GAMEHAX by zaratustra

made by zaratustra for LD28 (JAM)
arrows move and jump

Game uses a JPG with PNG mask because that's three times smaller. If your browser is insufficiently muscular to handle that, click the link under it to remove the image.


Coolness 0% 1795
Overall(Jam) 3.72 58
Fun(Jam) 3.80 31
Graphics(Jam) 3.76 148
Humor(Jam) 3.35 71
Innovation(Jam) 3.88 16
Mood(Jam) 3.13 187
Theme(Jam) 3.16 149


Daniel X. Moore
17. Dec 2013 · 01:45 CET
I accidentally discovered the door power and ran into the corrupted memory world.
17. Dec 2013 · 22:51 CET
The corrupted memory world, oh my god - made my day :D
Sadly there was no music/sound effects. That would make this game just perfect. The graphics look really cute and physics are really nicely done. Very interesting concept!
17. Dec 2013 · 23:40 CET
"Send a photo of your best score to our offices."
Can't find any email though... so...
Found BigHeadMode, found secret ending (left and up from start screen), found 21 stars.
18. Dec 2013 · 01:30 CET
This is one of my favourites, even though it doesn't have music/sound. It's deeper than I thought. Also, it's pretty easy to end up in memory corrupted world: DHepQHEgo=_Y0HD;U9NCBQ(^nlEd%a-Wo%d2W)H
18. Dec 2013 · 03:59 CET
There's a whole bunch game here! I love the implication of the 90's era Gameshark style cart hacking too. Lots of fun, nice job!
18. Dec 2013 · 09:23 CET
I loved this because it was so satisfying to jump so high... and yet the levels were designed so that highjumping made it hard! Beautiful graphics, too.
18. Dec 2013 · 18:52 CET
Loved it. (But then, I'd expect nothing less from the creator of Eversion. :3)

The only gripe I had is that it could've used some music. Also, is there any real point to collecting stars? Because I reset the game and discovered I could get to the "secret ending screen" without issue.
19. Dec 2013 · 21:00 CET
There are so many, "Wow, What?!" moments in this game. I love it. The sheet of paper to write down game codes is hilarious.
20. Dec 2013 · 14:37 CET
Really great concept. Platforming felt a little fiddly at times as far as collision detection goes.
kristoffer zetterberg
21. Dec 2013 · 14:57 CET
amazing entry, but as some have said before: music please! and that collision detection that GarethIW pointed out can make it frustrating at times.
29. Dec 2013 · 14:09 CET
Nice idea!. Loved the physics.
It's not that obvious you have to click the image on the left to start.
30. Dec 2013 · 03:03 CET
"Ha, I have super jump, surely the game will be unbalanced now," I thought, and continued to think about every power. The fact that you guys balanced a game that is about having cheat powers is amazing.
04. Jan 2014 · 15:01 CET
That is probably one of the greatest ideas for a metroidvania platformer I've seen. As someone who grew up on the old GamePro/Nintendo Power magazines, it connected on all the right levels ;) Sound was missed and while the image effect was put to good use, it would've been nice to see some original art. Great job overall though!