Sixteen in One by zatyka

made by zatyka for LD28 (COMPO)
16 levels... or is there only one?

Instead of going to different areas as you progress through the game, all the action takes place in a single space with the same few components. I enjoyed the challenge of finding new and different ways to use the same level components.

Part of the fun is figuring them out yourself.
R to restart a level.

Works best in Chrome.


Coolness 88% 2
Overall 3.87 38
Audio 3.24 154
Fun 3.92 15
Graphics 2.87 534
Humor 2.88 264
Innovation 4.06 19
Mood 3.20 228
Theme 3.49 179


16. Dec 2013 · 06:27 CET
Great for only 12 hours. I didn't have much time to spend either, but we did something and that's the point! I liked the flippy levels. I'm a newbie C2 user too so I'll see you on the Scirra forums!
Jakub Koziol
16. Dec 2013 · 10:41 CET
Nice, I really like the all-in-one level and some challenges with the control schemes. If it was only a little bit more responsive that would be great.
And hey, a fellow C2 user. :)
17. Dec 2013 · 14:58 CET
Hey I loved this! When you just added half a dimension, that really made me smile. It held my attention and was fun, great job
17. Dec 2013 · 23:34 CET
Very interesting take on the theme.
Nice music and nice level design/mechanics.

I enjoyed the humor in the comments.

Congratulations on making this game it was very interesting to play through (I even managed to complete the last level a bit by luck :P )
19. Dec 2013 · 01:54 CET
Really, really nice game. Awesome way of difficulty-ramping and I like the idea.
19. Dec 2013 · 01:59 CET
in a word STUNNING!!. so many mechanics added to one game. would make a great release on mobile with touch and motion control. best of the jam for me so far.
19. Dec 2013 · 02:45 CET
Great take on the theme! I really enjoy this. Nice music too.
19. Dec 2013 · 02:47 CET
This is a resourceful use of the theme and a single level. After the first level I didn't know what to expect and I was always pleasantly surprised. I hope more people get to play your game.
19. Dec 2013 · 02:52 CET
So far the most innovative game I have player for LD. There is still room for improvement, but great game.
Scipio Xaos
19. Dec 2013 · 02:55 CET
Wow.. This has been, so far, the best game I've played in this compo. Seriously. Congratulations. It was spectacular and I'd love to see more levels, if possible. ;)
19. Dec 2013 · 03:07 CET
Awesome, always something surprising on the next level
19. Dec 2013 · 04:07 CET
Very interestng work!
19. Dec 2013 · 12:31 CET
Overall, the best compo entry. Innovative, fun, intuitive. Great design!
19. Dec 2013 · 17:04 CET
Very well executed and quite innovative.
19. Dec 2013 · 17:22 CET
The best take on the theme so far. Definately very creative and enjoyable. Well done, sir.
19. Dec 2013 · 20:45 CET
Really good stuff. Simple yet still sets a mood, and explores the genre of the platformer with one level. 5/5 for theme. Good job!
20. Dec 2013 · 04:31 CET
Good job!
It will be better if there will really one level. Sometimes level changes actually.
Sean Noonan
20. Dec 2013 · 08:43 CET
That was really good. Music was good too. Thanks, I enjoyed that.
20. Dec 2013 · 13:42 CET

Two levels stretch a few blocks, and a couple others activate block movement. If I didn't do that, the mechanic in those levels would have been pointless. For what it's worth, the entire game is a single layout, with the same objects.
20. Dec 2013 · 16:33 CET
There are some similarities with "There is Only One Level", but it's still very inventive and there's a very impressive number of levels for such a short time. Congrats!
20. Dec 2013 · 16:39 CET
I wanted to complete it but I got stuck on the the level "Did we add half a dimension? Space will help.". Couldn't figure that one out.
21. Dec 2013 · 22:41 CET
This is great, I appreciate the use of the theme especially. Good job :D
Und[0]ne Devs
23. Dec 2013 · 23:12 CET
24. Dec 2013 · 03:11 CET
Some interesting levels but in general too much of the level is skipped in each level leading to most mechanics not really getting explored. Nice music and graphic.
24. Dec 2013 · 04:47 CET
I enjoyed the shit out of this game.

Didn't notice any audio so N/A for that, but that might be because I built a version of Firefox which needs PulseAudio, and PulseAudio isn't properly set up, so it didn't come through. Oh well. Was there any sound? If so, prod me on the #ludumdare IRC and I'll see what I can do to get it working.
24. Dec 2013 · 11:43 CET
Great! A lot of game design inventions!
24. Dec 2013 · 16:08 CET
Wow, the one with the invert controls is really hard xD. Great game!
24. Dec 2013 · 18:17 CET
This was absolutely fun to play. I liked how you're essentially playing the same level but with so many different twists and I really loved trying to work out what the current control gimmick was in each level.
24. Dec 2013 · 20:03 CET
Mindbending! An excellent work, very innovative - outstanding given time constraints. Nice job! ;)
25. Dec 2013 · 22:37 CET
This is a really talented concept, brilliantly executed and great fun to play! You have crammed so many platforming tropes in here, they really build nicely. I loved the braid reference and the penultimate level's twist (won't spoil!). Nice music and I never felt I was being punished unfairly. Great work!
27. Dec 2013 · 01:15 CET
Wow - that was nice. Loved the way you managed to mix it up throughout, especially the later levels with extra dimensions / rotation etc. 5 stars for innovation & fun!
27. Dec 2013 · 11:35 CET
Great gameplay! 5/5 for fun
27. Dec 2013 · 21:45 CET
I love this game :D Lot of good ideas, one of the best interpretation of the theme. Well done!
05. Jan 2014 · 12:51 CET
Wow, I actually really liked the idea. You got only one level. That changes each time you pass it tho :) Very nice man!