At The Last Minute by Scrapworks

made by Scrapworks for LD28 (JAM)
You Only Get One... Minute!

This game is really hard!
Can you beat our highscores?

Artist - 4413
Coder - 3472

W - Jump
A - Move left
S - Fall through branch
D - Move right
Press Mouse1 - Shoot grappling hook 1
Press Mouse2 - Shoot grappling hook 2
Release Mouse1 - Destroy grappling hook 1
Release Mouse2 - Destroy grappling hook 2

For Linux users:
KEFIR: "I run it in Wine in Linux and it works just perfectly!"


Coolness 83% 2
Overall(Jam) 3.98 20
Audio(Jam) 3.64 66
Fun(Jam) 3.87 24
Graphics(Jam) 4.20 70
Humor(Jam) 2.24 293
Innovation(Jam) 3.31 114
Mood(Jam) 3.74 48
Theme(Jam) 2.78 257


16. Dec 2013 · 21:33 CET
One of the better games I've seen so far. The spikes could stand out a bit more, be a different color than the grass.
16. Dec 2013 · 21:43 CET
Fantastic! loved the visual style, and loved the premise!
Gameplay got a little tedious after a while, but i blame that on not being able to see the spikes more than anything :P
Overall, VERY nice :D
16. Dec 2013 · 21:47 CET
pretty good! :D
16. Dec 2013 · 21:48 CET
This was a lot of fun! one of the better games I've played so far in fact!
16. Dec 2013 · 22:41 CET
I played it on a touchpad, so it was very hard, but AWESOME controls and feeling, I love how the char bounces at walls and you can goo all spidermanish over trees xD very fun!
17. Dec 2013 · 15:36 CET
My favourite game so far. Love the fast fluidity and the timer, game looks lovely and is a joy to play. You did super good!
17. Dec 2013 · 15:56 CET
Loved the controls. I got stuck on the 3rd level, but this game is FUN.
17. Dec 2013 · 16:13 CET
Very good, very fun. Good feeling with the controls and the grappling hook works just great. Best entry so far.
17. Dec 2013 · 16:58 CET
Nice hook mechanic. Jumping is a little bit funky, though. It took me couple tries to understand yellow things were spikes :D
18. Dec 2013 · 02:14 CET
Played through once and already love it. The character could feel smoother and the spikes could stick out more, but other than that it felt nice to play.
18. Dec 2013 · 03:19 CET
Like others have said, the spikes need to be much more visible in a fast-paced game like this one. Other than that, it's really, really good!
18. Dec 2013 · 12:48 CET
I love the gameplay. Very cool entry ;)
19. Dec 2013 · 19:27 CET
Wow! The best entry in this LD so far! Very solid and really fun gameplay! Also I run it in Wine in Linux and it works just perfectly!
19. Dec 2013 · 21:59 CET
Cool game :)
19. Dec 2013 · 22:42 CET
I hate you!!!!! We don't have 1 minute! we have 55seconds!!! because of those shitty 5 white seconds at the end ! we know we lost, just show the lose screen not those 5 white seconds! seriously, your game is awesome, the best one for sure, love the art and the tight gameplay, the feel of the grapling hook. make multiple chapter, 1minute each and PLEASE remove those 5 white seconds and i'll not be only one to give you money.
19. Dec 2013 · 22:49 CET
Wow, this is a great entry! The grappling mechanic is really fun, and the audiovisual style is great. The only-one-minute thing is a bit unoriginal, but otherwise this is an excellent entry!
20. Dec 2013 · 12:52 CET
Very interesting. Beautiful art. Nice mechanics. And very addictive. Great job on this one!
20. Dec 2013 · 13:00 CET
A lot of potential here, but rather frustrating since it's in window mode and the mouse isn't locked, hence I accidentally leave the window every few seconds. Also, next time without installer please. :P
But other than that it's really fantastic. Seems like a game with a few weeks of work put into. Nice art style and gameplay for sure!
20. Dec 2013 · 20:06 CET
Like others pointed out, spikes are a bit too friendly looking, I didn't get what was happening at first.
The game is pretty hard indeed, but well done and very fun to play. Good job!
26. Dec 2013 · 19:23 CET
Pretty cool game, love the grappling hook! I included it in my Ludum Dare Compilation video series, if you'd like to take a look
27. Dec 2013 · 22:15 CET
Very nice! It seems, levels were tailored to hook and that gives a good amount of depth to it!
29. Dec 2013 · 20:30 CET
Very good overall!

For improvements:

* As others have said, make the spikes stand out more.
* The time should reset to clear the level if you die. It's brutal to have to restart the level after you die and have not enough time to possibly clear the level.

Overall a great effort!
02. Jan 2014 · 22:05 CET
it reminds me of Attack on Titan, and it amazing that you've accomplished similar kind of intensity without giant naked dudes in coop. overall, great runner that would be better with less punishing difficulty.
02. Jan 2014 · 22:34 CET
Very well done, concept is addictive. It's pretty hard though !
04. Jan 2014 · 18:52 CET
This played nicely, had great looking graphics and sounded good!

Definitely difficult, seems like it might've been fairer to have the timer restart to its value when you first started the level. The jumping also felt a little sticky at some points but a really good job overall.
04. Jan 2014 · 19:44 CET
1689! Nothing to brag home about, but I didn't optimize my runs as much as I should.
Anyway, this game is excellent! Addictive, good graphics, nice soundtrack, gameplay feels super nice, little details like the encouragement when you die... I only have some minor complaints, but other than that, this game could is by far one of the best I've seen here!
Restarting quickly with the likes of R would be nice. It sucks knowing you don't have enough time to complete it, but you either have to wait for the timer to end, or go to the pause menu, quit, choose play, and skip the cutscene, which is kinda frustrating.
The spikes should have their graphics match their hitboxes better. Most of my deaths came from hitting spikes I shouldn't even have touched.
When you enter a new level, if you're holding a direction, the game will not move that way, unless you release and re-hold. I quickly grew past that, as the grapples are the best way to move, but it was still a bit annoying.
I want to see more from you guys next LD!
04. Jan 2014 · 20:24 CET
The mechanics of this game are very fun, but the time limit is severely limiting my enjoyment. Perhaps if you die, the timer should reset to what it was at the last checkpoint? Movement is very fluid and I enjoy the fast pace, but sometimes the grapples seem to fire at the wrong angles. Not sure if that's just my imagination tho. The graphics were very well done but could use a bit more contrast. I felt the audio was very good though could use some more audio feedback fore different events, eg. collecting crystals, opening doors. Perhaps tone down the screen shake and fade a bit as the last 4-ish seconds are unplayable.
05. Jan 2014 · 13:47 CET
Barely completed the level from the first screen. Check points would be nice on an easy mode for example. My only complaint is the lack of fullscreen - i sometimes click outside the game window in an extreme attempt to dodge the chasm haha :D ..also the screen shaking is harmful, but the game is very well done.