GAMEHAX by zaratustra

[raw]
made by zaratustra for LD28 (JAM)
arrows move and jump

Game uses a JPG with PNG mask because that's three times smaller. If your browser is insufficiently muscular to handle that, click the link under it to remove the image.
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Ratings

Coolness 0% 1795
Overall(Jam) 3.72 58
Fun(Jam) 3.80 31
Graphics(Jam) 3.76 148
Humor(Jam) 3.35 71
Innovation(Jam) 3.88 16
Mood(Jam) 3.13 187
Theme(Jam) 3.16 149

Feedback

Daniel X. Moore
17. Dec 2013 · 00:45 UTC
I accidentally discovered the door power and ran into the corrupted memory world.
Jeremias
17. Dec 2013 · 21:51 UTC
The corrupted memory world, oh my god - made my day :D
Sadly there was no music/sound effects. That would make this game just perfect. The graphics look really cute and physics are really nicely done. Very interesting concept!
whatda45
17. Dec 2013 · 22:40 UTC
"Send a photo of your best score to our offices."
Can't find any email though... so...
Found BigHeadMode, found secret ending (left and up from start screen), found 21 stars.
soy_yuma
18. Dec 2013 · 00:30 UTC
This is one of my favourites, even though it doesn't have music/sound. It's deeper than I thought. Also, it's pretty easy to end up in memory corrupted world: DHepQHEgo=_Y0HD;U9NCBQ(^nlEd%a-Wo%d2W)H
BeardoGames
18. Dec 2013 · 02:59 UTC
There's a whole bunch game here! I love the implication of the 90's era Gameshark style cart hacking too. Lots of fun, nice job!
Symmeteer
18. Dec 2013 · 08:23 UTC
I loved this because it was so satisfying to jump so high... and yet the levels were designed so that highjumping made it hard! Beautiful graphics, too.
Ryusui
18. Dec 2013 · 17:52 UTC
Loved it. (But then, I'd expect nothing less from the creator of Eversion. :3)

The only gripe I had is that it could've used some music. Also, is there any real point to collecting stars? Because I reset the game and discovered I could get to the "secret ending screen" without issue.
JoeProgram
19. Dec 2013 · 20:00 UTC
There are so many, "Wow, What?!" moments in this game. I love it. The sheet of paper to write down game codes is hilarious.
GarethIW
20. Dec 2013 · 13:37 UTC
Really great concept. Platforming felt a little fiddly at times as far as collision detection goes.
kristoffer zetterberg
21. Dec 2013 · 13:57 UTC
amazing entry, but as some have said before: music please! and that collision detection that GarethIW pointed out can make it frustrating at times.
xrm0
29. Dec 2013 · 13:09 UTC
Nice idea!. Loved the physics.
It's not that obvious you have to click the image on the left to start.
stvr
30. Dec 2013 · 02:03 UTC
"Ha, I have super jump, surely the game will be unbalanced now," I thought, and continued to think about every power. The fact that you guys balanced a game that is about having cheat powers is amazing.
rogueNoodle
04. Jan 2014 · 14:01 UTC
That is probably one of the greatest ideas for a metroidvania platformer I've seen. As someone who grew up on the old GamePro/Nintendo Power magazines, it connected on all the right levels ;) Sound was missed and while the image effect was put to good use, it would've been nice to see some original art. Great job overall though!