Rude Bear Resurrection by Alex Rose

made by Alex Rose for LD28 (JAM)

Rude Bear Resurrection is the fourth game in the hit Ludum Dare series of Rude Bear games. It is a pseudo multiplayer game, where everyone in the world has an effect on the game world.

In this Rude Bear adventure, Rude Bear must enter the Wizard's tower to defeat him. However, he will have to get through lots of difficult areas, facing giant spinning death lasers, floating skulls of doom, giant wind tunnels, and so on.

As Rude Bear progresses, he has the option to press switches. These switches will permanently open easier routes (and also inform everyone that you were the hero who opened it). However, if you are consistent at a hard area, you might choose /not/ to press switches, so other people can't get ahead.

Remember, only one person can ever win the game.

When you die, you leave a corpse with a message. Your corpse will live on after your death. Other players can walk on your corpse and use it as a shield, use it to press buttons, get an idea of what dangers lurk ahead and so on.

You might choose to leave a helpful message on your corpse. Or you might just choose to leave angry profanities. To read other players' messages, hover over the corpses.

You can also burn corpses in the way with your fairy companion.

Hypothetically, if it were possible to turn Super Saiyan in this game, hypothetically of course, you'd be able to double jump in midair. Not that you can do that. Not that there's a transformation sequence at the last boss. Totally not. That totally doesn't happen. Totally. But if it did, double jumps, fyi (and your mega aura would be an indicator of your health).

There are two sections to the tower, one that requires platforming finesse, and one which requires everyone to band together and drop corpses like it's 1939. Or.. some other analogy.

You'll be pushed to your limits. Meat Boy style. Except without super tight physics. So, doom essentially. As in, you are doomed. Not Doom.

Also, since the game didn't fit #NOKILL, the optional theme, #OVERKILL persued instead. Brace yourself for horrible deaths.

Who will be first to the roof, who will defeat the wizard, and who will find the real secret of the tower?

Could it be you?

Brave the tower while you can. You only get one.

Code/Music/Blah by Alex Rose @Vorpal_Games
Badass pixel art by Antony Dewar @Panttts

Also, this is the first Ludum Dare since I released my first game, Rotation Station. It's free on Android and iOS, and I spent over a year on it, so go get it now. /shamelessplug


Coolness 100% 1
Overall(Jam) 3.96 21
Audio(Jam) 3.37 121
Fun(Jam) 3.69 41
Graphics(Jam) 3.14 289
Humor(Jam) 3.72 36
Innovation(Jam) 4.35 1
Mood(Jam) 3.60 63
Theme(Jam) 4.00 16


17. Dec 2013 · 04:47 CET
The controls are a little weird. Reminds me of super meat boy. :)
17. Dec 2013 · 05:29 CET
Awesome, awesome, awesome idea with the 'only one can win' and the piles and piles of previous players. I played this for waaaaaaaaaaaaaaay too long but had to stop. I'll try again later after some other bodies pile up.

The music is SOOOOO rad.


The controls are a bit squishy at first but I learned to master the jumps and wall hugs and could zoom through pretty easily but still got tripped up by the traps and doom and murder.


17. Dec 2013 · 10:01 CET
Very clever and very well-executed. Wondering when it will get beaten.
17. Dec 2013 · 12:24 CET
This shit blew my GODDAMN MIND
THis is soooo cooooool
You guys are the Jam winners for sure.
This game is next gen gaming wassuuuup
17. Dec 2013 · 14:25 CET
I did not win.
17. Dec 2013 · 14:44 CET
Nice game! Seeing other peoples corpses added a great feeling of dread. Hope to see more games from you. :)
17. Dec 2013 · 15:05 CET
Great music and concept.
17. Dec 2013 · 15:08 CET
Most excellent game.

I had to set my firewall to let it through before the desktop version worked.
17. Dec 2013 · 15:14 CET
I love you.
17. Dec 2013 · 15:21 CET
Pretty innovative! Will come back l8r to see how things progress.
17. Dec 2013 · 19:10 CET
The idea is really cool. I really laughed as I saw all the dead bears the first time xD

Do you plan to make a post-compo version? If yes, I would recommend to improve the graphics. The platforming was solid and the music is okay, too. Some sound effects would be nice. Anyway, good job!
19. Dec 2013 · 01:59 CET
Awesome game. Enjoyably difficult, though almost all the torches were active for me =p.
19. Dec 2013 · 03:34 CET
It looked to me like you activated most of the ones on route yourself. I think I helped you on the first half though - I didn't realise I'd almost got there when I switched to the other route.

The crashed my computer once - I think it may have been when it was completed. A great idea though, and addictive enough to keep me out of bed two hours longer than intended.
19. Dec 2013 · 03:35 CET
Also, it is possible to fall of the world - you can get a nice view in doing so.
Alex Rose
19. Dec 2013 · 04:04 CET
Guys, the cat's out of the bag. The game can actually be complete more than once, there's a cutscene at the end which sort of explains why.

Note, Sockfolder won the game, and now that means he is the new endboss of the game. If you get to the end of the tower again, you will fight Sockfolder.

Also, I've started an open leaderboard and a dead bear count. I changed to a php page instead of html to match.

19. Dec 2013 · 06:03 CET
mad_maths_man, I actually went back after I beat it to see to full game. That is why those torches were lit. There were certainly some challenging parts in there.

Really fun game =)
19. Dec 2013 · 21:19 CET
This game is hard. :( Love the concept! Music is awesome too!
19. Dec 2013 · 22:03 CET
That's just amazing. What a cool idea, seriously! I didn't get very far, but I'll surely come back sooner or later to finish the job. :D
20. Dec 2013 · 01:04 CET
Really loving the networked aspect of this, unique in LD and very welcome - if only more games could leverage a server backend etc the possibilities are really great! The graphics were good, I admit I couldn't' really follow the story but he controls felt pretty good -the wall jumping worked well. I tried to get up those platforms that raise and lower like steps for quite a while but failed to progress further - something I was doing caused them to drop? Sounds effects would have been awesome. I didn't see the death messages of any other players - these are for your amusement?!
20. Dec 2013 · 01:12 CET
This is awesome. Love the concept and the implementation of it. Great job.
Alex Rose
20. Dec 2013 · 01:16 CET
@jimmypaulin Yeah, someone just beat the game so it's restarted. That's why none of the corpses were around when you saw them. There'll be more now.

But also, yes, they are totally hilarious to me.

The platforms raise as soon as you go on the left step and you just have to be really quick.
20. Dec 2013 · 01:26 CET
Very well done, mate! Brilliant idea and well implemented.

The only qualms I have are the waiting time in front of the gate and graphics which simply don't suite my taste. The pig guard's dialogue lines are great, though.

And by the way, thanks for the awesome feedback you gave me!
20. Dec 2013 · 02:30 CET
The controls aren't very good and the companion fairy is kinda annoying, but the game's concept is really nice! Congrats!
Alex Rose
20. Dec 2013 · 02:33 CET
Yeah, the fairy is a parody of Navi from Ocarina of Time - it's intentionally very annoying.
20. Dec 2013 · 02:44 CET
Awesome. The controls aren't that great, the jump arc is too fast and oddly shaped, but the game concept and some of the level design is just awesome.
20. Dec 2013 · 02:49 CET
This is absolutely incredible O.O

I love the coopetition you've got going here and the physical corpses that can either get in the way or help you survive are great. Very well planned out and realized. Also love the characters!
20. Dec 2013 · 03:04 CET
Cool idea and great implementation! We really need more collaborative games like this :D
20. Dec 2013 · 07:58 CET
This felt so weird, when seeing all the corpses I realized I wasn't going to get far, and sure enough, 30 seconds later I'm spraying blood all over the place. Controls are weird, but I have a reason that is the point^^ Great job, this game should probably win!
20. Dec 2013 · 08:43 CET
Yay! I won! What do I get?
Will Edwards
20. Dec 2013 · 08:52 CET
Wow, fantastic :)

The keys and softness kind of didn't feel solid enough, but it doesn't really detract from a great game!
20. Dec 2013 · 12:24 CET
Just to point out that I fixed the link on my game.
Say, yours looks pretty nice as well. I want to play it too, but first, I need to finish waking up entirely...
20. Dec 2013 · 18:18 CET
This game is AWESOME !
Seriously, I loved it !
21. Dec 2013 · 21:04 CET
The permanence in this is great, wasn't sure what was going on at first as I just dived in and then did a big grin when I realised the corpses all around were of other players! Great idea.
21. Dec 2013 · 21:14 CET
I love the idea, and the execution is quite good, though I had a few gripes that are worth mentioning. I HATE the wait at the entrance for him to lift the gate. It makes dying annoying. I wouldn't mind dying if I didn't have that pause. I know it's not much, but it's very frustrating.
There was also some wonkyness with dead players (occasionally one wouldn't be where it was last time, forcing me to sacrifice myself, only for that corpse to return the next run).

Really, though, these are pretty minor gripes. All in all, excellent entry!
21. Dec 2013 · 23:16 CET
The hitboxes could use some work... I've died from touching literally nothing, just walljumping, three times. And at other times, I died from touching the first laser, that clearly didn't hit me.
Also the guard could zip it after a while and just open the gate already. Maybe make it so your fairy companion could burn down the gate if you click on it, for those who are in a hurry to try again.
Other than that, I really liked the entire thing.
Alex Rose
22. Dec 2013 · 10:56 CET
@"Remove the guard waiting time" - I can't really do that; it's intentional. If the game ever has a large number of people playing at once, it needs this culling to stop people from e.g. solving the basement extremely quickly alone. There's a 30 second grace period between all deaths.

With regards to "I didn't get hit by the laser" - it probably happened so quick you didn't notice.

One thing that could've made you think it missed you is that the laser machine rotates by a fixed amount that isn't a factor of pi every unit time. What this means is that if you are in a "safe spot", you are not necessarily in a safe spot. The laser might go round once and miss you, but hit you next time. That's a problem with the game, and something I could've improved, but I didn't notice it within the time limit.

However, this aside, it uses Unity's raycasting system. If there is an object in the way, it will be stopped. If you were killed and you truly didn't get hit by the laser, it's a major bug in the foundation of Unity's new 2D tools.

Dying from touching nothing.. were you very close to a spike? That's really the only thing I can think of in the game that could kill you without touching it (due to me not setting the polygon colliders very well).

Thanks for the feedback!
23. Dec 2013 · 04:55 CET
Very interesting concept, really. Good gameplay, good soundtrack as well and I like the graphics too. Great work.
23. Dec 2013 · 14:27 CET
The concept is just too freaking cool, I'll play it this week and give it some time before rating it. But wow, this looks crazy.
27. Dec 2013 · 16:33 CET
Nice network game, really difficult to win it.
van noctar
29. Dec 2013 · 13:16 CET
30. Dec 2013 · 13:52 CET
Fantastic concept, could definitely benefit from some improved physics, but I can only imagine how tight for time you were on this!
30. Dec 2013 · 18:52 CET
At first I was thinking it is just another platformer with quite ugly graphics, but then I realized what it really is.
The idea and the puzzles design are amazing, I also liked the sounds very much. Great job!
02. Jan 2014 · 04:35 CET
I managed to reach the wizard, but can't beat the section with the rising purple goo. Regardless, I still very much enjoyed it. Awesome concept.
06. Jan 2014 · 22:02 CET
Awesome idea that i hope will be developed more after the jam! The beginnings are a bit too slow after the first time
06. Jan 2014 · 22:09 CET
THIS IS THE BEST GAME I COULD EVER IMAGINE IN THIS LD! I Really enjoyed the game, it would be better if you could prevent someone to play it again and again (ban ip him maybe?)
Dining Philosopher
07. Jan 2014 · 13:24 CET
Awesome awesome awesome! Such a cool concept and great that you could implement it. My only suggestion would be to add spawning points, it gets annoying that you need to do the first part again and again, especially since you have to wait for the guard. As you said this is intentional, but I think it would be better to limit the player's lives and replenish them over time (one life every 3 mins or so, 10 lives max). I guess this would be hard to do within the LD time limit though...

Would have rated this very highly as well if I had seen it earlier ;-)
07. Jan 2014 · 20:40 CET
Yeah this is pretty clever, one of those ideas I should've seen before but haven't for some reason. Gotta love social experiments like this.
13. Jan 2014 · 13:33 CET
Hey I just found out about this little gem. Very interesting idea, I like the social aspect. I hope more people play this game some we can pile up bodies and try to finish the game.