VELOCITRON by radmars

made by radmars for LD28 (JAM)
Collect objects to go super fast // Don't smash into the pillars // You only get one shot to smash as many cubes as possible // VELOCITRON

Controls // WSAD or arrow keys

Since this game uses WebGL and is very performance-intensive, Chrome is HIGHLY recommended.

by team RADMARS:
spacemars: slam-jammin' programmin'
emarcotte: splodin' codin'
brendo: 3d modeling, game & level design, cornbread
adhesion: music, sfx, audio wizardry, wielder of many notes


Coolness 72% 3
Overall(Jam) 3.78 47
Audio(Jam) 4.09 13
Fun(Jam) 3.78 35
Graphics(Jam) 3.61 170
Humor(Jam) 1.80 407
Innovation(Jam) 2.83 269
Mood(Jam) 3.55 81
Theme(Jam) 2.47 363


17. Dec 2013 · 04:44 CET
Excellent stuff! Very polished. Visuals remind me of Rez. I didn't understand that I was supposed to hit the cubes at the end though.
17. Dec 2013 · 16:20 CET
Ha! That was hella fun! Really, really enjoyed that!
18. Dec 2013 · 14:11 CET
Really nice. Very stylish.

You could definitely do more with this if you wanted. Take a look at PlayCanvas if you want more tools to work with WebGL stuff.

It went a bit weird at the end :-)
19. Dec 2013 · 15:23 CET
Looks and feels so cool. Very meditative game, i could only succeed when i stopped thinking about what i was doing.
And work with audio is incredible! Great job!
19. Dec 2013 · 16:35 CET
Stylish, Well polished. I'm not sure if agree that it is meditative. You can certainly get into a flow.
19. Dec 2013 · 18:41 CET
Very fun game!
Graphics is really stylish. I also liked the soundtrack :)
Good job! Congrats!
19. Dec 2013 · 19:00 CET
Very polished. Responsive controls, well-integrated soundtrack, great transitions, everything you'd expect. Plays great in Firefox.

Gameplay-wise, I've been playing a lot of avoid-the-obstacles-in-a-tunnel games lately so I'm pretty used to them. I felt like I was losing because the corners started getting impossible to see around, not because I wasn't flying well. I think I'd like to see difficulty progression through more (or varied) obstacles rather than less visibility.

I'm really curious how you synchronized the audio and video; or did you just start the music and animation schedule at the same time?

There were two bugs that weren't a big deal. I couldn't use WASD because they triggered my browser's typeahead find, taking keyboard focus away from the game. You have to call .stopPropagation() and .preventDefault() on the key events you want to consume to keep them away from browser features. The alternate arrow key controls were a great idea and worked fine.

The other problem was that I played on a narrow 1080x1920 display, so the sides of the game were cropped off. Gameplay wasn't bad, it just looked odd when full-width text was clipped.

19. Dec 2013 · 19:17 CET
Amazing music! Very good game!
19. Dec 2013 · 19:20 CET
Wow, that was the most amazing game I've played all LD! Addictive, beautiful, and not buggy at all! Amazing work.
23. Dec 2013 · 11:50 CET
Really great game!! I like the music, gameplay, graphics, even the logotype :D
23. Dec 2013 · 13:09 CET
Really great. I think the audio is the star here with the graphics a close second. Slickly executed. I suspect this will place very highly indeed! Well done. :o) I agree with the comment about the cube grid at the end - wasn't sure whether I was supposed to avoid or collide.
25. Dec 2013 · 08:36 CET
Nice 3D vector art style. It ran fine in my Firefox. My best score was 2517.
25. Dec 2013 · 09:23 CET
Very nice game !! Really well polished, with an excellent work on music ! For my point of view, Y axis controls are inverted. Thanks to AutoKey, i could play a good time :) Thanks !
25. Dec 2013 · 09:53 CET
Nice and fun! I like it!
Giovanni Cappellotto
25. Dec 2013 · 10:43 CET
Great use of WebGL, well done!
25. Dec 2013 · 12:45 CET
Really fun to play, but don't get the ending?!
25. Dec 2013 · 14:02 CET
Wow! Very nice!
25. Dec 2013 · 20:32 CET
Fun game, great music. Can't see how it relates to theme though.
27. Dec 2013 · 22:12 CET
Superb. My daughter, of course, completely thrashed me at it. Very trance-like. The music totally matches the game.
27. Dec 2013 · 22:14 CET
Very fun! I beat my dad's high-score!
03. Jan 2014 · 05:44 CET
Nice! Very smooth and enjoyable to play. Love the score mechanic at the end and the camera movement corresponding to the collisions!
06. Jan 2014 · 05:42 CET
Abstract and cool. I loved the music. The ending was unexpected and very awesome. I got 132960 points. It might have been nice to see a little more depth, maybe more levels or difficulties, but the game worked very well as a tiny, short, awesome package.
06. Jan 2014 · 07:33 CET
I liked nice design. Good work! :)
Gareth Jenkins
06. Jan 2014 · 12:22 CET
Great feel to this -- would be nice to have the camera drag behind the ship a little more though (i.e. to get a better perspective on the angle and relative position of the oncoming beams).
06. Jan 2014 · 18:19 CET
Hey, I discovered this game only now and is sooo cool! :)
I actually think that this game would be played perfectly with the custom-made controller I am working on: ! So far, it is integrated in Unity3D but if you think your program can easily access the serial port, I'd love to give it a try! :) I'm on Twitter (@AlanZucconi) let me know there if you are interested! :D