Constrained by Split82

made by Split82 for LD28 (COMPO)
This time I had only 3 hours to make the whole game, so (compared to my previous games) it's quite short and without sound and music, anyway I hope you will enjoy it ;)
Everything important is explained in the game.
Use arrows to move.
Made in Unity / C#


Coolness 45% 1141
Overall 3.87 38
Audio 1.06 813
Fun 3.84 28
Graphics 3.25 330
Humor 2.00 597
Innovation 4.12 13
Mood 3.18 238
Theme 4.31 6


16. Dec 2013 · 01:37 CET
I really like the concept. You should come back and add more levels later when you have time!
16. Dec 2013 · 02:03 CET
Very good, amazing that you were able to make it in just 3 hours!
16. Dec 2013 · 03:17 CET
Reminded me of 140 which is an awesome thing, very nice game short but good, (Link to 140;
16. Dec 2013 · 04:19 CET
Cool stuff! The idea is simple and well executed. Impressive that you made it in 3 hours.
16. Dec 2013 · 04:51 CET
brilliant work for a three hour piece. Strongly reccomend you expand this.
16. Dec 2013 · 05:43 CET
Simple but nice. Very Thomas was alone-ish in the graphics! :)
16. Dec 2013 · 05:59 CET
Nice use of the only get one theme.
16. Dec 2013 · 06:48 CET
really really amazing for 3 hours! awesome job
16. Dec 2013 · 12:00 CET
Congratulation, that's really good : fun, in the theme, simple but good graphics. That's very impressive for a 3 hour game!
16. Dec 2013 · 12:03 CET
wow nice idea. Great job on the level design :D
16. Dec 2013 · 12:13 CET
Nice little puzzle / jump'n'run combo. Too bad you didn't have enough time to design more levels (or whatever you call the sections between the safepoints) and add sounds. The graphics are quite basic, but very appealing - especially the parallax scrolling of the text gives an awesome effect!
16. Dec 2013 · 13:54 CET
Absolutly great, completly insane to make that in 3 hours. The idea is perfect, too bad there is no more levels ^^. Keep pushing a direction for a long time can be a bit painfull.
16. Dec 2013 · 18:51 CET
Pretty good concept you got here. Such a shame you only got 3 hours, I would have loved to play more levels. Very impressive though
16. Dec 2013 · 23:17 CET
I like the concept and design. Would definitely like to see more of it... Too bad you only got three hours to make the game.
17. Dec 2013 · 03:13 CET
That was awesome !
17. Dec 2013 · 06:41 CET
Nice idea! Reminds me of "Thomas was alone".
I could foresee some interesting puzzles coming out of this game.
17. Dec 2013 · 10:12 CET
I really like how you use the theme in the game mechanic.
A pity you had only 3 hours, I can't imagine what you could have done in 48.
17. Dec 2013 · 15:17 CET
This is Awesome game mechanics. Design is simple and clever. leveldesign is gorgeous. Great work. Too short, yeah. But it powerful thing =)
17. Dec 2013 · 18:00 CET
It's great and i love the idea behind it. At first i thought it was bugged(i think that the tutorial text should be one of the first things you see) but when i understood it i was amazed. It's one of the greatest game mechanics i've seen so far in this LD.
17. Dec 2013 · 18:56 CET
This was really fun haha! Kind of platformer mixed with a bit of puzzle strategy! Was very interesting and frustrating at the same time! You should definitely add more levels in the future
17. Dec 2013 · 23:43 CET
Really cool even for a game made in 3 hours. The idea was interesting it still looked polished. Really nice job!
Nick Weihs
17. Dec 2013 · 23:46 CET
Pretty interesting and fun mechanic and the puzzles were pretty good regardless of the 3 hours.
17. Dec 2013 · 23:46 CET
Really impressive puzzle design and graphics, especially for such a short amount of time. I definitely want to see this game expanded further.
18. Dec 2013 · 00:26 CET
I really love the concept and the challenge. This should really be developed further.
20. Dec 2013 · 20:37 CET
Very clever use of the theme, and impressive for 3 hours! Would love to see more content.
20. Dec 2013 · 21:26 CET
Awesome idea!
22. Dec 2013 · 18:04 CET
Awesome mechanics. Audio and move levels would make it an awesome game.
22. Dec 2013 · 18:09 CET
"I only had X hours" is not an excuse. You had 48 hours, or even 72 if you'd jammed. Whatever obligations you might've have during all that should still have left you with plenty of time to do more content.

Regardless, I think it's a promising concept, and I like the way you need to collect the arrows in the right order. The minimalistic presentation is appropriate.
22. Dec 2013 · 23:47 CET
These mechanics are astoundingly genius. For only three hours, this is absolutely incredible!
26. Dec 2013 · 09:19 CET
A new type puzzle game!
I like your idea, it really fit the theme :)
28. Dec 2013 · 23:16 CET
Nice idea and and nicely executed!
Tom 7
02. Jan 2014 · 01:09 CET
Really quite impressive for three hours! It is a bit hard to keep track of what I have active when executing, though maybe that is part of the point. On the second puzzle I was just doing trial and error until I found a path that worked. It's a clever idea, though and I had fun!
local minimum
02. Jan 2014 · 01:26 CET
Really great concept and what a feat to do it in such a short time. Got stuck right about where your main screenshot is taken. So I think you could develop this further with a smoother progression of difficulty and more levels. Also maybe have a bit longer (or introduce) a grace-period to decrease the number of resets?
02. Jan 2014 · 15:09 CET
I wish it was longer ;)
02. Jan 2014 · 20:49 CET
Oh wow... dat gameplay mechanic is really intriguing.
Denis Chakarov
03. Jan 2014 · 11:55 CET
Very cool idea! Deserves more attention and post-compo work! Keep it up!
03. Jan 2014 · 17:36 CET
Really cool idea. Good take on the theme. Only in 3 hours but it's really well made. I love to see more levels to play.
04. Jan 2014 · 17:35 CET
Such a great concept!
04. Jan 2014 · 23:54 CET
Nice gameplay mechanics and nice level design. Rated highly. :)
05. Jan 2014 · 10:54 CET
A very nice use of the theme, good job! Even for the short time of creation, it looks good yet minimalistic.