Only one light by Snuti

made by Snuti for LD28 (JAM)
Twas the night before Christmas, when the world all was dark,
Not a colour in sight, not even a spark.
With the snow slowly falling, so beautiful and white,
From the darkness appeared a brave, but faint light.

A spirited little flame only gets one chance to restore light to a colourless world. In just 4 levels, its your task to light all the matches swiftly before the snow puts your flame out.

Will you help him make his mark with his one chance?

Jump - Space
Move - Arrow keys and WASD

Made by @snutidesign team.
Art by @wolferaven & coding by @ecker00.
Music by Thortrillion Tomsborg


Coolness 57% 3
Overall(Jam) 3.72 58
Audio(Jam) 3.78 40
Fun(Jam) 3.38 99
Graphics(Jam) 4.05 92
Humor(Jam) 2.23 298
Innovation(Jam) 3.40 89
Mood(Jam) 4.08 15
Theme(Jam) 3.49 74


16. Dec 2013 · 06:33 CET
wow! really really great! the flame and artwork of the game is just awesome. i could see it being a little simpler in the beginning to keep players hooked longer
16. Dec 2013 · 15:27 CET
Very cool!
Music, graphic, idea, mood are great!
16. Dec 2013 · 19:27 CET
Beautiful graphics, good gameplay, well done. :)
Red Mike
16. Dec 2013 · 19:53 CET
Really atmospheric! I liked the music and the graphics immensely. Gameplay-wise, I would have liked it if lit matches extended your life a bit, albeit that might have spoiled the mood. Still, I really like it!
16. Dec 2013 · 20:44 CET
The music and graphics fit the theme perfectly.
The lighting was appropriate for the concept of a dying flame. The melancholic tune made me want to prevent the flame from dying.

The jump mechanic was a little difficult to use at first. I'd also echo Red Mike's comment about lit matches extending the life a bit.
16. Dec 2013 · 21:18 CET
Nice game! I like the graphical and audio aspects of it. I found the jump control a bit complicated.

(spoiler alert!)

The final flight is really cool, I didn't expect it!
16. Dec 2013 · 21:50 CET
I like the sounds, the art style and story matched perfectly (see what I did there? xD lol!)

Everything has to be perfect and timed. I like the idea, very nice. Awesome work guys!
17. Dec 2013 · 15:45 CET
good concept :)
17. Dec 2013 · 23:52 CET
Thank you everyone for the nice comments and constructive feedback! :D

@Red Mike & @gnerkus: You do actually gain 1 second of life for every torch you light, just not very visible, should probably extend it a bit. :)
18. Dec 2013 · 12:12 CET
Good concept and really fun, but too difficult for me, I can't pass through the fifth light U_U
18. Dec 2013 · 23:46 CET
I played through it. The game's strength is the overall style and the mood. The graphics and the audio fit very well. Respective the gameplay, I have the following feedback:
- Add a retry button for a fast retry. I often waited for having my next try.
- If you miss one or two jump, it's all over. Did you considered to add some light to the flame after hitting a match?
- Add some sound effects! :D
- The burning up should start not before I make the first move (just for comfort reasons).

Good work!
19. Dec 2013 · 02:07 CET
This was great! Really disappointed when it ended so quickly (which is a good sign). Liked the Drift Bloom cameo as well ;)
19. Dec 2013 · 09:00 CET
If you use the arrow keys to jump up, you perform a shorter jump that isn't tall enough to clear most obstacles, and you can't beat level 1. Other than that, cool.
19. Dec 2013 · 14:42 CET
I had fun with this. Sometimes the jumping was loose and caused me to overshoot, but generally I didn't have problems. Mood was excellent.
20. Dec 2013 · 03:21 CET
The fifth flame on the first level feels impossible to hit! It took a long time. Still, really fun and a cool, simple mechanic.
20. Dec 2013 · 08:37 CET
Best graphics I've seen so far. Nice story, good mechanics (could use some tuning though or maybe I just sucked :P) adn really good polish.
20. Dec 2013 · 11:16 CET
Lovely mood. A few sound effects would have helped even more. Jumping was a little "touchy" at times.
21. Dec 2013 · 01:42 CET
I really enjoyed the visuals and the sounds. These are probably the most neglected aspects of a game in gamejams but you guys gave the attention it needed and executed it well. The first level could be easier though as it's difficult to jump to the fourth matchstick. But anyway I hope you guys keep the fire burning :)
21. Dec 2013 · 23:08 CET
Nice little game! This would be a great game with more levels!
23. Dec 2013 · 14:55 CET
Pretty stylish graphic design, adorable soundtrack.
Level design is not as good as graphics is sometimes, but it's still attractive :)
Good job!
29. Dec 2013 · 17:53 CET
Lovely ambiance with the audio and visuals. I liked the ending. The difficulty curve was steep, and I was hoping for some more variety, but I still enjoyed playing it. I look forward to hearing about the sequel.
29. Dec 2013 · 21:56 CET
Excellent entry: solid artwork and gameplay, loved the piano too! ;)
29. Dec 2013 · 22:07 CET
Really really nice game : the music and art are great and super cute, and the gameplay is simple but enjoyable.:)
However, I think the scoring/speedrun aspect of the game doesn't fit the poetic experience you decided to offer.
29. Dec 2013 · 22:49 CET
Very nice experience! Lovely music and nice Idea. Maybe jumping is a bit too difficult.
30. Dec 2013 · 11:32 CET
Wow~I like it so much