Constrained by Split82

[raw]
made by Split82 for LD28 (COMPO)
This time I had only 3 hours to make the whole game, so (compared to my previous games) it's quite short and without sound and music, anyway I hope you will enjoy it ;)
Everything important is explained in the game.
Use arrows to move.
Made in Unity / C#
> NEXT IN RQUEUE

Ratings

Coolness 45% 1141
Overall 3.87 38
Audio 1.06 813
Fun 3.84 28
Graphics 3.25 330
Humor 2.00 597
Innovation 4.12 13
Mood 3.18 238
Theme 4.31 6

Feedback

Kinzata
16. Dec 2013 · 00:37 UTC
I really like the concept. You should come back and add more levels later when you have time!
Mnemusyne
16. Dec 2013 · 01:03 UTC
Very good, amazing that you were able to make it in just 3 hours!
Roobean
16. Dec 2013 · 02:17 UTC
Reminded me of 140 which is an awesome thing, very nice game short but good, (Link to 140; http://store.steampowered.com/app/242820/)
Sink
16. Dec 2013 · 03:19 UTC
Cool stuff! The idea is simple and well executed. Impressive that you made it in 3 hours.
burgerdare
16. Dec 2013 · 03:51 UTC
brilliant work for a three hour piece. Strongly reccomend you expand this.
AlanZucconi
16. Dec 2013 · 04:43 UTC
Simple but nice. Very Thomas was alone-ish in the graphics! :)
GaTechGrad
16. Dec 2013 · 04:59 UTC
Nice use of the only get one theme.
mcapraro
16. Dec 2013 · 05:48 UTC
really really amazing for 3 hours! awesome job
ThetaTauTau
16. Dec 2013 · 11:00 UTC
Congratulation, that's really good : fun, in the theme, simple but good graphics. That's very impressive for a 3 hour game!
pereubu
16. Dec 2013 · 11:03 UTC
wow nice idea. Great job on the level design :D
X-0r
16. Dec 2013 · 11:13 UTC
Nice little puzzle / jump'n'run combo. Too bad you didn't have enough time to design more levels (or whatever you call the sections between the safepoints) and add sounds. The graphics are quite basic, but very appealing - especially the parallax scrolling of the text gives an awesome effect!
NuSan
16. Dec 2013 · 12:54 UTC
Absolutly great, completly insane to make that in 3 hours. The idea is perfect, too bad there is no more levels ^^. Keep pushing a direction for a long time can be a bit painfull.
allinlabs
16. Dec 2013 · 17:51 UTC
Pretty good concept you got here. Such a shame you only got 3 hours, I would have loved to play more levels. Very impressive though
Tragon
16. Dec 2013 · 22:17 UTC
I like the concept and design. Would definitely like to see more of it... Too bad you only got three hours to make the game.
Anoarith
17. Dec 2013 · 02:13 UTC
That was awesome !
goyal
17. Dec 2013 · 05:41 UTC
Nice idea! Reminds me of "Thomas was alone".
I could foresee some interesting puzzles coming out of this game.
Colapsydo
17. Dec 2013 · 09:12 UTC
I really like how you use the theme in the game mechanic.
A pity you had only 3 hours, I can't imagine what you could have done in 48.
SaintHeiser
17. Dec 2013 · 14:17 UTC
This is Awesome game mechanics. Design is simple and clever. leveldesign is gorgeous. Great work. Too short, yeah. But it powerful thing =)
piotrszoka
17. Dec 2013 · 17:00 UTC
It's great and i love the idea behind it. At first i thought it was bugged(i think that the tutorial text should be one of the first things you see) but when i understood it i was amazed. It's one of the greatest game mechanics i've seen so far in this LD.
megaelliott
17. Dec 2013 · 17:56 UTC
This was really fun haha! Kind of platformer mixed with a bit of puzzle strategy! Was very interesting and frustrating at the same time! You should definitely add more levels in the future
Jellycakes
17. Dec 2013 · 22:43 UTC
Really cool even for a game made in 3 hours. The idea was interesting it still looked polished. Really nice job!
Nick Weihs
17. Dec 2013 · 22:46 UTC
Pretty interesting and fun mechanic and the puzzles were pretty good regardless of the 3 hours.
Atmospherium
17. Dec 2013 · 22:46 UTC
Really impressive puzzle design and graphics, especially for such a short amount of time. I definitely want to see this game expanded further.
gamepopper
17. Dec 2013 · 23:26 UTC
I really love the concept and the challenge. This should really be developed further.
miwuc
20. Dec 2013 · 19:37 UTC
Very clever use of the theme, and impressive for 3 hours! Would love to see more content.
DiscoFish
20. Dec 2013 · 20:26 UTC
Awesome idea!
bitslap_
22. Dec 2013 · 17:04 UTC
Awesome mechanics. Audio and move levels would make it an awesome game.
Jiggawatt
22. Dec 2013 · 17:09 UTC
"I only had X hours" is not an excuse. You had 48 hours, or even 72 if you'd jammed. Whatever obligations you might've have during all that should still have left you with plenty of time to do more content.

Regardless, I think it's a promising concept, and I like the way you need to collect the arrows in the right order. The minimalistic presentation is appropriate.
jsspiegel
22. Dec 2013 · 22:47 UTC
These mechanics are astoundingly genius. For only three hours, this is absolutely incredible!
Husky
26. Dec 2013 · 08:19 UTC
A new type puzzle game!
I like your idea, it really fit the theme :)
Skoggy
28. Dec 2013 · 22:16 UTC
Nice idea and and nicely executed!
Tom 7
02. Jan 2014 · 00:09 UTC
Really quite impressive for three hours! It is a bit hard to keep track of what I have active when executing, though maybe that is part of the point. On the second puzzle I was just doing trial and error until I found a path that worked. It's a clever idea, though and I had fun!
local minimum
02. Jan 2014 · 00:26 UTC
Really great concept and what a feat to do it in such a short time. Got stuck right about where your main screenshot is taken. So I think you could develop this further with a smoother progression of difficulty and more levels. Also maybe have a bit longer (or introduce) a grace-period to decrease the number of resets?
Harsay
02. Jan 2014 · 14:09 UTC
I wish it was longer ;)
johnfn
02. Jan 2014 · 19:49 UTC
Oh wow... dat gameplay mechanic is really intriguing.
Denis Chakarov
03. Jan 2014 · 10:55 UTC
Very cool idea! Deserves more attention and post-compo work! Keep it up!
anvoz
03. Jan 2014 · 16:36 UTC
Really cool idea. Good take on the theme. Only in 3 hours but it's really well made. I love to see more levels to play.
yosh
04. Jan 2014 · 16:35 UTC
Such a great concept!
BradleySmith
04. Jan 2014 · 22:54 UTC
Nice gameplay mechanics and nice level design. Rated highly. :)
Jeremias
05. Jan 2014 · 09:54 UTC
A very nice use of the theme, good job! Even for the short time of creation, it looks good yet minimalistic.