Destroy The Core by StabAlarash

made by StabAlarash for LD28 (COMPO)
The evil Annilator Overlord want to delete the universe !!! You need to prevent him at all cost.
You're our last hope !!!

Post Compo Version: I fixed some of the problems you guys talked about in the comments, thanks for the feedback by the way :)
- Skippable intro
- The shooting seems to be better now
- Add a little portrait for the communication
- Auto fire


Coolness 100% 1
Overall 3.90 32
Audio 3.40 106
Fun 3.79 38
Graphics 4.14 41
Humor 3.06 201
Innovation 3.11 356
Mood 3.71 56
Theme 2.79 545


16. Dec 2013 · 13:43 CET
My favorite game so far, it is very well executed, very smooth, i like the art. Not so much to say, spread the word!
16. Dec 2013 · 13:44 CET
So simple yet so addictive to play! I really like your graphics. Shooting seemed a bit off, didn't seem to hit anything :P I was avoiding everything like crazy!
16. Dec 2013 · 13:46 CET
This is very tough, but extremely good; well polished with fantastic audio/text, the tutorial is nice at the start but you should be able to skip it and go directly into the ship after dying. Amazing work! 5/5/5/4/5/5/5/5
16. Dec 2013 · 14:07 CET
Fantastic! Love the graphics, especially the sparks particle emitter. Sound is great, gameplay is really fun (if hard!). The only thing I'd say is - skip the intro when you retry, because it's a bit frustrating waiting through it.
16. Dec 2013 · 14:10 CET
5 stars
16. Dec 2013 · 14:11 CET
Awesome game dude!
16. Dec 2013 · 14:13 CET
Love the com guy sound. My only criticism is that the intro is too long the second time I play it - it's the sort of game I'd like to keep retrying, but the length of the intro is a bit of a barrier.

Nice work!
16. Dec 2013 · 14:15 CET
I feel like you're on my wavelength! Maybe we've been watching the same movies or something?

I wonder if you tied the rotation of the ship into the camera, you might get something different. I love the gabble speak and I especially love that our endings both tie into the same thing!
16. Dec 2013 · 14:16 CET
Nice expansion on the endless runner genre. It gets tense very quick and the ship controls good :). Disliked having to go through the intro which didn't really add much
16. Dec 2013 · 14:17 CET
Very well executed. The controls are neat ! The intro is soooo effective, with the entrance getting closer (at first we don't see it), with perfect timing.
Maybe a bit difficult, it's more fore experienced gamers.
16. Dec 2013 · 14:23 CET
Waiting out the tutorial after dying is sooo frustrating.

The controls feel great. That's my one big compliment. Just feels good mousing around, firing and rolling.

The chatter audio at the start also made me laugh out loud when I heard it the first time.
16. Dec 2013 · 14:26 CET
Great little game. Keep working on this it's great! You might want to add camera roll when the ship turns, a way to speed up and slow down and a constant fire mode to save on the fingers.
16. Dec 2013 · 14:54 CET
Very Very good. Great art, Great execution, great idea.
16. Dec 2013 · 14:57 CET
Wow, this is my favorite entry so far. Great polish, fun gameplay. I really love the Star Fox vibe with the art and sounds. Definitely make the intro skippable, though! And add a little portrait of the dude talking ;)
16. Dec 2013 · 14:59 CET
This ship blocks the view so it it hard to see sometimes what lies ahead. Otherwise super cool game!
16. Dec 2013 · 15:01 CET
Wow. Amazing quality for a 48 hour jam!

The only thing that lets it down is that there's no checkpoint system, coupled with this huge intro at the start which means you effectively have a 30 second waiting time between goes.

Seriously impressed anyway though. Good work. :)
16. Dec 2013 · 15:09 CET
Nice work. I like how all of the graphics match in a low-poly cubist style. Even small things like the thruster fire.

The tunnel was less random than I was expecting.
The camera could be attached to the ship so the tunnel rolls instead.
I probably spent just as much time in the dialog as in the tunnel... respawn should be at tunnel entrance. I still liked the game enough to wait through it several times.

Overall a very nice job. Keep up the good work!
16. Dec 2013 · 15:27 CET
5 stars
16. Dec 2013 · 15:40 CET
Really nice job. Everything feels really responsive and smooth. Could have used a way to skip the introduction after you died every time, but other than that really solid game. Good job!
16. Dec 2013 · 15:42 CET
Absolutly fantastic, the gameplay was hard to grab at first but then it's just awesomeness. Fun and hard = enjoyable, the only thing i didn't like is the long intro especially if you die a few times.
16. Dec 2013 · 15:49 CET
Reminds me of the good old death star II attack :P
Great graphics and lighting! Movement was okay, but... the "crosshair" was quite useless - probably, because the camera was slightly pointing downwards. (as much as "down" exists in space) I'm not suggesting to put the camera right behind the ship, it would only block the view and you'd only see the engines, but adding a second crosshair at a different depth would make it easier to predict, where the shots are actually going :)
BTW, huge plus for the intro, especially the part, when you approach the entry point, and your headlights fade in :)
16. Dec 2013 · 15:50 CET
very tense and enjoyable, but a skip feature would be appreciated for the introduction. It's a bit lengthy when you just want to take another try.
still very cool, though.
16. Dec 2013 · 16:52 CET
Wow ! Great work. our game is impressive ! The artwork, the difficulty, the gameplay, everything is right. Awesome !
16. Dec 2013 · 17:27 CET
Great game, really intense. Reminds me of the last level of Starfox. Aiming seems a bit off though.
16. Dec 2013 · 17:31 CET
The dialog sound is very attractive
16. Dec 2013 · 17:37 CET
The most thrilling entry so far. I got all of my senses put to the test there.
Jack Zackowitz
16. Dec 2013 · 18:23 CET
Awesome stuff. My only gripe is that the tutorial gets annoying after each time you die. Didn't pick up on much of the theme though...
16. Dec 2013 · 18:38 CET
WOW! It's just so cool, you surprised me that I opened my mouth at the start, so hyped!
16. Dec 2013 · 18:39 CET
I always like these kinds of games, and you did a really good job executing. Nice lighting effects and nice overall design. The controls weren't exactly what I wanted, but they were definitely usable. I really hope you take the time after LD to develop this further and add more polish.
16. Dec 2013 · 18:50 CET
Very fun and nice solid controls (though auto-fire would be nice). Very well done!
16. Dec 2013 · 19:10 CET
Love the sound effects. Legendary.
16. Dec 2013 · 20:03 CET
Pretty fantastic.
16. Dec 2013 · 20:32 CET
The only game so far to make me laugh - those ridiculous voices haha!

Extremely polished. Great gameplay (what my LD game should have been). Great job :)
16. Dec 2013 · 21:17 CET
Very nice, gets really hard (especially on a touchpad)
16. Dec 2013 · 21:21 CET
Wow, graphics are stellar!
Game play is fun, and the concept was executed amazingly!
Very nice :)
16. Dec 2013 · 21:37 CET
Pretty fun, the graphics were simple yet fun, and the gameplay was addicting. Veeeery difficult though.
16. Dec 2013 · 22:46 CET
16. Dec 2013 · 23:25 CET
16. Dec 2013 · 23:35 CET
Well done. Looks great even without textures!
16. Dec 2013 · 23:52 CET
Really fun. I would buy a full game like this. The cross-hair didn't seem to point to where I was going to fire, and that took a bit of getting use to.
17. Dec 2013 · 00:56 CET
Very fun!
17. Dec 2013 · 01:27 CET
That was AWESOME! Reminded me of Rebel Assault for the playstation.
17. Dec 2013 · 01:34 CET
Really cool, also really hard. I wish there were checkpoints but that's the theme right there.
17. Dec 2013 · 02:26 CET
Pretty great but as others have mentioned the lengthy intro is really detrimental. Awesome graphics!
17. Dec 2013 · 02:52 CET
Stellar effort!
17. Dec 2013 · 03:52 CET
Interesting concept, nice visuals, good execution. I found aiming to be my only real complaint as it was extremely difficult to hit the enemies with such a short time to aim.
Sean Noonan
17. Dec 2013 · 04:14 CET
Nice effort! Silky smooth too. The sound is a little grating on the ears, but it's a minor complaint in an otherwise great LD entry.
17. Dec 2013 · 04:22 CET
Awesome! I used to bullseye womp rats in mt t-16 back home :D
17. Dec 2013 · 06:20 CET
Would have liked to have been able to skip the intro dialog after the first attempt, but great job! :)
17. Dec 2013 · 06:50 CET
Fun to play after mastering the controls :) Great job for the time frame!
17. Dec 2013 · 07:21 CET
Checkpoints would be nice.
17. Dec 2013 · 07:50 CET
I chuckled at the sound/dialog sequence. Nicely done on the idea of having the ship roll through tight corridors. I could barely get any enemies with the ship's lasers. (auto-aim would be nice) would love to try it out on gamepad/joystick. I do agree that a handful of folks here suggested on an optional skip of dialog or allow checkpoint at some hard-earned evasive action. nicely done!
17. Dec 2013 · 08:33 CET
Excellent game, though shooting is hard. I liked the graphics and the smooth handling of the craft.
17. Dec 2013 · 09:18 CET
it doesn't stick very hard to the theme. but hey, who cares? it's a great looking game ;)
17. Dec 2013 · 10:28 CET
fun game, starfox style almost :)
David Colson
17. Dec 2013 · 12:28 CET
Great game, if a little too hard
17. Dec 2013 · 15:00 CET
This game was excellent, but one fatal flaw ruined my experience. Excuse me if I go on about it a bit, but this has so much potential I feel I must.

The game is quite difficult, which would have been totally fine, except that every time I die I have to sit through an extremely long introduction all over again!

This is game-breaking.

I wanted to replay over and over, but I very quickly lost heart. I was there slamming buttons on my keyboard and mouse to skip the intro, but nothing seemed to work. It actually made me angry that I couldn't enjoy more of your game.

I suggest that no more than 4-5 seconds should stand between game over and the ship flying into the hole again. If it was me, I would have picked 2 seconds. I would have played easily 10x as long, but it felt like more than half my experience was the intro screen over and over. (Yes that means I suck at the game, but you didn't let me learn without brutal punishment.)

Other than this your game is totally awesome, with mood and sound and graphics and tight control and good difficulty all wrapped in a cool idea... I've rated it quite highly but your fun score did get a ding.

Additional minor points of feedback:

- I felt that my own ship blocked my view. This was never actually a problem, but I felt apprehensive that it would be one. Sometimes I rolled just to have a look around.

- Having to click again and again to shoot is a bit of a problem, since your game requires precision mouse control and hammering the button might introduce little inaccuracies in the movement control. But holding the button down to perma-fire the entire game is not appealing either. There must be some happy middle ground, such as firing 4 rapid shots with each click or something.

I hope that's not too much commentary. Great job, you have excellent craft.
17. Dec 2013 · 15:10 CET
Thanks everyone for all of those comments. I'm currently working on a post comp version taking care of all the flaws you guys talked about.
Looking back on this, there's obviously a replayability issue I need to fix, I guess I was too tired at the end to notice that, or maybe too good at my own game I never died enough to notice ^^
17. Dec 2013 · 15:16 CET
What an excellent game ! Wahou ! Some 5 stars here :)
17. Dec 2013 · 15:19 CET
The art is great, the audio is awesome (music especially, the "voice" gets a bit annoying/repetitive but is otherwise funny) and the gameplay is fun.
What I loved the most is the atmosphere. Overall - great work!
17. Dec 2013 · 16:27 CET
Love it ! So much tension and mood !!
17. Dec 2013 · 17:13 CET
Like others have said the introduction is too long if it's unskippable. Also I'm not sure how the theme fits in. Other than that, wonderful game!
Daniel Debert
17. Dec 2013 · 17:19 CET
That is a damn good game you have there.
17. Dec 2013 · 17:29 CET
Nice job. This is really nice!
17. Dec 2013 · 18:16 CET
marvelous game! :) on my top 3 list so far. great job! good luck!
17. Dec 2013 · 18:37 CET
Really well done!!!
But please, close the structure on the edges...
You can enter the core from outside! :D
BTW 9/10
17. Dec 2013 · 21:38 CET
Holy shit really hard game. Only thing that i think could be improved is the shooting. Its really hard to get used to aiming. Maybe try moving the reticle up a little and making it smaller for more accuracy
17. Dec 2013 · 22:13 CET
Loved this game! It was really challenging and made me want to play it over and over again. Needs a way to skip intro though.
Keith Evans
17. Dec 2013 · 22:33 CET
Awesome, really enjoyed the ship controls. The voice sound was pretty funny as well.
howieV (binarygirl)
17. Dec 2013 · 22:43 CET
great game.. especially for the time frame.. my only gripe is i die far too easily (prob my fault) and then have to go through all the talking and waiting each time (i liked it the first time tho ;p)
18. Dec 2013 · 00:24 CET
Very cool game! I wish there was a button to ... oh ... I see you have already taken care of the skippable intro/tutorial issue. Awesome. I love the communications audio. Nice polish for a 48 hour entry.
18. Dec 2013 · 00:30 CET
The voice is amazing xD The graphics are epic and the gameplay is cool :)
18. Dec 2013 · 11:30 CET
Cool :)
18. Dec 2013 · 13:56 CET
Very nice game! It's a bit hard to actually hit something, but steering controls are well done!
18. Dec 2013 · 16:53 CET
Perfect compo entry!
My only complaint would be that the intro is too long for a retry. Otherwise, great graphics, responsive controls, and it was really fun!
18. Dec 2013 · 22:54 CET
Cool gameplay, cool graphics. Best assistant voice!
19. Dec 2013 · 06:02 CET
Reaaaally nice mechanics! And really nice voice instructions explaining! Simple but addictive! Really wonderful art!
19. Dec 2013 · 21:22 CET
Very nice. Visual part reminds of retro space arcades style. Quite annoying that I have to wait until my ship approaches corridor each time after death. Very impressive work though!
Anshul Goyal
20. Dec 2013 · 06:02 CET
nice! mouse sensitivity is great but I wish I could adjust the sensitivity of buttons A and D to my needs. I always end up pressing it for too long and crashing.
21. Dec 2013 · 13:48 CET
Wow really nice entry. I was amazed how well gameplay flow is. Really really amazing work!
van noctar
21. Dec 2013 · 19:39 CET
Very good graphics! The gameplay is very cool!!
22. Dec 2013 · 14:33 CET
Great game! It reminded me of the Skyhook from Star Wars: Shadow of the Empire N64. Love it!
22. Dec 2013 · 17:21 CET
wow, really awesome. love the graphics - great 3d work!
22. Dec 2013 · 18:41 CET
This is a really cool game! Kept playing for a while. My only frustration was aiming. You risk crashing on the ceiling when trying to shoot objects out of the way.
23. Dec 2013 · 00:01 CET
Really fun entry with unique gameplay. So many games are about shooting things, why not one about rotating around and dodging things? The intro is a bit long, though
24. Dec 2013 · 12:15 CET
Brilliant!! Took me a couple of tries to save the universe ;)
25. Dec 2013 · 16:16 CET
Excellent game. Smooth control. The graphics and sound are also really good. But the game was quite hard for me. I could not finish it.
27. Dec 2013 · 14:05 CET
Great game with an awesome atmosphere, but really hard. Especially with mouse clicking, moving + keyboard controls. The post-compo version is much better, I like the intro skipping very much.
03. Jan 2014 · 19:20 CET
mmphbmergller mugphgblerganer!