Touch by WhoaConstrictor

made by WhoaConstrictor for LD28 (COMPO)
Touch is a minimalist exploration game that is designed to only be played once.

It is highly recommended to experience this game with sound.

UPDATE: Play the post-compo version with bug fixes and pretty things here:


Coolness 96% 2
Overall 4.12 10
Audio 4.36 3
Fun 3.31 221
Graphics 3.88 99
Humor 2.00 597
Innovation 3.98 30
Mood 4.47 4
Theme 3.48 180


15. Dec 2013 · 23:59 CET
Wow, very atmospheric. I barely noticed the zoom out even happening for a while at the start until I stopped for a bit and wondered what changed.

5/5 for style
5/5 for theme
5/5 all around

A big change to all the one bullet type games i've been seeing!
16. Dec 2013 · 04:12 CET
Top marks from me. Very well done!
16. Dec 2013 · 05:40 CET
Awesome job!
16. Dec 2013 · 05:43 CET
Wow, pretty impressive game. The reveal at the end was nice, the music was really good.

Very interesting choice!
16. Dec 2013 · 05:46 CET
16. Dec 2013 · 05:55 CET
Fucking. Brilliant.

(But seriously, loved that slow zoom out and twist ending)
16. Dec 2013 · 10:12 CET
This is great! So artsy, and the ending made me think, and I got a wonderful chill when the final tone of the music came along. This experience #WillBeRemembered for sure! Only drawback I see is the weak connection to the theme.
16. Dec 2013 · 10:13 CET
This was beautiful!
16. Dec 2013 · 10:14 CET
Fantastic! I think this is my favorite entry so far.

I loved the zooming out, and I thought it was really great how you naturally and slowly discover that the impact of those that you've touched is greater than anything you can do on your own anymore. As the scale zoomed out I became progressively more in thought over the implications of the game and what it was demonstrating.

I was actually disappointed with the reveal at the end. I feel the "reveal" is too explicit in its interpretation, and there is more to draw from the game by leaving it vague.

As a side note, it made me briefly think about space colonization.
Juno Nguyen
16. Dec 2013 · 10:15 CET
Bloody. Stupendous.
Linus Lindberg
16. Dec 2013 · 19:47 CET
Love the audio and visuals! ^^
16. Dec 2013 · 22:38 CET
Nice sneaky zoom out..
16. Dec 2013 · 23:36 CET
Simply stunning.
17. Dec 2013 · 03:00 CET
Wow... I... wow.

I forgot to words. No speeches... ... so incredible!
17. Dec 2013 · 05:06 CET
Wow, just wow. The feels, bro. Makes me want to change the world :)
17. Dec 2013 · 05:24 CET
Deeply touching, the art is clean and simplistic, and the music beautifully pairs with the feel you are trying to portray.
17. Dec 2013 · 05:32 CET
This was gorgeous, great job!
17. Dec 2013 · 10:55 CET
Awesome looking, great reveal at the end! I enjoyed this one a lot!
17. Dec 2013 · 11:12 CET
The mood was really deep, and the music and gameplay very enjoyable. Nice
17. Dec 2013 · 13:13 CET
absolutely gorgeous! the zoom is just perfect. one of my few 5/5 games of this LD!
17. Dec 2013 · 14:32 CET
Good atmosphere and game idea. But too short =)
Like the ending!
17. Dec 2013 · 15:05 CET

And strangely hopeful although I'm not sure why!

You only get one life, but you can touch and affect others who in turn will do the same.
17. Dec 2013 · 17:51 CET
That was really interest. I actually wanted to quite pretty soon because i didn't get what I was doing there. I'm glad I played further.
17. Dec 2013 · 22:12 CET
What an awesome game, nice music and nice feeling. Great.
Keith Evans
18. Dec 2013 · 00:27 CET
Awesome mood and atmosphere! I loved how the camera slowly pulls back to reveal all of the different threads. Great music and little touches like changing the background color over time. It was hypnotizing to just sit there and watch all of the different threads going off in their own directions. I really enjoyed this experience!!
18. Dec 2013 · 00:45 CET
Well... this is now my favorite game here.

Absolutely BRILLIANT.

Great look, sound, feel, mechanic, idea, execution... five stars all around. Reminded me of the game Flow, which is a good thing.

Really inspiring. Thank you!
18. Dec 2013 · 04:32 CET
Wow... It ends so amazingly beautiful. Playable art! I liked it! EXCELLENT! Such a cool idea and implementation.
18. Dec 2013 · 16:18 CET
18. Dec 2013 · 16:25 CET
Great mood ... you could add more feedback when catching grey ball to improve it
18. Dec 2013 · 16:26 CET
The end screen is amazing :D
local minimum
18. Dec 2013 · 23:34 CET
Perfectly executed. Maybe you should add to the recommendations that one dust off the screen before as well. Got a bit hard to see towards the end.
19. Dec 2013 · 11:51 CET
Interesting thing.
19. Dec 2013 · 20:25 CET
Really beautiful. The zoom and fade is almost unnoticeable but as it gets further out and dims more it has a really epic feeling with it. Cool.
19. Dec 2013 · 22:42 CET
Extremely touching, and I don't mean to make a pun. It was especially wonderful when I saw the beautiful crisscrossing blue and white paths that I created myself.
20. Dec 2013 · 19:54 CET
Beautiful, so full of thought and mind expanding. I took screen caps at the end to remember this by...
This is max stars from me for sure :)
21. Dec 2013 · 04:46 CET
A game has never made me cry. This almost did. Bravo.
21. Dec 2013 · 05:14 CET
Zoom out is superb. Solid entry. Congrats!
21. Dec 2013 · 05:34 CET
Deeply, truly, simply, symbolistically awesome! I'm speechless that you could put so many feeling into a game without words.
Sean Noonan
21. Dec 2013 · 05:39 CET
Didn't understand why the number changed at the end, but yeah, pretty damn cool.
Shaun Lebron
21. Dec 2013 · 05:48 CET
I like the representation of human connections, and the widening of your perspective as you get older. Very simple and symbolic. Beautiful music and mood.

I can verify that the builds run on Mac OSX 10.7 and Ubuntu Linux 12.10.
21. Dec 2013 · 06:03 CET
I loved the music on this, it built up perfectly. I really enjoy that there wasn't any guidance and the player simply went wherever they wanted, it really felt like it built up the conclusion. Good work!
21. Dec 2013 · 06:30 CET
Really great, solid exprience.
21. Dec 2013 · 06:48 CET
Wonderful little art game. Brings on the feels.
21. Dec 2013 · 07:43 CET
This was beautiful. Everything merged perfectly - he music, the simple graphics, and the fluid motion. And it all ended with a great message.
21. Dec 2013 · 10:00 CET
I love your game. Making sense with a simple zoom out...incredible.
I wish there were no words at the end and you had let me enjoy my own mood and ideas.. The visuals and most of it, the mechanics are enough to communicate your idea! Other people may think otherwise.
21. Dec 2013 · 10:09 CET
Minimal and beautiful
21. Dec 2013 · 10:14 CET
So simple and yet so beautiful.

By the way, you are a fantastic composer.
21. Dec 2013 · 12:53 CET
Very serene, very meditative and a great message. Love the mess of paths you see towards the end, it's art in some way!

Feedback: The controls felt a bit erratic at certain zoom levels, e.g. too fast and jittery at close zoom and too sluggish and hard to control at far zoom, maybe make movement dynamic?

The music was great, but I missed some sound effects aside from the music, mainly of course when you touch other orbs.

The background could have a tiny bit of texture, or some particle effect to give you a point of reference when moving, felt a bit disorienting at times.

All this feedback is just so that you can continue working and make an ever better game! Overall, this was one of the best entries I've played!
21. Dec 2013 · 14:02 CET
Wow, that was fantastic! A beautiful and very powerful game with really good music.
21. Dec 2013 · 18:08 CET
Space , water , snow, stars, comets, life, in other of time what I thought about the orbs...
Timeless Game!
21. Dec 2013 · 21:29 CET
Very beautiful experience.
Zephyr Raine
21. Dec 2013 · 22:12 CET
Fuck, this game is awesome.
Bruno Massa
21. Dec 2013 · 23:04 CET
AMAZING. awesome concept!
21. Dec 2013 · 23:49 CET
Peaceful ! I love the slow zoom out.
You have to export and publish the path of each players !
22. Dec 2013 · 00:33 CET
Touching... although I can't say this is a full fledged games, but I can say that my interaction with it is meaningful...
22. Dec 2013 · 01:09 CET
You should change the name of this to Overflowing Awesomeness, The Game.

Thank you for this.
22. Dec 2013 · 04:09 CET
Very deep, really liked the camera slowly pulling back, and getting to see wider and wider trails / influence. Very cool! :) 5* for mood.
22. Dec 2013 · 13:04 CET
Really poetic and philosophic entry.
Our path cross the life of others, and all our stories make a unique and complex fresco.
Giovanni Cappellotto
23. Dec 2013 · 02:16 CET
Wow... this is more art than a videogame.
23. Dec 2013 · 16:52 CET
Great idea and implementation. The music is also great. Really good work!
24. Dec 2013 · 14:21 CET
Beautiful short game. The ending was really meaningful.
24. Dec 2013 · 20:07 CET
That was so nice! Especially the ending :). Awesome job, loved it !
25. Dec 2013 · 17:41 CET
The game creates an incredible atmosphere, very calming.
27. Dec 2013 · 01:39 CET
Very poetic, I love it ! Great job :)
To be honest, I think this game will be my favorite game I played for this Ludum Dare. 5/5
31. Dec 2013 · 00:23 CET
Linux 64bit version, please! :)
Tom 7
02. Jan 2014 · 01:47 CET
A great little statement! I guessed what it was "about" by the end but it was still well executed, especially the music.
02. Jan 2014 · 07:54 CET
really awesome atmosphere, the music and the visuals work really well together. i love that this is a sort of mystery, you dont really know what you are doing until the end. maybe a bit like life. thanks for the lovely experience.
02. Jan 2014 · 11:51 CET
Simply beautiful.
02. Jan 2014 · 18:09 CET
This was really nice. The zoom out is a nice metaphor for your world view as you age. When young, you frantically search for new people. Later, you see lots of people around and you can choose which ones to pursue. Even later, you're aware of so many people in the world and you come to realize you can never touch them all. You scramble to touch as many as possible before the music stops.

The first time I played, I "touched 1 lives". I wasn't sure where the game was going.

I kind of wanted the zoom to keep going after the game finished, showing the network expanding in spite of your absence.

What was the significance of the occasional rainbow-colored trail?
03. Jan 2014 · 01:21 CET
Love the music and how it builds.
Denis Chakarov
03. Jan 2014 · 11:49 CET
Really beautiful and warm experience! When I was playing it, I was thinking about touching people's lives and then at the end I saw the message and it felt really good! You definitely got your message trough the gameplay which is an accomplishment by itself!
All I wanted during the play was that at the end to have the whole picture painted by all dots - and you delivered that!
What can I say except "a complete experience"! Thank you!
03. Jan 2014 · 20:19 CET
The music and the game go hand in hand in this experience. I think that is a big reason this game captures your mood.
It really takes you for a ride.

03. Jan 2014 · 22:15 CET
I think I was the only one that felt a disconnect with the game. I didn't know those objects were people. I thought they were obstacles, so I avoided all of them.

The music was very beautiful.
06. Jan 2014 · 08:39 CET
Kinda almost too poetic. Otherwise nicely done!
Jarcas Studios
08. Jan 2014 · 17:58 CET
Yet another argument for games as art. Great job!
11. Jan 2014 · 04:04 CET
Great 'game'. One of the most interesting ones I've seen this Ludum.
06. Apr 2015 · 14:58 CEST
am i the only one that when i try to download it it just sends me to a random website with no download or link?