YOGO PATH by cesisco

made by cesisco for LD28 (COMPO)
"You only get one Path" is a game with Procedural level generation.
You take control of 2 little aliens at the same time, together they will try to get to ...nowhere.
Web version better on Google Chrome

"All paths are the same: they lead nowhere. However, a path without a heart is never enjoyable"

Carlos Castaneda


Coolness 100% 1
Overall 3.83 43
Audio 3.76 27
Fun 3.65 68
Graphics 3.69 163
Humor 2.96 234
Innovation 3.60 112
Mood 3.50 105
Theme 2.61 640


16. Dec 2013 · 02:25 CET
Really awesome gameplay mechanic, I love the clean cut art style and I'm very much a fan of the typography in this game. Good work, I'll be sure to rate highly once we can! :)
16. Dec 2013 · 05:53 CET
Very impressive an polished work! I cant believe you did all this in 48 hours!!! Great music and sounds. Love the interaction between the two critters. The random generated paths were cool, but I think I had one or two levels (with mines) that were impossible to complete. You should totally keep working on this. I would prefer hand crafted levels though. I'm a C2 user too (total newbie). See ya on the Scirra forums.
16. Dec 2013 · 09:30 CET
..i like it :), i love the way you generate random path
16. Dec 2013 · 11:34 CET
Very clever gameplay mechanic, love it!
The art style is quite nice as well.
16. Dec 2013 · 11:35 CET
Good job. I got few graphical glitches in explosions, but in overall this is a really solid entry.
16. Dec 2013 · 11:48 CET
I liked the game, but I feel "you only get one path" is a little to generic for the theme.
16. Dec 2013 · 11:48 CET
Very nice entry. Audio, graphics and design fit nicely.
The only complain is that it's not that close to the theme.
16. Dec 2013 · 12:03 CET
And the winner is... This is the best I've played today! Music awesome. Gameplay, graphics, style are very good! And it is fun. I like it!
16. Dec 2013 · 12:04 CET
That's awesome. I love the look and the music, and the mega jump mechanic is really well implemented.
16. Dec 2013 · 12:06 CET
Very nice game, loved it! especially the double jump (glitch?)
16. Dec 2013 · 12:15 CET
Slick design, great audio. I enjoyed the game, has a solid core mechanic and the aliens just make me smile. The occasional double jumps where awesome (bug?).
16. Dec 2013 · 12:26 CET
Thank you guys for your kind comments!

@Ako the good thing in random levels is that you have time to focus in other things, instead of level design, but is a great idea to remake this with hand crafted levels!tks
16. Dec 2013 · 12:32 CET
@sensenmann666 @lincore, the Aliens do a mega jump when colliding to each other, and occasionallt they collide in mid air... maybe is that.
16. Dec 2013 · 12:48 CET
Best one I've played so far! Amazing mechanics, nice graphics (nice 'n smooth), great music! Well done.
16. Dec 2013 · 12:56 CET
Really cool mechanic with the two aliens. Really fun with the addition of puzzle elements trying to get both aliens over the traps.

Cool aliens deaths and loved the art style.
Cool theme tune and sfx too!
16. Dec 2013 · 13:53 CET
Very beautiful game, and I liked the music too.
16. Dec 2013 · 16:36 CET
One of the best so far! :)
And if you made the music from scratch, you are very good, doctor.
16. Dec 2013 · 17:24 CET
Awesome gameplay mechanic. I had lot of fun playing this game.
16. Dec 2013 · 18:01 CET
Thanks again guys, for the comments!

@feiss The music sounds complicated, but actually this was recorded in one take(live recording),this is not sequenced, the trick is in putting several layers of differrent intruments, playing the same thing.
Linus Lindberg
16. Dec 2013 · 22:11 CET
Those graphics are fantastic.. and love the generated environment.. and the concept as a whole.. just a great game overall.. love.
16. Dec 2013 · 22:14 CET
5/5. Everywhere. Nothing else to say.
16. Dec 2013 · 22:14 CET
Great game, the mechanic is pretty original and works, the only thing that ended up boring me was that every time I died had to wait like 3+ seconds, would have preferred something like super meatboy where you are immediately alive once you die.
But overall it feels nice.
16. Dec 2013 · 22:16 CET
Came for the game, stayed for the song. The game was really nice too, though! Getting random generation working in two days can be pretty hard, but you pulled it off quite nicely. Really good job!
16. Dec 2013 · 22:18 CET
Really good, fun entry, and it's inventive enough to keep me interested.
16. Dec 2013 · 22:21 CET
Its very cool to play with two characters at once and try to get around obstacles. Random generation also makes it more interesting.
16. Dec 2013 · 22:29 CET
Veeeeery nice. Love the music and sound-effects. In particular, the elastic snapping noise of the mega-jump is cool. The idea is quite unique, and I especially like how evocative it is: one of the characters is slower, but it is left up to my imagination to fill in that blank.

It. Gets. Hard!
16. Dec 2013 · 23:03 CET
Interesting concept, kinda tough once the spikes get involved. Liked the silhouette style levels. Your capx is not linking at the moment btw.
16. Dec 2013 · 23:13 CET
Thanks guys again and again for the comments!
16. Dec 2013 · 23:13 CET
@JohnnySix thanks, the link is now fixed.
17. Dec 2013 · 02:38 CET
Good ideas and very cool game. I liked the jump and double jump. Generating levels is a good idea here cause there isn't much to gain by crafting them. Also it's not really possible without losing some of the fun.
17. Dec 2013 · 11:01 CET
Cool concept and nice graphics and gameplay. Good job
17. Dec 2013 · 12:02 CET
The music, graphics and gameplay are all fantastic and the whole package feels really polished. If you were to work on this and add more gameplay variety this could become something really sweet. One of the best entries I've rated so far.
David Colson
17. Dec 2013 · 12:32 CET
Great art style and a unique and fun mechanic
17. Dec 2013 · 13:52 CET
This is fun. I could just test it on Firefox, though, so maybe the few problems I had were caused by it (you warned about it and I ignored it).

It gets quite difficult very quickly (even stage 2 was a mess for me). One of the best entries in the Compo.
17. Dec 2013 · 13:56 CET
Cute graphics. Controls could get some more polish, but in general it's fun.

I am not sure how much the theme is actually fitting tho.
17. Dec 2013 · 14:00 CET
Nice work, the mega jump when the creature collide was cool!
17. Dec 2013 · 14:03 CET
Great game. High ratings from me on everything except humor and theme. Definitely one of the best games I've played for this Ludum Dare and a great example of what can be achieved in such a short time frame. :)
17. Dec 2013 · 15:50 CET
Procedurally generated platform with an interesting mechanic? I'm there. Art style is great too! Fantastic work!
17. Dec 2013 · 17:58 CET
Looks and feels very polished, great entry! :)

Cheers, Marcus
17. Dec 2013 · 18:02 CET
I don't feel a strong connection with the theme, as lots (too many) games have only one path, but everything else is amazing. Great work!Great music and sound too.
17. Dec 2013 · 18:13 CET
17. Dec 2013 · 19:02 CET
Very polished! I really like the idea and implementation. Good job!
17. Dec 2013 · 19:45 CET
I like everything in your game: graphics, great music and I love mechanics. So simple and so fun to play! Congratulations!
17. Dec 2013 · 19:58 CET
Very good game overall. The style reminds me of world of goo. Some generated levels seem undoable. Have you made sure that it is possible to finish every level?
17. Dec 2013 · 20:29 CET
very polished, you should put it on app store!
17. Dec 2013 · 20:42 CET
Nice game! Simple yet entertaining mechanics. Very polished indeed!
howieV (binarygirl)
17. Dec 2013 · 20:46 CET
really good.. good mechanic ..smooth'n'slick.. love the art/music aswell :)
17. Dec 2013 · 20:50 CET
Really nice. Some suggestions:

You have a clever mechanic here that could improve a lot with adittional gameplay mechanics, for example, rush levels, doomday levels. The game feels great when trying to play without stop running, that feel of flow is awesome. So, you can take advantage of it forcing the player to not stop running.

I think there's a bug where the megajump is repeated in mid air. Don't fix it, it is a feature, maybe you can make a power where pressing jump makes that double jump, and with that you can add vertical expploration, doble lane levels etc.

Another iproving could be that, when dying, don't generate again another layout, maybe you can put a menu with options replay level, or regenerate it. Regards.
17. Dec 2013 · 21:12 CET
Fun little game! Gameplay was a tad boring when done a lot, but I really liked the mood and the music! Great job man :D
17. Dec 2013 · 21:46 CET
Really innovative game style there; loved the artwork too.
17. Dec 2013 · 22:02 CET
@Kayelgee Thanks.I think you can beat most of the levels in a row, at least the first 10/15 levels, then it will go on and on...(i didnt play more than that).The game has a strategic element; by running back and/or using the walls and holes to make the reposition of the Aliens(distance between them).But i think there's a lot of room for improvments for sure.
17. Dec 2013 · 22:07 CET
@Fenixin thanks for the suggestions.During the compo my goal was only finishing the game, i'll ear all the feedback to make some improvements.Thanks!
17. Dec 2013 · 22:08 CET
Cute game! I liked the audio and visuals a lot. I thought the control two characters and hit them together for mega jump was kinda clever.
17. Dec 2013 · 22:32 CET
Very pretty art style. Does remind me of world of goo. <3
17. Dec 2013 · 22:35 CET
Really nice gameplay.
17. Dec 2013 · 22:58 CET
Really a stunning game with a nice difficulty curve and solid core mechanics. The music and mood were fabulous. Loved the little giggle.
17. Dec 2013 · 22:59 CET
I made it to stage 4 (X6) before running out of patience.

On the making itself, it's very neat very polished !
Nice graphics, sweet music and nice audio.

It stroke me as strange though to have a die and retry where you don't get to memorize the path since it's being regenerated every time ^^
I guess that's part of the innovation of this game, but also something that can be pretty frustrating.

Keeping your two characters at a correct distance from one another is pretty strange as well, and contrasts quite a lot with the theme of this LD (you only get one path, yes, but you have to deal with two characters though ^^)

Overall a sweet game, and congratulations on making it to the compo !
That's my personal next challenge, to finally make it in 48 hours ^^
18. Dec 2013 · 00:15 CET
Very good graphics and music! And nice work on the random level generation too. It actually got quite challenging. I liked it!
18. Dec 2013 · 00:54 CET
Very well done. Feels very professional!
18. Dec 2013 · 01:04 CET
Cool mechanic! I love it!
18. Dec 2013 · 01:08 CET
The music and graphics are great and the randomly generated levels are excellent. The double characters game mechanic is pretty interesting but sometimes frustrating.
18. Dec 2013 · 01:18 CET
Great work and a lot of polish for 48 hours. i'd love to see more of this. great work.
18. Dec 2013 · 01:41 CET
Wow, very impressive. It's rare to have a new jump mechanic and this one is really fun. Also works well with the generated levels. I loved the look and all its nice little details like the spotlights in the background. Bravo/
18. Dec 2013 · 02:09 CET
Great graphics! Awesome idea for the gameplay of the twin aliens! Good music and style! Smooth mechanics! Great job! :D

If you have time, rate my game too! I would really appreciate it! :)
18. Dec 2013 · 03:15 CET
Really nice take on the control-two-characters-at-once style of game by making one of them slower than the other!
Anshul Goyal
18. Dec 2013 · 04:45 CET
very nice, very polished and very fun :D. love the aesthetics of the game. simple and charming. great work! definitely a keeper.
18. Dec 2013 · 04:52 CET
Good idea to use the double jump ! Nice game
18. Dec 2013 · 09:22 CET
Love the graphic, audio and wait ... the game level is procedural generated? You're awesome!
18. Dec 2013 · 10:02 CET
A game made with Construct 2? Great!
Really cool concept. It's indeed pretty amazing to see how much you could do in 48h, and that includes what most people don't have time to do: polishing!
My only reproach would be that sometimes, it's hard to do the jumps between the mines because the distance between the two guys is getting larger and larger (in an unexpected way)...

Also, is the double jump effect something you thought about when implementing the gameplay?

Good job!
18. Dec 2013 · 13:25 CET
Hi @Kyatric thanks! good to see you here,
My last LD48 try was frustrating..i tried to improve every single sprite, and i ended up with a very unfinished game in other areas, so i didn't submit it.
As a music producer i always said "the first take is always the best take", so i just did that way, i took the first sprite i draw, the first background, the first music and i never looked back.Just my tip to finish the 48 hours compo :)

This time i took a different approach, i
18. Dec 2013 · 13:39 CET
@yosh yes! C2 rules:)
You can control the distance between them by using the walls and holes in the path, but i think it's not easy to see that strategic element for a new player,Maybe i can emphasize that in the fist/tutorial level.
No i didn't thought about the double jump in the beginning, was only luck i guess.)
18. Dec 2013 · 16:23 CET
Really loved this! Loved the twin alien mechanic, loved the random generation of levels and most of all the music.
18. Dec 2013 · 16:26 CET
Very cool idea ! The gameplay is smooth.
18. Dec 2013 · 16:30 CET
Really cool mechanic! Nice clean art style.
van noctar
18. Dec 2013 · 16:52 CET
Waou! I'm dazed!! The gameplay is amazing!! Funny game!
18. Dec 2013 · 16:58 CET
One of the best games I've played so far! Loved the mechanic!
18. Dec 2013 · 17:18 CET
Awesome mechanics
18. Dec 2013 · 17:51 CET
Cute aliens! Cute music! Very enjoying and relaxing. Thank you. :)
18. Dec 2013 · 19:32 CET
I loved the art style. Very simple and cute!
Also, I loved the music. Speaking of which, is there any way I can get that music?
The sfx are good, do what they're supposed to do and fit the mood.
The game itself is very addicting. There are a lot of platform games that use this kind of mechanic where you have two control two or more characters at the same time, but I have never seen such a clever use of this idea.
18. Dec 2013 · 19:34 CET
Great little game, simple + fun. nice one!
18. Dec 2013 · 19:59 CET
Awesome game, i love it, music, graphics, all...
18. Dec 2013 · 20:08 CET
Most awesomest geme I've played today.
18. Dec 2013 · 20:41 CET
Dreadfully attractive and super clean. A decent challenge without just feeling hard, too.
18. Dec 2013 · 20:48 CET
I like the mood of your game, and the control I have over the two characters. Nice work in 48 hours!
18. Dec 2013 · 21:06 CET
It's a nice twist to the advancing wall of doom mechanic and I dig the randomly generated levels. The graphics are good too.
18. Dec 2013 · 21:48 CET
Fun and polished entry. Love the music. Great job :)
18. Dec 2013 · 22:17 CET
really nice one! i enjoyed the music a lot! the art reminds me "world of goo".
18. Dec 2013 · 22:21 CET
very nice entry indeed. Well done!
18. Dec 2013 · 22:36 CET
Very good mechanic, graphics, audio, and tight controls. Not much bad I can say about it :) More variety between stages would be nice, I guess.
18. Dec 2013 · 22:41 CET
I love the look. Simple but effective. Also it's clever that they move at slightly different speeds, although it can make some of the jumps a little more difficult.
local minimum
18. Dec 2013 · 22:55 CET
Superb game, but that you already know by now I'm sure. Graphics, mechanics and controls. And that you manage to generate maps while still having them completable. Quite amazing.
18. Dec 2013 · 23:00 CET
I like the graphics and the mechanics but somehow I got bored pretty quickly, so I stopped at level 2. Good job though :)
Those 30 Ninjas
18. Dec 2013 · 23:35 CET
I like that song.
18. Dec 2013 · 23:36 CET
Thank you guys again for the comments!!!!
i made a new link to the "post-compo update", just to fix some animations and audio glitches, and a better learning curve when progressing through the stages.
18. Dec 2013 · 23:51 CET
Nice art style and music but I felt that the game lacked a lot of purpose, no really pull for completing the levels.
18. Dec 2013 · 23:52 CET
@Thecoolestnerdguys if you like you can download the Main theme music here:

19. Dec 2013 · 00:40 CET
One of the highest ratings I've given out. Looks good, plays well, lots to be proud of here. Great entry!
19. Dec 2013 · 01:47 CET
Tha's very cool!
19. Dec 2013 · 02:21 CET
This is a fantastic platformer. The mechanic is brilliant and easy to use, but deep and interesting. Procedural levels are great for playing more than once. The music was perfect. One of the better entries I've seen. Very slick and polished.
19. Dec 2013 · 02:25 CET
Great mechanics and awesome music, man. Loved this entry. Keep working. (I also took a look at your other games at your website. Great job there too!)
19. Dec 2013 · 02:33 CET
really great idea here and fun to play. i like the way the characters worked together, or had to to make it over the jumps
19. Dec 2013 · 02:37 CET
Very cool. Great art style, music, and interesting mechanic. Nice job on level generation too, I know that can be a pain in the butt to build. The "blast" jump was quite satisfying. My main complaints is the weak connection to the theme. Otherwise, I really enjoyed it. Nice job!
19. Dec 2013 · 03:01 CET
Awesome mechanic! Very cool, great job
19. Dec 2013 · 03:29 CET
Pretty fun, interesting gameplay mechanic. I like the music and funny death animations.
19. Dec 2013 · 04:38 CET
yea I think this could be something. good job. keep working on it!
19. Dec 2013 · 07:32 CET
This is a neat twist on the idea of puzzle-platforming, and the game looks and sounds pretty good! Good job!
19. Dec 2013 · 09:05 CET
Very strong on the little details. I enjoyed the death animation, didn't think it would be so gruesome.
19. Dec 2013 · 10:04 CET
Nice entry!
I think you could also allow user to control the second character with WASD instead to control both of them with Arrow keys.
SImple yet addictive gameplay, and I loved the random generated levels.
Gazpacho Games
19. Dec 2013 · 11:13 CET
I like it...is so funny. Congratz!
19. Dec 2013 · 11:50 CET
Really awesome game!! I love the big jump when they collide and the sfx. Great work :)
19. Dec 2013 · 11:51 CET
Badland-like platformer, the gameplay is quite fun and innovative. Like this one!
19. Dec 2013 · 13:01 CET
Great entry, very polished all round.
19. Dec 2013 · 13:37 CET
Awesome game with many love bundled. I quite don't feel the fact that the level changes between two death was necessary.
19. Dec 2013 · 15:58 CET
Have to control both characters, while they move at different speeds, was a really great idea, and made this game very challenging. The level generation could use some tweaks, as there were a couple times when it would have been impossible to beat it.
19. Dec 2013 · 17:51 CET
love the concept and random level generation
19. Dec 2013 · 18:11 CET
Very good game! One of the best of LD!
19. Dec 2013 · 18:16 CET
A lovely little puzzle game c:
19. Dec 2013 · 23:12 CET
so many things about this game are awesome. the graphics, the audio, the mechanic. Would love to have it a little simpler, so i could get further than 3
20. Dec 2013 · 00:31 CET
Very fun, innovative gameplay. Graphics and sounds are also great. Well done!
20. Dec 2013 · 00:56 CET
The music is great, the silhouette really effective, the characters cute. I'm not sure it works quite right on OSX as the explosions leave a large black rectangle. Controls work well though - how does your procedural alto work? Does it vary from stage number to stage number or is always the same? Are all paths complete able? How do you guarantee? Interesting!
Andreas Brandt
20. Dec 2013 · 01:50 CET
Very cool
Daniel X. Moore
20. Dec 2013 · 05:46 CET
Pretty fun!

Sometimes it seemed like they duders wouldn't jump if they recently landed which lead it to feeling a little unresponsive.

The mechanic is very interesting and looks like it could be explored further. Perhaps some pre-made levels to explore specific situations would be interesting.
20. Dec 2013 · 05:57 CET
Very neat gameplay. Congrads on getting so much done so quickly! I can totally see a control scheme here for touch devices too! Keep working the project.
20. Dec 2013 · 09:03 CET
Great art, very nice gameplay, and I found it to be exceptionally well presented. Great stuff!
20. Dec 2013 · 13:23 CET
Some awesome gameplay here! Would love to see more :D
The only thing that was amiss was the use of the theme.
20. Dec 2013 · 13:37 CET
Very well played. The generating system, and the gameplay is pleasant. Great job !
20. Dec 2013 · 14:04 CET
Thank you all for the wonderful comments!
20. Dec 2013 · 14:10 CET
@jimmypaulin thanks, the animations are now fixed in the post-compo update.

These are the steps for the procedural creation of the levels in my game(summary):

-Make the terrain with a simple "snake" path.
-The snake may go up, down and forward, but has more chances of going forward.
-Avoid that the snake goes too high or to low in the scree(to enable all the jumps).
-Use an Auto-tile function to tile the path with the correct tile of the tileset.
-Run a loop to create the mines.
-Create them in places according to the tile mumber of the path.
-If the tile mumber is 10(terrain with grass on top), you can place mines there.
-Do not create in the other tile numbers, because they are corners or they are too close to walls.
-Check if there is a minimum distance between the mines(if not, destroy them), to able that a player can land in that gap(this is improved in the Post-compo update).
-Create the "snail mines" the same way, but toggle their movement direction when overlaps a tile different than "tile 10".
-Create more enemies as progress you through the levels.
20. Dec 2013 · 15:12 CET
This is one of the most polished and best I've seen so far. Graphics are good, sounds and soundtrack and very interesting mechanics. Well done.
20. Dec 2013 · 17:17 CET
Thanks for the explanation, I like the looping mine delete part and also auto tiling- always a head scratcher but you nailed it and the results are so much better than just using a single square fully -filled tile as you often see. Could you recommend where you learned your auto tile algo or did u invent urself? Thanks!
20. Dec 2013 · 17:44 CET
@jimmypaulin you can chech this:

20. Dec 2013 · 18:15 CET
20. Dec 2013 · 19:07 CET
It's the best compo game I ever seen! Thank you for such good mood!
Shaun Lebron
20. Dec 2013 · 20:07 CET
Nice jump combo to get "nowhere" haha! I really like the art too. It's very Kyle Gabler.
20. Dec 2013 · 21:22 CET
Cute and spot on graphics, great music and sound design. Procedural Level Design is also very ambitious. Lots of polish. One of the best games I played so far this LD :)
20. Dec 2013 · 22:56 CET
Thank you guys, it seems that Godaddy webservers are down, so the game doesn't work for now.
21. Dec 2013 · 00:57 CET
Great music and art. The gameplay mechanic is also awesome. Really liked it!
21. Dec 2013 · 01:57 CET
Quite a fun game, good job!
21. Dec 2013 · 15:21 CET
For now, one of the best LD game I've played!
21. Dec 2013 · 17:41 CET
Music is excellent, game is amazing, death animation is very brutal
Und[0]ne Devs
21. Dec 2013 · 20:35 CET
Great game, I like the art so much! Very nice job! :D
Reverend Speed
21. Dec 2013 · 22:42 CET
Adorable, fast to learn, fast to load, sounds great, great feedback, fantastic replayability. Incredible work!
22. Dec 2013 · 19:09 CET
Good, and very innovative, i think. I very like this idea. I want more levels.
23. Dec 2013 · 19:06 CET
Amazing, very well done! :) I like it
23. Dec 2013 · 20:24 CET
Got me addicted ! :) I love your mechanic of double jump and procedural level design with construct 2 ! I want to know how you managed that :) Awesome game :)
23. Dec 2013 · 20:31 CET
Pretty enjoyable game. I really like the mechanic of highjump ! Goos Overal !
23. Dec 2013 · 23:01 CET
I really like the game - simple mechanics but still is fun to play and feels polished!
Sean Noonan
23. Dec 2013 · 23:56 CET
It's a shame you regenerate the stage upon death - I never had the chance to "try again".
Otherwise a well made entry :)
24. Dec 2013 · 00:14 CET
I really liked the game! It's only a little bit harsh when all the blood pops up the moment you die ^^
24. Dec 2013 · 09:15 CET
Such a wonderful gameplay. Nice job :)
24. Dec 2013 · 13:14 CET
Congrats for this awesome game! the best I've played so far! very enjoyable!
24. Dec 2013 · 14:13 CET
Nice done !
i've done the same control concept at my last LD "feather and son"

but this one is very nice !
design really looks like the app "Type Rider"
Giovanni Cappellotto
25. Dec 2013 · 15:14 CET
Really nice concept, funny game.
25. Dec 2013 · 17:48 CET
very clever idea. Pretty hard at first. Well done!
Denis Chakarov
26. Dec 2013 · 09:23 CET
Very bright little game with fun concept!
27. Dec 2013 · 00:06 CET
i like it, thats all i got
28. Dec 2013 · 18:00 CET
This game is really enjoyable, nice mechanics and music.
You did well sir :) French review here : http://youtu.be/kiqfOmpvTdU
29. Dec 2013 · 04:36 CET
Awesome game. Nice graphics and music. Like it a lot, cool gameplay idea!
29. Dec 2013 · 20:23 CET
I love the audio and easy-to-play style :) You might win this ld.
03. Jan 2014 · 22:55 CET
Cool Game! Well Done!
04. Jan 2014 · 00:07 CET
Really nice entry. Enjoyed the really innovative (at least for me) gameplay, liked the music and had the great fun! Good job on this.
05. Jan 2014 · 12:45 CET
Enjoyed playing this a lot, the music creates a unique atmosphere for this!
06. Jan 2014 · 17:18 CET
Nick random terrain generation! Cute idea.
06. Jan 2014 · 22:25 CET
Wow, what a great game! The replayability is very good, the graphics are fantastic, the music, too. The randomized paths were also a lot of fun. Enjoyed it very much!
06. Jan 2014 · 22:52 CET
Thank you all for the comments!It was a great experience , i played more than 200 games and it was like a mini game design course.
07. Jan 2014 · 00:07 CET
Really nice look, a clever and innovative concept and fun experience. The sound is excellent and the music incredibly fitting. I also adored the absolutely devastating way the little fellows would die, so horrific.