YOGO PATH by cesisco

[raw]
made by cesisco for LD28 (COMPO)
"You only get one Path" is a game with Procedural level generation.
You take control of 2 little aliens at the same time, together they will try to get to ...nowhere.
Web version better on Google Chrome


"All paths are the same: they lead nowhere. However, a path without a heart is never enjoyable"

Carlos Castaneda
> NEXT IN RQUEUE

Ratings

Coolness 100% 1
Overall 3.83 43
Audio 3.76 27
Fun 3.65 68
Graphics 3.69 163
Humor 2.96 234
Innovation 3.60 112
Mood 3.50 105
Theme 2.61 640

Feedback

BradleySmith
16. Dec 2013 · 01:25 UTC
Really awesome gameplay mechanic, I love the clean cut art style and I'm very much a fan of the typography in this game. Good work, I'll be sure to rate highly once we can! :)
Ako
16. Dec 2013 · 04:53 UTC
Very impressive an polished work! I cant believe you did all this in 48 hours!!! Great music and sounds. Love the interaction between the two critters. The random generated paths were cool, but I think I had one or two levels (with mines) that were impossible to complete. You should totally keep working on this. I would prefer hand crafted levels though. I'm a C2 user too (total newbie). See ya on the Scirra forums.
sheigeno
16. Dec 2013 · 08:30 UTC
..i like it :), i love the way you generate random path
TobiasNL
16. Dec 2013 · 10:34 UTC
Very clever gameplay mechanic, love it!
The art style is quite nice as well.
Split82
16. Dec 2013 · 10:35 UTC
Good job. I got few graphical glitches in explosions, but in overall this is a really solid entry.
crockid5
16. Dec 2013 · 10:48 UTC
I liked the game, but I feel "you only get one path" is a little to generic for the theme.
feizenbara
16. Dec 2013 · 10:48 UTC
Very nice entry. Audio, graphics and design fit nicely.
The only complain is that it's not that close to the theme.
alcorrius
16. Dec 2013 · 11:03 UTC
And the winner is... This is the best I've played today! Music awesome. Gameplay, graphics, style are very good! And it is fun. I like it!
Ysty
16. Dec 2013 · 11:04 UTC
That's awesome. I love the look and the music, and the mega jump mechanic is really well implemented.
sensenmann666
16. Dec 2013 · 11:06 UTC
Very nice game, loved it! especially the double jump (glitch?)
lincore
16. Dec 2013 · 11:15 UTC
Slick design, great audio. I enjoyed the game, has a solid core mechanic and the aliens just make me smile. The occasional double jumps where awesome (bug?).
cesisco
16. Dec 2013 · 11:26 UTC
Thank you guys for your kind comments!

@Ako the good thing in random levels is that you have time to focus in other things, instead of level design, but is a great idea to remake this with hand crafted levels!tks
cesisco
16. Dec 2013 · 11:32 UTC
@sensenmann666 @lincore, the Aliens do a mega jump when colliding to each other, and occasionallt they collide in mid air... maybe is that.
meek
16. Dec 2013 · 11:48 UTC
Best one I've played so far! Amazing mechanics, nice graphics (nice 'n smooth), great music! Well done.
ossah
16. Dec 2013 · 11:56 UTC
Really cool mechanic with the two aliens. Really fun with the addition of puzzle elements trying to get both aliens over the traps.

Cool aliens deaths and loved the art style.
Cool theme tune and sfx too!
Sebastian
16. Dec 2013 · 12:53 UTC
Very beautiful game, and I liked the music too.
feiss
16. Dec 2013 · 15:36 UTC
One of the best so far! :)
And if you made the music from scratch, you are very good, doctor.
stenol
16. Dec 2013 · 16:24 UTC
Awesome gameplay mechanic. I had lot of fun playing this game.
cesisco
16. Dec 2013 · 17:01 UTC
Thanks again guys, for the comments!

@feiss The music sounds complicated, but actually this was recorded in one take(live recording),this is not sequenced, the trick is in putting several layers of differrent intruments, playing the same thing.
Linus Lindberg
16. Dec 2013 · 21:11 UTC
Those graphics are fantastic.. and love the generated environment.. and the concept as a whole.. just a great game overall.. love.
CaptainNakou
16. Dec 2013 · 21:14 UTC
5/5. Everywhere. Nothing else to say.
vallde
16. Dec 2013 · 21:14 UTC
Great game, the mechanic is pretty original and works, the only thing that ended up boring me was that every time I died had to wait like 3+ seconds, would have preferred something like super meatboy where you are immediately alive once you die.
But overall it feels nice.
adnzzzzZ
16. Dec 2013 · 21:16 UTC
Came for the game, stayed for the song. The game was really nice too, though! Getting random generation working in two days can be pretty hard, but you pulled it off quite nicely. Really good job!
WojWorks
16. Dec 2013 · 21:18 UTC
Really good, fun entry, and it's inventive enough to keep me interested.
Pixelulsar
16. Dec 2013 · 21:21 UTC
Its very cool to play with two characters at once and try to get around obstacles. Random generation also makes it more interesting.
arrogant.gamer
16. Dec 2013 · 21:29 UTC
Veeeeery nice. Love the music and sound-effects. In particular, the elastic snapping noise of the mega-jump is cool. The idea is quite unique, and I especially like how evocative it is: one of the characters is slower, but it is left up to my imagination to fill in that blank.

It. Gets. Hard!
JohnnySix
16. Dec 2013 · 22:03 UTC
Interesting concept, kinda tough once the spikes get involved. Liked the silhouette style levels. Your capx is not linking at the moment btw.
cesisco
16. Dec 2013 · 22:13 UTC
Thanks guys again and again for the comments!
cesisco
16. Dec 2013 · 22:13 UTC
@JohnnySix thanks, the link is now fixed.
AnnaGavaldaKedavra
17. Dec 2013 · 01:38 UTC
Good ideas and very cool game. I liked the jump and double jump. Generating levels is a good idea here cause there isn't much to gain by crafting them. Also it's not really possible without losing some of the fun.
LatFoued
17. Dec 2013 · 10:01 UTC
Cool concept and nice graphics and gameplay. Good job
kyyrma
17. Dec 2013 · 11:02 UTC
The music, graphics and gameplay are all fantastic and the whole package feels really polished. If you were to work on this and add more gameplay variety this could become something really sweet. One of the best entries I've rated so far.
David Colson
17. Dec 2013 · 11:32 UTC
Great art style and a unique and fun mechanic
rnlf
17. Dec 2013 · 12:52 UTC
This is fun. I could just test it on Firefox, though, so maybe the few problems I had were caused by it (you warned about it and I ignored it).

It gets quite difficult very quickly (even stage 2 was a mess for me). One of the best entries in the Compo.
MaTX
17. Dec 2013 · 12:56 UTC
Cute graphics. Controls could get some more polish, but in general it's fun.

I am not sure how much the theme is actually fitting tho.
SecondDimension
17. Dec 2013 · 13:00 UTC
Nice work, the mega jump when the creature collide was cool!
ShellfishGames
17. Dec 2013 · 13:03 UTC
Great game. High ratings from me on everything except humor and theme. Definitely one of the best games I've played for this Ludum Dare and a great example of what can be achieved in such a short time frame. :)
phi6
17. Dec 2013 · 14:50 UTC
Procedurally generated platform with an interesting mechanic? I'm there. Art style is great too! Fantastic work!
kutullu
17. Dec 2013 · 16:58 UTC
Looks and feels very polished, great entry! :)

Cheers, Marcus
JaJ
17. Dec 2013 · 17:02 UTC
I don't feel a strong connection with the theme, as lots (too many) games have only one path, but everything else is amazing. Great work!Great music and sound too.
Raicuparta
17. Dec 2013 · 17:13 UTC
Kewl.
joekinglake
17. Dec 2013 · 18:02 UTC
Very polished! I really like the idea and implementation. Good job!
edrache
17. Dec 2013 · 18:45 UTC
I like everything in your game: graphics, great music and I love mechanics. So simple and so fun to play! Congratulations!
Kayelgee
17. Dec 2013 · 18:58 UTC
Very good game overall. The style reminds me of world of goo. Some generated levels seem undoable. Have you made sure that it is possible to finish every level?
Ariake81
17. Dec 2013 · 19:29 UTC
very polished, you should put it on app store!
SpellingPhailer
17. Dec 2013 · 19:42 UTC
Nice game! Simple yet entertaining mechanics. Very polished indeed!
howieV (binarygirl)
17. Dec 2013 · 19:46 UTC
really good.. good mechanic ..smooth'n'slick.. love the art/music aswell :)
Fenixin
17. Dec 2013 · 19:50 UTC
Really nice. Some suggestions:

You have a clever mechanic here that could improve a lot with adittional gameplay mechanics, for example, rush levels, doomday levels. The game feels great when trying to play without stop running, that feel of flow is awesome. So, you can take advantage of it forcing the player to not stop running.

I think there's a bug where the megajump is repeated in mid air. Don't fix it, it is a feature, maybe you can make a power where pressing jump makes that double jump, and with that you can add vertical expploration, doble lane levels etc.

Another iproving could be that, when dying, don't generate again another layout, maybe you can put a menu with options replay level, or regenerate it. Regards.
rubna
17. Dec 2013 · 20:12 UTC
Fun little game! Gameplay was a tad boring when done a lot, but I really liked the mood and the music! Great job man :D
Coblynau
17. Dec 2013 · 20:46 UTC
Really innovative game style there; loved the artwork too.
cesisco
17. Dec 2013 · 21:02 UTC
@Kayelgee Thanks.I think you can beat most of the levels in a row, at least the first 10/15 levels, then it will go on and on...(i didnt play more than that).The game has a strategic element; by running back and/or using the walls and holes to make the reposition of the Aliens(distance between them).But i think there's a lot of room for improvments for sure.
cesisco
17. Dec 2013 · 21:07 UTC
@Fenixin thanks for the suggestions.During the compo my goal was only finishing the game, i'll ear all the feedback to make some improvements.Thanks!
AdventureIslands
17. Dec 2013 · 21:08 UTC
Cute game! I liked the audio and visuals a lot. I thought the control two characters and hit them together for mega jump was kinda clever.
Scifer
17. Dec 2013 · 21:32 UTC
Very pretty art style. Does remind me of world of goo. <3
jdpalmer
17. Dec 2013 · 21:35 UTC
Really nice gameplay.
Kimau
17. Dec 2013 · 21:58 UTC
Really a stunning game with a nice difficulty curve and solid core mechanics. The music and mood were fabulous. Loved the little giggle.
Kyatric
17. Dec 2013 · 21:59 UTC
I made it to stage 4 (X6) before running out of patience.

On the making itself, it's very neat very polished !
Nice graphics, sweet music and nice audio.

It stroke me as strange though to have a die and retry where you don't get to memorize the path since it's being regenerated every time ^^
I guess that's part of the innovation of this game, but also something that can be pretty frustrating.

Keeping your two characters at a correct distance from one another is pretty strange as well, and contrasts quite a lot with the theme of this LD (you only get one path, yes, but you have to deal with two characters though ^^)

Overall a sweet game, and congratulations on making it to the compo !
That's my personal next challenge, to finally make it in 48 hours ^^
robhor
17. Dec 2013 · 23:15 UTC
Very good graphics and music! And nice work on the random level generation too. It actually got quite challenging. I liked it!
MrTedders
17. Dec 2013 · 23:54 UTC
Very well done. Feels very professional!
ENDESGA
18. Dec 2013 · 00:04 UTC
Cool mechanic! I love it!
ryann
18. Dec 2013 · 00:08 UTC
The music and graphics are great and the randomly generated levels are excellent. The double characters game mechanic is pretty interesting but sometimes frustrating.
emmelineprufrock
18. Dec 2013 · 00:18 UTC
Great work and a lot of polish for 48 hours. i'd love to see more of this. great work.
Alink
18. Dec 2013 · 00:41 UTC
Wow, very impressive. It's rare to have a new jump mechanic and this one is really fun. Also works well with the generated levels. I loved the look and all its nice little details like the spotlights in the background. Bravo/
_zulli
18. Dec 2013 · 01:09 UTC
Great graphics! Awesome idea for the gameplay of the twin aliens! Good music and style! Smooth mechanics! Great job! :D

If you have time, rate my game too! I would really appreciate it! :)
Managore
18. Dec 2013 · 02:15 UTC
Really nice take on the control-two-characters-at-once style of game by making one of them slower than the other!
Anshul Goyal
18. Dec 2013 · 03:45 UTC
very nice, very polished and very fun :D. love the aesthetics of the game. simple and charming. great work! definitely a keeper.
archaeometrician
18. Dec 2013 · 03:52 UTC
Good idea to use the double jump ! Nice game
MatrixBai
18. Dec 2013 · 08:22 UTC
Love the graphic, audio and wait ... the game level is procedural generated? You're awesome!
yosh
18. Dec 2013 · 09:02 UTC
A game made with Construct 2? Great!
Really cool concept. It's indeed pretty amazing to see how much you could do in 48h, and that includes what most people don't have time to do: polishing!
My only reproach would be that sometimes, it's hard to do the jumps between the mines because the distance between the two guys is getting larger and larger (in an unexpected way)...

Also, is the double jump effect something you thought about when implementing the gameplay?

Good job!
cesisco
18. Dec 2013 · 12:25 UTC
Hi @Kyatric thanks! good to see you here,
My last LD48 try was frustrating..i tried to improve every single sprite, and i ended up with a very unfinished game in other areas, so i didn't submit it.
As a music producer i always said "the first take is always the best take", so i just did that way, i took the first sprite i draw, the first background, the first music and i never looked back.Just my tip to finish the 48 hours compo :)

This time i took a different approach, i
cesisco
18. Dec 2013 · 12:39 UTC
@yosh yes! C2 rules:)
You can control the distance between them by using the walls and holes in the path, but i think it's not easy to see that strategic element for a new player,Maybe i can emphasize that in the fist/tutorial level.
No i didn't thought about the double jump in the beginning, was only luck i guess.)
TaintedGear
18. Dec 2013 · 15:23 UTC
Really loved this! Loved the twin alien mechanic, loved the random generation of levels and most of all the music.
marccspro
18. Dec 2013 · 15:26 UTC
Very cool idea ! The gameplay is smooth.
adamwfindlay
18. Dec 2013 · 15:30 UTC
Really cool mechanic! Nice clean art style.
van noctar
18. Dec 2013 · 15:52 UTC
Waou! I'm dazed!! The gameplay is amazing!! Funny game!
Diptoman
18. Dec 2013 · 15:58 UTC
One of the best games I've played so far! Loved the mechanic!
97%Awesome
18. Dec 2013 · 16:18 UTC
Awesome mechanics
aviktorov
18. Dec 2013 · 16:51 UTC
Cute aliens! Cute music! Very enjoying and relaxing. Thank you. :)
Thecoolestnerdguys
18. Dec 2013 · 18:32 UTC
I loved the art style. Very simple and cute!
Also, I loved the music. Speaking of which, is there any way I can get that music?
The sfx are good, do what they're supposed to do and fit the mood.
The game itself is very addicting. There are a lot of platform games that use this kind of mechanic where you have two control two or more characters at the same time, but I have never seen such a clever use of this idea.
BrothersT
18. Dec 2013 · 18:34 UTC
Great little game, simple + fun. nice one!
Nazariglez
18. Dec 2013 · 18:59 UTC
Awesome game, i love it, music, graphics, all...
pl0xz0rz
18. Dec 2013 · 19:08 UTC
Most awesomest geme I've played today.
lennaert
18. Dec 2013 · 19:41 UTC
Dreadfully attractive and super clean. A decent challenge without just feeling hard, too.
lasagnegames
18. Dec 2013 · 19:48 UTC
I like the mood of your game, and the control I have over the two characters. Nice work in 48 hours!
madflame991
18. Dec 2013 · 20:06 UTC
It's a nice twist to the advancing wall of doom mechanic and I dig the randomly generated levels. The graphics are good too.
Jhelle
18. Dec 2013 · 20:48 UTC
Fun and polished entry. Love the music. Great job :)
veiadoida
18. Dec 2013 · 21:17 UTC
really nice one! i enjoyed the music a lot! the art reminds me "world of goo".
sahoskins1
18. Dec 2013 · 21:21 UTC
very nice entry indeed. Well done!
Nelien
18. Dec 2013 · 21:36 UTC
Very good mechanic, graphics, audio, and tight controls. Not much bad I can say about it :) More variety between stages would be nice, I guess.
tripleVisionGames
18. Dec 2013 · 21:41 UTC
I love the look. Simple but effective. Also it's clever that they move at slightly different speeds, although it can make some of the jumps a little more difficult.
local minimum
18. Dec 2013 · 21:55 UTC
Superb game, but that you already know by now I'm sure. Graphics, mechanics and controls. And that you manage to generate maps while still having them completable. Quite amazing.
MaxguN
18. Dec 2013 · 22:00 UTC
I like the graphics and the mechanics but somehow I got bored pretty quickly, so I stopped at level 2. Good job though :)
Those 30 Ninjas
18. Dec 2013 · 22:35 UTC
I like that song.
cesisco
18. Dec 2013 · 22:36 UTC
Thank you guys again for the comments!!!!
i made a new link to the "post-compo update", just to fix some animations and audio glitches, and a better learning curve when progressing through the stages.
TinyMoonStudios
18. Dec 2013 · 22:51 UTC
Nice art style and music but I felt that the game lacked a lot of purpose, no really pull for completing the levels.
cesisco
18. Dec 2013 · 22:52 UTC
@Thecoolestnerdguys if you like you can download the Main theme music here:

http://www.cesisco.com/audio/YogoPath.mp3
Mechatodzilla
18. Dec 2013 · 23:40 UTC
One of the highest ratings I've given out. Looks good, plays well, lots to be proud of here. Great entry!
javifugitivo
19. Dec 2013 · 00:47 UTC
Tha's very cool!
GeorgeBroussard
19. Dec 2013 · 01:21 UTC
This is a fantastic platformer. The mechanic is brilliant and easy to use, but deep and interesting. Procedural levels are great for playing more than once. The music was perfect. One of the better entries I've seen. Very slick and polished.
hbocao
19. Dec 2013 · 01:25 UTC
Great mechanics and awesome music, man. Loved this entry. Keep working. (I also took a look at your other games at your website. Great job there too!)
mcapraro
19. Dec 2013 · 01:33 UTC
really great idea here and fun to play. i like the way the characters worked together, or had to to make it over the jumps
zatyka
19. Dec 2013 · 01:37 UTC
Very cool. Great art style, music, and interesting mechanic. Nice job on level generation too, I know that can be a pain in the butt to build. The "blast" jump was quite satisfying. My main complaints is the weak connection to the theme. Otherwise, I really enjoyed it. Nice job!
ChuiGum
19. Dec 2013 · 02:01 UTC
Awesome mechanic! Very cool, great job
JimmyDelaney19
19. Dec 2013 · 02:29 UTC
Pretty fun, interesting gameplay mechanic. I like the music and funny death animations.
kcpunk666
19. Dec 2013 · 03:38 UTC
yea I think this could be something. good job. keep working on it!
JaymeeMak
19. Dec 2013 · 06:32 UTC
This is a neat twist on the idea of puzzle-platforming, and the game looks and sounds pretty good! Good job!
funselektor
19. Dec 2013 · 08:05 UTC
Very strong on the little details. I enjoyed the death animation, didn't think it would be so gruesome.
havana24
19. Dec 2013 · 09:04 UTC
Nice entry!
I think you could also allow user to control the second character with WASD instead to control both of them with Arrow keys.
SImple yet addictive gameplay, and I loved the random generated levels.
Gazpacho Games
19. Dec 2013 · 10:13 UTC
I like it...is so funny. Congratz!
glovecat
19. Dec 2013 · 10:50 UTC
Really awesome game!! I love the big jump when they collide and the sfx. Great work :)
CatOnMars
19. Dec 2013 · 10:51 UTC
Badland-like platformer, the gameplay is quite fun and innovative. Like this one!
Piat
19. Dec 2013 · 12:01 UTC
Great entry, very polished all round.
blackmagic
19. Dec 2013 · 12:37 UTC
Awesome game with many love bundled. I quite don't feel the fact that the level changes between two death was necessary.
sknoslo
19. Dec 2013 · 14:58 UTC
Have to control both characters, while they move at different speeds, was a really great idea, and made this game very challenging. The level generation could use some tweaks, as there were a couple times when it would have been impossible to beat it.
ACE
19. Dec 2013 · 16:51 UTC
love the concept and random level generation
Zhrack
19. Dec 2013 · 17:11 UTC
Very good game! One of the best of LD!
Flyinpig5
19. Dec 2013 · 17:16 UTC
A lovely little puzzle game c:
bitowl
19. Dec 2013 · 22:12 UTC
so many things about this game are awesome. the graphics, the audio, the mechanic. Would love to have it a little simpler, so i could get further than 3
zebi24
19. Dec 2013 · 23:31 UTC
Very fun, innovative gameplay. Graphics and sounds are also great. Well done!
jimmypaulin
19. Dec 2013 · 23:56 UTC
The music is great, the silhouette really effective, the characters cute. I'm not sure it works quite right on OSX as the explosions leave a large black rectangle. Controls work well though - how does your procedural alto work? Does it vary from stage number to stage number or is always the same? Are all paths complete able? How do you guarantee? Interesting!
Andreas Brandt
20. Dec 2013 · 00:50 UTC
Very cool
Daniel X. Moore
20. Dec 2013 · 04:46 UTC
Pretty fun!

Sometimes it seemed like they duders wouldn't jump if they recently landed which lead it to feeling a little unresponsive.

The mechanic is very interesting and looks like it could be explored further. Perhaps some pre-made levels to explore specific situations would be interesting.
Pomb
20. Dec 2013 · 04:57 UTC
Very neat gameplay. Congrads on getting so much done so quickly! I can totally see a control scheme here for touch devices too! Keep working the project.
Venks
20. Dec 2013 · 08:03 UTC
Great art, very nice gameplay, and I found it to be exceptionally well presented. Great stuff!
Arkrothe
20. Dec 2013 · 12:23 UTC
Some awesome gameplay here! Would love to see more :D
The only thing that was amiss was the use of the theme.
Ekilibr
20. Dec 2013 · 12:37 UTC
Very well played. The generating system, and the gameplay is pleasant. Great job !
cesisco
20. Dec 2013 · 13:04 UTC
Thank you all for the wonderful comments!
cesisco
20. Dec 2013 · 13:10 UTC
@jimmypaulin thanks, the animations are now fixed in the post-compo update.

These are the steps for the procedural creation of the levels in my game(summary):

-Make the terrain with a simple "snake" path.
-The snake may go up, down and forward, but has more chances of going forward.
-Avoid that the snake goes too high or to low in the scree(to enable all the jumps).
-Use an Auto-tile function to tile the path with the correct tile of the tileset.
-Run a loop to create the mines.
-Create them in places according to the tile mumber of the path.
-If the tile mumber is 10(terrain with grass on top), you can place mines there.
-Do not create in the other tile numbers, because they are corners or they are too close to walls.
-Check if there is a minimum distance between the mines(if not, destroy them), to able that a player can land in that gap(this is improved in the Post-compo update).
-Create the "snail mines" the same way, but toggle their movement direction when overlaps a tile different than "tile 10".
-Create more enemies as progress you through the levels.
henrykun
20. Dec 2013 · 14:12 UTC
This is one of the most polished and best I've seen so far. Graphics are good, sounds and soundtrack and very interesting mechanics. Well done.
jimmypaulin
20. Dec 2013 · 16:17 UTC
Thanks for the explanation, I like the looping mine delete part and also auto tiling- always a head scratcher but you nailed it and the results are so much better than just using a single square fully -filled tile as you often see. Could you recommend where you learned your auto tile algo or did u invent urself? Thanks!
cesisco
20. Dec 2013 · 16:44 UTC
@jimmypaulin you can chech this:

http://www.saltgames.com/2010/a-bitwise-method-for-applying-tilemaps/
jimmypaulin
20. Dec 2013 · 17:15 UTC
Thanks!
occash
20. Dec 2013 · 18:07 UTC
It's the best compo game I ever seen! Thank you for such good mood!
Shaun Lebron
20. Dec 2013 · 19:07 UTC
Nice jump combo to get "nowhere" haha! I really like the art too. It's very Kyle Gabler.
cappelnord
20. Dec 2013 · 20:22 UTC
Cute and spot on graphics, great music and sound design. Procedural Level Design is also very ambitious. Lots of polish. One of the best games I played so far this LD :)
cesisco
20. Dec 2013 · 21:56 UTC
Thank you guys, it seems that Godaddy webservers are down, so the game doesn't work for now.
Erkberg
20. Dec 2013 · 23:57 UTC
Great music and art. The gameplay mechanic is also awesome. Really liked it!
zkenshin
21. Dec 2013 · 00:57 UTC
Quite a fun game, good job!
Xavier
21. Dec 2013 · 14:21 UTC
For now, one of the best LD game I've played!
Techblogogy
21. Dec 2013 · 16:41 UTC
Music is excellent, game is amazing, death animation is very brutal
Und[0]ne Devs
21. Dec 2013 · 19:35 UTC
Great game, I like the art so much! Very nice job! :D
Reverend Speed
21. Dec 2013 · 21:42 UTC
Adorable, fast to learn, fast to load, sounds great, great feedback, fantastic replayability. Incredible work!
AMSmirnov
22. Dec 2013 · 18:09 UTC
Good, and very innovative, i think. I very like this idea. I want more levels.
Tanser
23. Dec 2013 · 18:06 UTC
Amazing, very well done! :) I like it
Avichal
23. Dec 2013 · 19:24 UTC
Got me addicted ! :) I love your mechanic of double jump and procedural level design with construct 2 ! I want to know how you managed that :) Awesome game :)
Monoquartz
23. Dec 2013 · 19:31 UTC
Pretty enjoyable game. I really like the mechanic of highjump ! Goos Overal !
lasergans
23. Dec 2013 · 22:01 UTC
I really like the game - simple mechanics but still is fun to play and feels polished!
Sean Noonan
23. Dec 2013 · 22:56 UTC
It's a shame you regenerate the stage upon death - I never had the chance to "try again".
Otherwise a well made entry :)
MystFire
23. Dec 2013 · 23:14 UTC
I really liked the game! It's only a little bit harsh when all the blood pops up the moment you die ^^
nzgiije
24. Dec 2013 · 08:15 UTC
Such a wonderful gameplay. Nice job :)
gre
24. Dec 2013 · 12:14 UTC
Congrats for this awesome game! the best I've played so far! very enjoyable!
Carduus
24. Dec 2013 · 13:13 UTC
Nice done !
i've done the same control concept at my last LD "feather and son"
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=7279

but this one is very nice !
design really looks like the app "Type Rider"
http://www.youtube.com/watch?v=4wHpn7lv-NQ#t=10
Giovanni Cappellotto
25. Dec 2013 · 14:14 UTC
Really nice concept, funny game.
OneDee
25. Dec 2013 · 16:48 UTC
very clever idea. Pretty hard at first. Well done!
Denis Chakarov
26. Dec 2013 · 08:23 UTC
Very bright little game with fun concept!
olafsworld98
26. Dec 2013 · 23:06 UTC
i like it, thats all i got
skiesgamingtv
28. Dec 2013 · 17:00 UTC
This game is really enjoyable, nice mechanics and music.
You did well sir :) French review here : http://youtu.be/kiqfOmpvTdU
anvoz
29. Dec 2013 · 03:36 UTC
Awesome game. Nice graphics and music. Like it a lot, cool gameplay idea!
ViliX
29. Dec 2013 · 19:23 UTC
I love the audio and easy-to-play style :) You might win this ld.
Grafter
03. Jan 2014 · 21:55 UTC
Cool Game! Well Done!
rincewind_cz
03. Jan 2014 · 23:07 UTC
Really nice entry. Enjoyed the really innovative (at least for me) gameplay, liked the music and had the great fun! Good job on this.
unusualcadence
05. Jan 2014 · 11:45 UTC
Enjoyed playing this a lot, the music creates a unique atmosphere for this!
DangerPenguin
06. Jan 2014 · 16:18 UTC
Nick random terrain generation! Cute idea.
taocayo
06. Jan 2014 · 21:25 UTC
Wow, what a great game! The replayability is very good, the graphics are fantastic, the music, too. The randomized paths were also a lot of fun. Enjoyed it very much!
cesisco
06. Jan 2014 · 21:52 UTC
Thank you all for the comments!It was a great experience , i played more than 200 games and it was like a mini game design course.
rxi
06. Jan 2014 · 23:07 UTC
Really nice look, a clever and innovative concept and fun experience. The sound is excellent and the music incredibly fitting. I also adored the absolutely devastating way the little fellows would die, so horrific.