th3 r00m by SaintHeiser

made by SaintHeiser for LD28 (COMPO)
This is the room. Your god. Follow it and try understand something.

Arrows - move
Space - start game and skip texts
Z - shoot(if have gun)
X - bomb(if have bombs)
Alt + Enter - fullscreen

GameMakerStudio Profetional, FLStudio, bfxr

Some little fixes after deadline:
1) Crashes on fullscreen
2) Grammar correction
3) Chest visibility
4) Tesla sounds added (charge and wave, I forgot about it)
5) Some tile correction at the right area
6) Fixed explosion wave when boss died
7) Finish zone is smaller now
8) Fixed quest sequence with HUD (if picked up earlier than compass)
9) Menu design updated
10) Beep sound in the room is reduced
11) Added door at the graveyard
12) Fixed total bomb count visibility
13) Added text skipping by space key
14) Reassign shoot and bombs on Z and X keys

All fixes take less then a hour...


Coolness 84% 2
Overall 3.86 40
Audio 3.59 56
Fun 3.56 97
Graphics 4.02 66
Humor 2.63 334
Innovation 3.12 350
Mood 3.95 21
Theme 3.23 299


16. Dec 2013 · 08:02 CET
Wow, the atmosphere and presentation are awesome! The controls are tight, and although it takes a bit to get used to, the gameplay is really fun!

On top of that, the graphical style is fantastic and the music is awesome too!

Seriously, this is like normal-game tier. How you accomplished this in 48 hours I have no idea. Definitely one of my favorites of the night.
16. Dec 2013 · 08:19 CET
This is a really original game. I like the sense of mystery about who/what you are and why the room controls you. Graphics are also full of imagination although maybe a bit too dark to see clearly always. I'm going to come back and try to complete this game. Great game.
16. Dec 2013 · 08:21 CET
Amazing graphics! Really good game!
16. Dec 2013 · 09:51 CET
I also wondered how I make it in two days. I don't cheat. Two days really. But I slept five hours this "night".

Its about 8-15 minutes of gameplay =) Very short.

I'll fix some bugs and typos today or tomorrow.
17. Dec 2013 · 14:35 CET
Graphics are great, Animations are smooth. Nice game for 48 hours.
17. Dec 2013 · 14:55 CET
No OSX? :(
17. Dec 2013 · 15:03 CET
I really loved the atmosphere! Cool game! :)
17. Dec 2013 · 15:50 CET
Wow! This is far the most polished and complete game I've played for now. Music fits very well the visual style and overall atmosphere, story was nicely presented.
17. Dec 2013 · 15:52 CET
Nice! Loved the graphics and audio. My only complaint is that graphics have very little contrast, at first I thought it was just a black floor while it has a lot of detail. Gameplay is interesting but enemies easily swarm you so it's easy to get killed. It's not that annoying but it still hinders exploration a bit. Atmosphere is superb, loved it. Great game overall, good job!
17. Dec 2013 · 16:34 CET
Nice work! The atmosphere is very mysterious. Only thing that could be done differently is maybe a slightly more zoomed out camera. It was hard to react to certain things in the short amount of time it took for them to come on screen and hit
17. Dec 2013 · 18:38 CET
Really enjoyed this game, great graphics :D
17. Dec 2013 · 18:43 CET
Dude, you made an awesome game, this is really nice. Graphics are superb, the story is tight, I love it. Really, really well done!
17. Dec 2013 · 20:02 CET
I really like the lighting effects. But the game keeps exiting.
17. Dec 2013 · 20:06 CET
Atmospheric with great presentation. Great stuff!
17. Dec 2013 · 20:07 CET
Game looks great, sounds awesome, and creates an intriguing setting. Overall, the mood is outstanding, I only wish I could spend some time exploring and admiring the scenery, instead of always running and dodging baddies.
18. Dec 2013 · 04:18 CET
Very atmospheric and pretty nice gameplay. The quality in this title is also very high. I commend you for doing so much in such a short span of time.
18. Dec 2013 · 04:32 CET
Excellent graphics ! Love the gameplay. Great job!
18. Dec 2013 · 20:45 CET
Excellent. I got stuck after getting the gun but that did not detract from the score
18. Dec 2013 · 20:51 CET
Linux! I'm so excited! This was the first of Heiser Saint's games that I've ever been able to play.

Really impressive! Very good length, very nice mood and atmosphere. I really loved the electric spikes, and the exploding metroid bomb-crabs. Can't wait to play Sig_NULL!
Toby Simone
19. Dec 2013 · 04:06 CET
Wow, graphics were amazing!
19. Dec 2013 · 06:15 CET
Wow. I can only think of two real negatives I noticed during play: 1 - the gun was a bit awkward to control. 2 - some of the wording really threw me out of the mood and I found it hard to understand what the room was saying at points. (I'm guessing English is a second language?) But wow. Good story and pacing. I loved that you show how the room is not looking out for you right away by having the spiders run at the lasers. I felt threatened all the way through the game. Enemies and hazards are interesting too. Great use of graphics and effects like the lighting. Sound is nothing special but didn't seem out of place or lacking anywhere. Music is fitting though minimal. I like the repeated use of the theme. I'd like to do a quick write-up of some improvements you can make to the dialogue if you don't mind the suggestions! Overall five stars - this is the most complete and solid experience I've seen s far.
19. Dec 2013 · 11:24 CET
Very well executed idea! Nice degree of polish. Overall pretty nice zelda-like ARPG. But I think the backgrounds are way too dark that I can hardly see them.
Benoît Freslon
20. Dec 2013 · 12:12 CET
Finally a really good game ! But I'm stuck when I have to destoo the other room :(.
21. Dec 2013 · 04:46 CET
I'm not sure that you're done all this stuff in 48 hours alone. But, this is lovely game.
21. Dec 2013 · 19:04 CET
Very cool game, story felt a bit abrupt at times but fit the theme and was a bit funny too!
21. Dec 2013 · 22:05 CET
very polished. i love the art style and animations.
Alex Higgins
30. Dec 2013 · 04:56 CET
Wow, you crammed a whole lot into this one! Plays well, great little story.
30. Dec 2013 · 07:34 CET
Wow, there's a lot here and much polish. You must be very good with GameMaker to put this together in 48h.
01. Jan 2014 · 09:33 CET
Yeah. I've been worked with GameMaker for 10 years =)
I didn't see something better for 2d games development alone.
But most problem always is content. I had become skilled in pixelart last time ^_^
02. Jan 2014 · 07:18 CET
My only complaint is how similar the mines looked to the red healing pads. Making one of them orange or yellow or just some other non-red color would have been helpful. Otherwise, it was a good game. Fitting music made for nice atmosphere to it.
03. Jan 2014 · 06:15 CET
Wow, this was great! Mysterious and intriguing atmosphere.
06. Jan 2014 · 17:41 CET
This is really high-quality stuff! Liked the narrative, the graphics, the sound, pretty much all of it! Nicely done!
07. Jan 2014 · 11:10 CET
Not nicely actually. If look to ratings...