatFoued
16. Dec 2013 · 14:42 UTC
Absolutly fantastic, the gameplay was hard to grab at first but then it's just awesomeness. Fun and hard = enjoyable, the only thing i didn't like is the long intro especially if you die a few times.
X-0r
16. Dec 2013 · 14:49 UTC
Reminds me of the good old death star II attack :P
Great graphics and lighting! Movement was okay, but... the "crosshair" was quite useless - probably, because the camera was slightly pointing downwards. (as much as "down" exists in space) I'm not suggesting to put the camera right behind the ship, it would only block the view and you'd only see the engines, but adding a second crosshair at a different depth would make it easier to predict, where the shots are actually going :)
BTW, huge plus for the intro, especially the part, when you approach the entry point, and your headlights fade in :)
burgerdare
16. Dec 2013 · 14:50 UTC
very tense and enjoyable, but a skip feature would be appreciated for the introduction. It's a bit lengthy when you just want to take another try.
still very cool, though.
archaeometrician
16. Dec 2013 · 15:52 UTC
Wow ! Great work. our game is impressive ! The artwork, the difficulty, the gameplay, everything is right. Awesome !
Fadobo
16. Dec 2013 · 16:27 UTC
Great game, really intense. Reminds me of the last level of Starfox. Aiming seems a bit off though.
SilentBunny
16. Dec 2013 · 16:31 UTC
The dialog sound is very attractive
Lustdante
16. Dec 2013 · 16:37 UTC
The most thrilling entry so far. I got all of my senses put to the test there.
Jack Zackowitz
16. Dec 2013 · 17:23 UTC
Awesome stuff. My only gripe is that the tutorial gets annoying after each time you die. Didn't pick up on much of the theme though...
midgard
16. Dec 2013 · 17:38 UTC
WOW! It's just so cool, you surprised me that I opened my mouth at the start, so hyped!
Atmospherium
16. Dec 2013 · 17:39 UTC
I always like these kinds of games, and you did a really good job executing. Nice lighting effects and nice overall design. The controls weren't exactly what I wanted, but they were definitely usable. I really hope you take the time after LD to develop this further and add more polish.
ThatGuy
16. Dec 2013 · 17:50 UTC
Very fun and nice solid controls (though auto-fire would be nice). Very well done!
nerial
16. Dec 2013 · 18:10 UTC
Love the sound effects. Legendary.
jillytot
16. Dec 2013 · 19:03 UTC
Pretty fantastic.
phi6
16. Dec 2013 · 19:32 UTC
The only game so far to make me laugh - those ridiculous voices haha!

Extremely polished. Great gameplay (what my LD game should have been). Great job :)
reecpj
16. Dec 2013 · 20:17 UTC
Very nice, gets really hard (especially on a touchpad)
ENDESGA
16. Dec 2013 · 20:21 UTC
Wow, graphics are stellar!
Game play is fun, and the concept was executed amazingly!
Very nice :)
mungoman1
16. Dec 2013 · 20:37 UTC
Pretty fun, the graphics were simple yet fun, and the gameplay was addicting. Veeeery difficult though.
dementor561
16. Dec 2013 · 21:46 UTC
cool
Eric
16. Dec 2013 · 22:25 UTC
Amazing.
firebelly
16. Dec 2013 · 22:35 UTC
Well done. Looks great even without textures!
squibbons
16. Dec 2013 · 22:52 UTC
Really fun. I would buy a full game like this. The cross-hair didn't seem to point to where I was going to fire, and that took a bit of getting use to.
SerialVelocity
16. Dec 2013 · 23:56 UTC
Very fun!
KunoNoOni
17. Dec 2013 · 00:27 UTC
That was AWESOME! Reminded me of Rebel Assault for the playstation.
ambi
17. Dec 2013 · 00:34 UTC
Really cool, also really hard. I wish there were checkpoints but that's the theme right there.
Broxxar
17. Dec 2013 · 01:26 UTC
Pretty great but as others have mentioned the lengthy intro is really detrimental. Awesome graphics!
conormn
17. Dec 2013 · 01:52 UTC
Stellar effort!
Piat
17. Dec 2013 · 02:52 UTC
Interesting concept, nice visuals, good execution. I found aiming to be my only real complaint as it was extremely difficult to hit the enemies with such a short time to aim.
Sean Noonan
17. Dec 2013 · 03:14 UTC
Nice effort! Silky smooth too. The sound is a little grating on the ears, but it's a minor complaint in an otherwise great LD entry.
doctorscientist
17. Dec 2013 · 03:22 UTC
Awesome! I used to bullseye womp rats in mt t-16 back home :D
zkenshin
17. Dec 2013 · 05:20 UTC
Would have liked to have been able to skip the intro dialog after the first attempt, but great job! :)
RhysD
17. Dec 2013 · 05:50 UTC
Fun to play after mastering the controls :) Great job for the time frame!
Spelchan
17. Dec 2013 · 06:21 UTC
Checkpoints would be nice.
acronaut
17. Dec 2013 · 06:50 UTC
I chuckled at the sound/dialog sequence. Nicely done on the idea of having the ship roll through tight corridors. I could barely get any enemies with the ship's lasers. (auto-aim would be nice) would love to try it out on gamepad/joystick. I do agree that a handful of folks here suggested on an optional skip of dialog or allow checkpoint at some hard-earned evasive action. nicely done!
PEBKAC
17. Dec 2013 · 07:33 UTC
Excellent game, though shooting is hard. I liked the graphics and the smooth handling of the craft.
finefin
17. Dec 2013 · 08:18 UTC
it doesn't stick very hard to the theme. but hey, who cares? it's a great looking game ;)
fued
17. Dec 2013 · 09:28 UTC
fun game, starfox style almost :)
David Colson
17. Dec 2013 · 11:28 UTC
Great game, if a little too hard
pkenney
17. Dec 2013 · 14:00 UTC
This game was excellent, but one fatal flaw ruined my experience. Excuse me if I go on about it a bit, but this has so much potential I feel I must.

The game is quite difficult, which would have been totally fine, except that every time I die I have to sit through an extremely long introduction all over again!

This is game-breaking.

I wanted to replay over and over, but I very quickly lost heart. I was there slamming buttons on my keyboard and mouse to skip the intro, but nothing seemed to work. It actually made me angry that I couldn't enjoy more of your game.

I suggest that no more than 4-5 seconds should stand between game over and the ship flying into the hole again. If it was me, I would have picked 2 seconds. I would have played easily 10x as long, but it felt like more than half my experience was the intro screen over and over. (Yes that means I suck at the game, but you didn't let me learn without brutal punishment.)

Other than this your game is totally awesome, with mood and sound and graphics and tight control and good difficulty all wrapped in a cool idea... I've rated it quite highly but your fun score did get a ding.

Additional minor points of feedback:

- I felt that my own ship blocked my view. This was never actually a problem, but I felt apprehensive that it would be one. Sometimes I rolled just to have a look around.

- Having to click again and again to shoot is a bit of a problem, since your game requires precision mouse control and hammering the button might introduce little inaccuracies in the movement control. But holding the button down to perma-fire the entire game is not appealing either. There must be some happy middle ground, such as firing 4 rapid shots with each click or something.

I hope that's not too much commentary. Great job, you have excellent craft.
StabAlarash
17. Dec 2013 · 14:10 UTC
Thanks everyone for all of those comments. I'm currently working on a post comp version taking care of all the flaws you guys talked about.
Looking back on this, there's obviously a replayability issue I need to fix, I guess I was too tired at the end to notice that, or maybe too good at my own game I never died enough to notice ^^
lotusgame
17. Dec 2013 · 14:16 UTC
What an excellent game ! Wahou ! Some 5 stars here :)
bitserum
17. Dec 2013 · 14:19 UTC
The art is great, the audio is awesome (music especially, the "voice" gets a bit annoying/repetitive but is otherwise funny) and the gameplay is fun.
What I loved the most is the atmosphere. Overall - great work!
Striwx
17. Dec 2013 · 15:27 UTC
Love it ! So much tension and mood !!
Managore
17. Dec 2013 · 16:13 UTC
Like others have said the introduction is too long if it's unskippable. Also I'm not sure how the theme fits in. Other than that, wonderful game!
Daniel Debert
17. Dec 2013 · 16:19 UTC
That is a damn good game you have there.
primaerfunktion
17. Dec 2013 · 16:29 UTC
Nice job. This is really nice!
JacksGamesSucks
17. Dec 2013 · 17:16 UTC
marvelous game! :) on my top 3 list so far. great job! good luck!
Nikteddy92
17. Dec 2013 · 17:37 UTC
Really well done!!!
But please, close the structure on the edges...
You can enter the core from outside! :D
BTW 9/10
MrTedders
17. Dec 2013 · 20:38 UTC
Holy shit really hard game. Only thing that i think could be improved is the shooting. Its really hard to get used to aiming. Maybe try moving the reticle up a little and making it smaller for more accuracy
SpellingPhailer
17. Dec 2013 · 21:13 UTC
Loved this game! It was really challenging and made me want to play it over and over again. Needs a way to skip intro though.
Keith Evans
17. Dec 2013 · 21:33 UTC
Awesome, really enjoyed the ship controls. The voice sound was pretty funny as well.
howieV (binarygirl)
17. Dec 2013 · 21:43 UTC
great game.. especially for the time frame.. my only gripe is i die far too easily (prob my fault) and then have to go through all the talking and waiting each time (i liked it the first time tho ;p)
recursor
17. Dec 2013 · 23:24 UTC
Very cool game! I wish there was a button to ... oh ... I see you have already taken care of the skippable intro/tutorial issue. Awesome. I love the communications audio. Nice polish for a 48 hour entry.
ob6160
17. Dec 2013 · 23:30 UTC
The voice is amazing xD The graphics are epic and the gameplay is cool :)
nzgiije
18. Dec 2013 · 10:30 UTC
Cool :)
Dikkop
18. Dec 2013 · 12:56 UTC
Very nice game! It's a bit hard to actually hit something, but steering controls are well done!
Diptoman
18. Dec 2013 · 15:53 UTC
Perfect compo entry!
My only complaint would be that the intro is too long for a retry. Otherwise, great graphics, responsive controls, and it was really fun!
aviktorov
18. Dec 2013 · 21:54 UTC
Cool gameplay, cool graphics. Best assistant voice!
javifugitivo
19. Dec 2013 · 05:02 UTC
Reaaaally nice mechanics! And really nice voice instructions explaining! Simple but addictive! Really wonderful art!
nka
19. Dec 2013 · 20:22 UTC
Very nice. Visual part reminds of retro space arcades style. Quite annoying that I have to wait until my ship approaches corridor each time after death. Very impressive work though!
Anshul Goyal
20. Dec 2013 · 05:02 UTC
nice! mouse sensitivity is great but I wish I could adjust the sensitivity of buttons A and D to my needs. I always end up pressing it for too long and crashing.
SiENcE
21. Dec 2013 · 12:48 UTC
Wow really nice entry. I was amazed how well gameplay flow is. Really really amazing work!
van noctar
21. Dec 2013 · 18:39 UTC
Very good graphics! The gameplay is very cool!!
Maple
22. Dec 2013 · 13:33 UTC
Great game! It reminded me of the Skyhook from Star Wars: Shadow of the Empire N64. Love it!
mcapraro
22. Dec 2013 · 16:21 UTC
wow, really awesome. love the graphics - great 3d work!
Jishenaz
22. Dec 2013 · 17:41 UTC
This is a really cool game! Kept playing for a while. My only frustration was aiming. You risk crashing on the ceiling when trying to shoot objects out of the way.
WojWorks
22. Dec 2013 · 23:01 UTC
Really fun entry with unique gameplay. So many games are about shooting things, why not one about rotating around and dodging things? The intro is a bit long, though
Sebastian
24. Dec 2013 · 11:15 UTC
Brilliant!! Took me a couple of tries to save the universe ;)
anvoz
25. Dec 2013 · 15:16 UTC
Excellent game. Smooth control. The graphics and sound are also really good. But the game was quite hard for me. I could not finish it.
loxo
27. Dec 2013 · 13:05 UTC
Great game with an awesome atmosphere, but really hard. Especially with mouse clicking, moving + keyboard controls. The post-compo version is much better, I like the intro skipping very much.
StoneMonkeyStudios
03. Jan 2014 · 18:20 UTC
mmphbmergller mugphgblerganer!