Purpose by deepnight

made by deepnight for LD28 (JAM)
You have only one purpose.
One that implies sacrifices.
One that implies betrayals.

Use ARROWS to move, R to restart level, SPACE to switch character.


Unfortunately, I couldn't participate the LD28 48h compo. So I decided to submit a small entry under the jam compo. This game was made in about 7 hours.

Because of the situation, I couldn't record a timelapse this time, sorry about that.

My wife, Marine, encouraged me, she gave me many advices and a lot of kind support. Thank you.


Coolness 30% 1456
Overall(Jam) 3.80 42
Audio(Jam) 1.39 475
Fun(Jam) 3.61 57
Graphics(Jam) 4.25 59
Humor(Jam) 2.39 255
Innovation(Jam) 3.49 67
Mood(Jam) 3.80 39
Theme(Jam) 3.27 122


17. Dec 2013 · 04:07 CET
Really loved this entry. Visuals were beautiful. Gameplay was simple, but there were a lot of challenges and "aha" moments.
17. Dec 2013 · 04:27 CET
That's a good chunk of content in just 7 hours, really love the pixel rendering as usual
17. Dec 2013 · 04:44 CET
Nice switching mechanic. Reminds me of "Thomas was Alone".
17. Dec 2013 · 06:45 CET
Yeah t'as réussi à faire quelque chose au final \o/
J'test ça dans la matinée :P
17. Dec 2013 · 06:57 CET
I like the mechanic. Very impressive for only 7 hours. Enjoyed the aesthetic as well.
17. Dec 2013 · 07:25 CET
Good game, man!
Graphics beauty as usual =)
Gameplay interesting at this time.
17. Dec 2013 · 08:49 CET
Impressive game for only 7hrs of work. Would've been great to have some simple background music to really emphasize the mood. Game looked gorgeous though.
17. Dec 2013 · 09:56 CET
Really nice graphical style. The tree growing was great. Very playable too with some cleverly designed puzzles. I enjoyed it.
17. Dec 2013 · 11:10 CET
7 hours! amazing as usual. And there are some great ideas in it :) congrats!
17. Dec 2013 · 12:05 CET
Nice game, but sad fate for squares.
17. Dec 2013 · 14:13 CET
Unfinished, but still a very good entry, as always with you.
This entry really deserves a post-compo version. And a little music too, I guess.
17. Dec 2013 · 14:31 CET
Wow, animations are stunning. I crave for some good music to go with the great visuals. Gameplay is simple but effective. My only minor complaint is that the platforming is a little imprecise.
17. Dec 2013 · 15:39 CET
I love the dark/light contrast on the visuals, really makes the mood :) Very poetic entry.
17. Dec 2013 · 18:20 CET
Can only imagine what you would of accomplished in a full 48hours... jeez! Great job Deepnight! That pixel shading style always makes your games stand out from the crowd too :)
Fun switching controls, pretty tree-growth animation. It's nice how it illuminates and leaves bursts out of it.
17. Dec 2013 · 21:38 CET
Beautiful pixel art.
18. Dec 2013 · 05:17 CET
best theme interpretation I've seen so far. your art style and graphics engine great as always, but clever solution for the theme is the real gem. 10/10. I wish I had ideas as good.
18. Dec 2013 · 08:14 CET
I had about 7 hours too to achieve my game, but it's in no way comparable to the quality you have there in term of graphics and gameplay. Great job, thanks for the game =)
18. Dec 2013 · 12:12 CET
Very impressive work for only 7 hours and interpretation of the theme is spot-on. Just wow!
18. Dec 2013 · 12:14 CET
The lack of sound and sort of stiff control system is a problem for me but overall a nice effort. Good job!
18. Dec 2013 · 16:40 CET
impressive use of the theme and such amazing art! only 7 hours? you are my hero.
18. Dec 2013 · 17:50 CET
This game is great, next step is the 0h gamejam. Anyway 7h is enough for you, it gives more chance to the others :P I dont want to see how perfect you can make this if we let you enough time to open labchirp or Bfxr

The gameplay is neat and this tree animation is gorgeous it looks like some mix between pixel art animation and motion tweens.
And this "time going seems to pass slowly when no one care about you..." I'm so surprised you took time to design philosphical-artsy stuff like this in just 7h.
18. Dec 2013 · 22:02 CET
yeah impressive, nothing else to say ;) yeah maybe one day you'll abandon your emboss filter: in my opinion you don't need that anymore to "sign" your creations (maybe am wrong but it's how i see it :)
You have to go deep in narative stuff in your games, you're good at that !
Keith Evans
18. Dec 2013 · 22:46 CET
Visuals were great. Platforming was interesting and it felt pretty polished. Especially for 7 hours!!! That is insane. Good job!
Denis Chakarov
18. Dec 2013 · 23:04 CET
Really impressive! Nice idea and touching mood! Reminds me a bit about "A Company of myself". Good metaphor which fits the mechanic! Congrats! Wish I could play that with sound to complete the feeling!
19. Dec 2013 · 01:10 CET
Really loved this one, the light effects, the challenge and the mood overall. Best of luck, hope you add more to this! :)
19. Dec 2013 · 13:56 CET
Really impressive what you've did in only 7 hours ! Bravo :O
19. Dec 2013 · 19:25 CET
Beautiful art style as always. Impressive for such a short time. One of my favorites.
19. Dec 2013 · 22:21 CET
Man, absolutely amazing, as usual.
How you can do so much in so little time?
Awesome job!
19. Dec 2013 · 22:25 CET
Loved it!
19. Dec 2013 · 22:31 CET
Graphics and style are fantastic as always! i got stuck on the first or second room with 3 guys. Jump felt a little floaty, maybe needs more gravity? Fantastic work for 7 hours... I'm going back to try again. Great job.
19. Dec 2013 · 22:38 CET
Went back and finished it and it's amazing ;) Glad I saw all the levels.
19. Dec 2013 · 22:54 CET
It's a pity that you couldn't take part of the compo. Even with the reduced time, this game is really well done, fun, and looks gorgeous! I would like to play more of it some day! =D

Also, it kind of reminded me of "Company of myself"...

Hope you have more time next compo. =D
19. Dec 2013 · 23:08 CET
Nice concept, sad that it is no finish :(
Will Edwards
19. Dec 2013 · 23:23 CET
A very nice little adventure with a fun mechanic. The jump seemed a bit underpowered. The graphics were awesome.
Steve [tacospice]
19. Dec 2013 · 23:24 CET
Shiny. Cool idea. Very nice graphics.
19. Dec 2013 · 23:44 CET
Beautiful game. Smart puzzles. Touching idea, giving life to the tree. Glad you were able to get something in for the Jam at least!
19. Dec 2013 · 23:47 CET
This reminded me a bit of seppukuties in the core mechanic, but it was different enough to be immensely enjoyable. The graphics were also very nice.
20. Dec 2013 · 03:26 CET
Cool game, the puzzles and text were quite clever. Really impressive for only 7 hours of work.
20. Dec 2013 · 08:14 CET
This is an incredible achievement... 7 hours right? That just blows my mind :)
Even though the concept has nothing particularly new, the story telling was here to raise the bar. Not forgetting the very polished graphics... this style of yours never deceive me!

Too bad it's unfinished... good job!
20. Dec 2013 · 09:20 CET
Very very nice graphics, and game! I loved the whole concept! Looks very nice, and in 7 hours. Job well done
20. Dec 2013 · 10:24 CET
Great game, I like the art style. Gameplay reminds me of "Another Perpective" more than a little bit. Nice execution! :)
Cheers, Marcus
20. Dec 2013 · 10:58 CET
very nice, awesome visuals und unique game mechanic.
Giovanni Cappellotto
20. Dec 2013 · 11:04 CET
Great graphics! Really clever game play. Great job!
20. Dec 2013 · 11:43 CET
One purpose, now that's a very good use of the theme. And the enhanced pixel gfx are really, really good. The mechanic, switching among the..uh..characters..and time passing slowly for the unselected ones is innovative indeed. And dynamic background, with those particles floating around, and the tree- those looked really cool. A very good entry in all ways, just wish there could have been some moody track. Really impressive for a game made in 7 hours.
20. Dec 2013 · 11:56 CET
Terrific graphics and gameplay. It's really awesome to finish it in such a short time.
20. Dec 2013 · 12:46 CET
Nice done with cool graphics and effect. I like the puzzle elements since I am not a big fan of platformers. Good interpretation of the 'only one' theme
20. Dec 2013 · 12:50 CET
A nice graphical tone and a quality mood. I can't get past the level with the first three greenies, though. I stack them on top of eachother but still can't make jump past the lava chasm. Especially nice for 7 hr work. Well done!
20. Dec 2013 · 13:17 CET
I loved the innovative mechanics and the awesome pixel art in the game. Wished there was more!
Shaun Lebron
20. Dec 2013 · 15:57 CET
Apart from mentioning the 7 hour miracle (great job), the game looks really good. I liked the narrative, especially the justification for slow-passing time. Wish I could learn about your glow effect and filters from your source code...
20. Dec 2013 · 16:48 CET
Impressing art, and very nice concept. Sadly you didn't find enough time to finish it :(
20. Dec 2013 · 17:19 CET
Lovely, especially considering you managed to pull it off in only 7hours!

I really enjoyed the general aesthetic, the glow and particles looked fantastic and the animation of the tree growing was unexpected and looked amazing.

The gameplay was enjoyable and though a concept I've seen before, it was executed really nicely. The narrative helped to give it some depth and along with the visuals, helped to set a mood.

Though it's a bit of a shame you didn't get a chance to add sound and music, the overall experience was still engaging and enjoyable. Nice work!
20. Dec 2013 · 17:55 CET
Woaw, Excellent game, beautiful graphics (5/5 mood!) and very clever gameplay idea - simple to control, hard to solve!
I can't believe you made such a great game in 7h only...

Vous etes vraiment le meilleur! ;)
20. Dec 2013 · 19:16 CET
20. Dec 2013 · 21:42 CET
It wasn't much but I love it!
20. Dec 2013 · 22:41 CET
Really nice visuals and gameplay. Totally reminded me of a certain rectangle called Thomas. Good job, espacially considering the small amount of time.
20. Dec 2013 · 23:34 CET
Wow. Simply wow. If you did this in 7h, what would this game have become if you had spent 48 or 72 hours on it. AWESOME graphics, unique gameplay, a strong message. Please do finish it!

After rating about 60 games, this one is my new favourite. 5 stars on everything except audio and humor, because it has neither.

I speechless!
21. Dec 2013 · 00:27 CET
21. Dec 2013 · 07:26 CET
21. Dec 2013 · 16:11 CET
Well done. The collision didn't feel great, but given your shrunken time-frame this is still amazing work. Good graphics, interesting puzzles, nice sentiments. :)
21. Dec 2013 · 17:54 CET
Very pretty art and graphics. Loved the simple mechanics and the how the puzzle concepts grew from their. Nice ramp up of ideas. Great work!
21. Dec 2013 · 22:46 CET
Wow deepnight, you impress me again! And this was only in 7h! Looks like a great start, please to finish!
21. Dec 2013 · 23:49 CET
Great style, and inventive gameplay.
22. Dec 2013 · 10:28 CET
As usual a lovely entry deepnight. Your usual lovely visuals, and a surprisingly deep mechanic with the slow time.

Very good.
22. Dec 2013 · 12:42 CET
An amazing game, and the puzzle design is really great. The only issue I've encountered is that controls were a bit stiff.
22. Dec 2013 · 19:04 CET
It's incredible! I loved it. That's graphics is awesome.
23. Dec 2013 · 10:55 CET
Great job as always!~
24. Dec 2013 · 18:45 CET
On level when you introduced switching, I was raping my 'friend' from back before I've seen "Press SPACE" text. He was so sad, and I was so... :D
28. Dec 2013 · 23:48 CET
Very good looking and fun game. Reminds me of my own submission a little, but yours is way more polished! Great job.
Christina Antoinette Neofotistou
30. Dec 2013 · 03:51 CET
As you already know, this is adorable. Kudos as always, you never cease to amaze me <3
04. Jan 2014 · 23:36 CET
I'm impressed.
05. Jan 2014 · 01:53 CET
It's really funny to see the avatars falling in the lava with a great smile
05. Jan 2014 · 11:32 CET
This smile face while dying :D
Impressive, especially the graphics, for 7 hours!
05. Jan 2014 · 14:36 CET
Great game, is one of best which I could play! Amazing mechanic, amazing graphics, overall amazing game ;)
05. Jan 2014 · 14:38 CET
The tree sprouting and growing is absolutely gorgeous! Really great work given the time constraint.
05. Jan 2014 · 16:45 CET
Wow, 7 hours, really? Nice graphics and mechanics, but true nature of this game is the story!
06. Jan 2014 · 06:58 CET
Some of those puzzles were really interesting to tackle. I love games that play with the speed of time. Excellent level of polish here, and I think the mechanic has plenty of possibilities for an extended puzzle platformer.

The tree animation is rill, rill pretty.

local minimum
06. Jan 2014 · 12:34 CET
Superb little puzzle game with a great mood and nice increase of difficulty combined with hints allowing you to understand how to use the mechanics. Got to the last level but didn't finish it. Either it required more timing skills or I didn't understand how I was supposed to complete it. Obvious thing to improve would be to add audio. Maybe some more sadness to the blocks that are not in use or sacrifice themselves. In total a great game.