E pluribus unum by IHateATMFees

made by IHateATMFees for LD28 (JAM)
A simple puzzle game where you have to make a number of shapes out of a single grid. You get credit for a match when the entire board matches one (and only one) of the patterns on the right. There are 10 levels eagerly waiting to be solved.

Tips: You can hold down the mouse button while moving the cursor around so you don't have to click on every tile. Also, if you get stuck on level 3 and want a big hint, visit : https://dl.dropboxusercontent.com/u/27580898/E-pluribus-unum-Level3Spoiler.txt

Please give it a go and let me know what you think!


Coolness 100% 1
Overall(Jam) 3.80 42
Audio(Jam) 3.13 187
Fun(Jam) 3.88 23
Graphics(Jam) 3.07 308
Humor(Jam) 1.51 439
Innovation(Jam) 4.21 3
Mood(Jam) 3.07 207
Theme(Jam) 2.75 270


16. Dec 2013 · 19:47 CET
Your game has a truly innovative mechanic. I wasn't able to play it, though (my Internet connection is too slow).

I'll keep trying to load it.
16. Dec 2013 · 19:49 CET
That gif was brilliant marketing. I can already tell I love the idea and I'm psyched to get home from work and try this out.
16. Dec 2013 · 19:53 CET
Once I figured out that the shapes can be made from a combination of small squares, and that I can do it in any order the game really opened up.

I completed level 10! Fantastic level of polish, simple but effective sound, lovely art direction but above all really intelligent and elegant puzzle design, a real winner and I've never seen anything like it.

16. Dec 2013 · 19:55 CET
You can change the name of WINDOWS to WEB, so it's more clear that it's a web version and not standalone.

Pretty tough game. Stuck at level 3. It's different and fun to play though! Tile sounds are good :)
16. Dec 2013 · 19:58 CET
@KumoKario: Thanks, I've changed the label. Once you figure out level 3 the rest of the game opens up.
16. Dec 2013 · 19:59 CET
Nice mechanic. Be sure to link the Web version on this page.
16. Dec 2013 · 19:59 CET
Really great puzzle game, kept me entertained for quite a while, completed all 10 puzzles aswell! Great job :D
16. Dec 2013 · 20:00 CET
Hey good game man, really cool idea. The sounds were also spot on. The only thing I missed was a soothing soundtrack - although the game is fine without any.
16. Dec 2013 · 20:01 CET
I really enjoy this game. but why is this not a possible solution? : https://dl.dropboxusercontent.com/u/3057562/LD28/ProbablyMeTooStupid.PNG
16. Dec 2013 · 20:02 CET
really well made
16. Dec 2013 · 20:04 CET
@timtipgames: The idea is that you only get the match if the entire game board matches a pattern.
16. Dec 2013 · 20:06 CET
The server I'm hosting this on is acting up, so I'm going to reboot the server. Should only be down a few minutes.
16. Dec 2013 · 20:15 CET
Web link should be working again.
16. Dec 2013 · 23:20 CET
I really enjoyed this game. It was challenging but fun at the same time ;)
16. Dec 2013 · 23:21 CET
Rules are kind of unclear in terms of what counts as satisfying a shape at the beginning. But its a pretty clever puzzle game. I enjoyed it once I figured out how it works.
16. Dec 2013 · 23:22 CET
Really cool, loved the idea.
16. Dec 2013 · 23:24 CET
Great game, but how do I get past level 3? For the life of me I can't figure it out!
16. Dec 2013 · 23:28 CET
Fascinating mechanic :D I love games that explore the idea of scale.
16. Dec 2013 · 23:53 CET
Really cool game overall. I agree with the players who feel it's unclear how to satisfy some of the puzzles. I made it through level 3 once but I don't understand how and wasn't able to do it again. Awesome submission. You should really run with this!
17. Dec 2013 · 04:08 CET
Fun fun fun! Couldn't get through 3rd level though. Very well done otherwise!
17. Dec 2013 · 04:09 CET
Very simple and nice mechanic. Puzzling too! But fun ;)
17. Dec 2013 · 04:10 CET
Nicely done, very polished. Great puzzle mechanic. I gave up on level 4 though, and I'm pretty good with puzzles too, or so I tell myself.
17. Dec 2013 · 04:13 CET
I had problems with level 3.. however this is very innovative but simple concept, well done
17. Dec 2013 · 04:14 CET
I wish you had an undo button, it's quite tedious to click 60 tiles...
but overall, a really, really addictive game; you've just created a really unique puzzle game. Now I want more levels.
17. Dec 2013 · 04:14 CET
This was fun! I could see this scaling up to really big levels with lots of strange shapes.
17. Dec 2013 · 04:16 CET
I am actually surprised by how much I enjoyed that. It was fun and I got to lvl 7 before stopping. The music notes were a great touch as well.
17. Dec 2013 · 04:19 CET
@triforcespark: You don't have to click on every tile... you can hold down the mouse button!
van noctar
17. Dec 2013 · 04:20 CET
Like the mecanics and the puzzle game. But i'm blocked at the level3. An upgrade could be propose clue or solution.
17. Dec 2013 · 04:28 CET
Completed. Excellent puzzler! Well done!
17. Dec 2013 · 05:25 CET
This was too hard for me ;~;
Really fun though!
17. Dec 2013 · 14:08 CET
The best puzzle game I've played so far. That's how you design a goddamn game! So satisfying when you figure the correct order to solve a level :)
17. Dec 2013 · 17:12 CET
Really liked the sound and atmosphere of the game, took me a while to figure out why i was stuck on a level and how the shapes connected but really fun solving all 10 levels =]
18. Dec 2013 · 09:17 CET
This was incredibly fun, really pulled me in. Once I figured out level 3 I couldn't help marvelling at the genius of it! And the other levels after that were brain racking, too!(especially with that annoying grey tile :P) Cool and innovative even with the minimalistic gfx. And oh, the chiptunes were lovely xD
20. Dec 2013 · 01:51 CET
Well done, great sounds. The sounds really add to the experience. I'd suggest peggle-ifying every single square break (and especially pattern match) to make the whole thing even more rewarding, even if you lose. I played first without sound on, but went back and played again. It is quite a bit better with the singing tiles. :)
20. Dec 2013 · 04:08 CET
Great idea, but I cannot beat level 3 after 20 minutes, what a waste of my time.
20. Dec 2013 · 04:15 CET
I got stuck, but managed to get through it. I really dig the concept, and I'd love to see it be fleshed out as a mobile game.
20. Dec 2013 · 06:45 CET
I sooooo want that on my phone!

Here are my first impressions while playing the game for the first time ^^
20. Dec 2013 · 08:56 CET
This is officially the only game so far that I've actually came back to play more after recording my first impressions... This is really damn good D: Please make a post-compo iOS/Android version with more levels, I'd buy the heck out of it
20. Dec 2013 · 09:07 CET
Aaaand this time I beat it :( I want moar.
20. Dec 2013 · 09:43 CET
Very very cool puzzler. I liked it very much to play it to the end. Very good levels which are challenging but not frustrating except level 3 which should be explained in the game in my opinion since it holds a core mechanics of the game and not a puzzle, but of course Ludum Dare is the right place to test such decisions.
I like also the nice graphics effects in the otherwise plain graphics.
Very good job!
20. Dec 2013 · 11:02 CET
Oh, I really like it! Mechanics seem so good. I'd like more levels! The appearance is also nice.
20. Dec 2013 · 11:27 CET
The mechanic is really awesome, develop this for mobile devices with a ton of levels, and you'll be rich!!
20. Dec 2013 · 11:30 CET
Don't care about theme, but it's really awesome, dude!
20. Dec 2013 · 21:31 CET
Great mechanic. I manage to finish lv 10. Good game!
21. Dec 2013 · 20:08 CET
Very Nice game,, keep good work
22. Dec 2013 · 22:56 CET
Very cool puzzle!
23. Dec 2013 · 00:48 CET
Cool game and very nice execution. I want more levels!
24. Dec 2013 · 04:45 CET
Very engaging! Best thing you could do for it right now: give it some clearer directions/guidelines, so that people don't have to go read your hint.
06. Jan 2014 · 23:18 CET
Such a simple but fresh game. Probably the most elegantly original entry I've played.
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