VOXELTRONIC by mungoman1

made by mungoman1 for LD28 (JAM)
Well, here's my jam entry! I think it turned out perfectly, this is pretty much exactly what I'd planned it to be!

The goal of the game is to make it to Wave 25 without being hit in your weak spot even once. Because you only get one(per game)! In order to survive the increasingly dangerous onslaughts of death, your tiny little cube has the capability to pick up cubes dropped by your fallen enemies it order to construct itself armor and more weapons. The green blocks take 1 hit, and the red blocks have the added capability of throwing even more lasers at your enemies!

Mouse = steers/aims
Left mouse click = fire your lasers
w/a/s/d = movement
Left Shift = turbo speed!

This game is extremely difficult and may induce rage-quitting!

So, tell me what you think and report any miscellaneous bugs!
UPDATE! Still not technically post-jam because, well, the jam's not over yet! I made the controls quite a bit tighter and made aiming slightly easier.

Music Credits go to Szymon Matuszewski
"Joe Reynolds - Professorlamp @ jrtheories.webs.com "


Coolness 46% 1083
Overall(Jam) 3.75 54
Audio(Jam) 3.65 62
Fun(Jam) 3.38 99
Graphics(Jam) 4.29 47
Innovation(Jam) 3.67 43
Mood(Jam) 3.57 70
Theme(Jam) 2.63 321


16. Dec 2013 · 04:01 CET
Graphics and sounds are fantastic. The feeling reminds me of Virus 2000 somehow (though that is a totally different game). However, the controls are a little weird and make it hard to actually play the game (it took five tries to get to wave 2, highest I got before quitting was wave 5).
Still, good game overall!
16. Dec 2013 · 06:38 CET
Very cool, but the gameplay needs some clarification. It's very easy to instantly die!
16. Dec 2013 · 06:42 CET
This is so so so so so cool. It's really hard and really confusing to find myself and to shoot things, but it's awesome. When I realized I could get the blocks like that my jaw dropped! Got only to wave 3 though...

Really nice entry (best one I've played so far).
16. Dec 2013 · 06:42 CET
This is awesome! so much juice and color and it made me feel a little motion sick... its awesome :D
16. Dec 2013 · 06:44 CET
Great looking game, nice jamming sounds, gets those controls tighter (and a bit clearer) and this could be great.
16. Dec 2013 · 06:48 CET
Amazing work! Once I figured out the movement and controls I had a bunch of fun. The weapons are awesome to fire, and I love the amount of colour and sweet sound effects that are involved.
16. Dec 2013 · 06:52 CET
I liked the graphic effects. Two small things I noticed were that the sfx were much louder than the music, perhaps just on my speakers, and the wait time between deaths is quite long. The controls were a bit hard to use. I liked the eating voxel mechanic, even though I just had a massive clump in front. haha
16. Dec 2013 · 07:13 CET
Top score just for the title screen alone.

Seriously though, the controls definitely took getting used to, but this game is awesome, gorgeous, and plenty fun. How you did this in 48 hours I'll never know.
16. Dec 2013 · 07:38 CET
Brilliant!! Top marks for innovation!
This is definitely something I'll keep playing! I still couldn't stay alive very long right now...
16. Dec 2013 · 10:01 CET
The graphics and sounds are very good, and the idea is fantastic! But the controls are kinda iffy.

I really want to PLAY this game (I love the idea of breaking down your enemies and assembling yourself), but I couldn't get past Wave 1.

I think maybe the mouse control needs to be more precise? (I felt that it drifted a bit too much), or maybe add a cursor so that we know which direction we are moving/aiming.

Thanks for the game!

(BTW, I played it on Wine, but since you seem to be using Unity, why not a linux build as well?)
16. Dec 2013 · 15:56 CET
Cool retro vibe and great graphics. I found it extremely difficult to aim without a targeting reticle. Also the shooting noise is unbearably annoying.
16. Dec 2013 · 16:17 CET
Beautiful game! Works in WINE, sounds are really fitting too, and it's pretty darn difficult!
16. Dec 2013 · 20:29 CET
Thanks for all the positive comments everybody! I entered it as a jam game so I can probably do a little tweaking on the controls after my regular job today!
16. Dec 2013 · 21:28 CET
Loved it! The graphics and audio were great and I enjoyed collecting the blocks the enemies dropped (though I got too confident and died at wave 6!). Very well done!
17. Dec 2013 · 06:37 CET
Amazing visuals. Best I've seen so far. It's hard to imagine implementing all of that in such a short time
17. Dec 2013 · 21:11 CET
Epic! You MUST try it with occulust rift! =D
29. Dec 2013 · 17:14 CET
Love the sound and graphics. Gameplay could use some work thou. I died instantly the first time I played.
06. Jan 2014 · 03:08 CET
Now this is a good example of a great LD game!