Happiness by Fenmar

made by Fenmar for LD28 (COMPO)
Happiness is a Third-Person jump and run. Navigate the levels with A and D or the arrow keys. Jump with Space. This game uses WebGL. It works with the latest Google Chrome and Firefox builds. Also make sure you have sound enabled.

Made with HTML5, Javascript and the Canvas element using WebGL. Tested with latest Google Chrome and Firefox on Windows.

Makes use of three.js, tween.js and buzz.js. All textures are procedurally generated.

Have fun! I am sure there is a meaning somewhere...


Coolness 65% 3
Overall 3.78 57
Audio 3.92 16
Fun 3.62 78
Graphics 3.06 427
Humor 3.04 213
Innovation 3.53 135
Mood 4.03 15
Theme 2.50 705


15. Dec 2013 · 23:48 CET
Creepy, But it was really fun. Good game
15. Dec 2013 · 23:54 CET
Mind bendingly good :)
16. Dec 2013 · 00:28 CET
Nice. Really Fun and very Gladosy
16. Dec 2013 · 00:56 CET
Wow, that was pretty sweet. :D Cool stuff, man!
16. Dec 2013 · 04:59 CET
That was a very interesting experience. Thank you for making that game.
16. Dec 2013 · 14:44 CET
that was awesome. voice overs turned a very simple game into a bad-to-the-bone game. well done
16. Dec 2013 · 19:13 CET
Super evil voice filter activated!
I used the A and D keys to navigate the level, W and S as suggested in the description didn't work :(
16. Dec 2013 · 21:01 CET
Thank you all for your feedback so far :-)

@Granor: Derp! Thanks for pointing that out. I fixed the description.
16. Dec 2013 · 22:49 CET
Whoa... that was eerie. Great mood, definitely one of my favorite games so far!!!
16. Dec 2013 · 23:46 CET
Such a nice and creepy game with great level design. :) Extra points for adding a voice-over. Good job :)
17. Dec 2013 · 00:31 CET
Wow, your game has amazing atmosphere. Good use of the theme too. Pretty interesting even if there is no way to "win".
17. Dec 2013 · 12:40 CET
Nice game, first time I played without sound, it was kinda stange but with sound its nice, challenging and unforgiving. The visual style is great. I will check this game out later again, may I can finish it then.
17. Dec 2013 · 19:50 CET
Very nicely done!
18. Dec 2013 · 17:20 CET
Wow, the atmosphere was amazing - first game to properly suck me in. I loved the light up effect on the floor, and the voiceover
18. Dec 2013 · 17:24 CET
Spectacularly creepy mood. You did a really interesting job of introducing new mechanics on the fly, without having to interrupt the gameplay or explain with text. Very cool experience.
Pixelfan Games
18. Dec 2013 · 18:02 CET
EPIC. The first game i beat in this Ludum dare. I get addict, cool voice in off, cool story, very polish and good controls. GOOD JOB.
18. Dec 2013 · 18:03 CET
A really a great concept. With a little more love on audio(acting is dificult ^^), it could become something really cool.
18. Dec 2013 · 18:09 CET
Dammit this scary me a lot! Like the game concept, and the message behind it!
18. Dec 2013 · 18:10 CET
Haha wow, that was really cool. The last time I bother looking for happiness, that's for sure!

Really appreciated the level design, I liked how the level blocks were all individual items and a lot of them were interactive in different ways, nice one.
Shaun Lebron
18. Dec 2013 · 18:18 CET
I actually sat there a minute in the beginning waiting to see if you would acknowledge that I didn't want eternal happiness, and I tried to find a way out without picking it up. I guess I could've closed the window at that point, but then I got lectured for just trying to progress the game :(

Well done on the theme and the destructible level design! And I was happy to hear zombocom narrating it :D
18. Dec 2013 · 19:02 CET
Excellent. I loved the mood and look of the game, and the narration was spot on.
21. Dec 2013 · 23:55 CET
Just perfect. I really love the atmosphere. The audio is also well done. Good job!
22. Dec 2013 · 07:57 CET
Nicely done. The audio was interesting, and gameplay felt extremely fluid.
23. Dec 2013 · 23:16 CET
If video games have taught me one thing, it's that narrators in abstract platformer environments are *always* evil.
24. Dec 2013 · 15:16 CET
Absolutely amazing! I enjoyed this so much, thank you! One of the strongest narrative games this LD so far - the way the entire experience was orchestrated by the voiceover was just brilliant. It really was creepy in a GlaDOS kind of way, but with a much drier humour - your accent added to the effect if you don't mind my so saying! The way the environment responded to you in surprising ways kept it feeling really fresh. I suppose I'd have liked a final encounter to finish it off akin to the dark area, but really I'm nitpicking - great work!
24. Dec 2013 · 15:29 CET
Awesome experience. The narrator, and other audio, really did it for me.
24. Dec 2013 · 15:49 CET
Nice game, the voice acting and the blocks that move are really nice additions. Looking past that, the levels don't realy include any challange or puzzles and I feel like giving us a close to unsolvable puzzle instead of just running forevenr would fit better with the game as it is.
25. Dec 2013 · 13:54 CET
Incredible intro, the voice is awesome! I like how the environment changes as you play
25. Dec 2013 · 14:41 CET
Nice atmosphere!
25. Dec 2013 · 14:51 CET
That was a very engaging game, thank you a lot for it!

I really enjoyed the voices - even though there is only one path, it did feel like it was reacting to your actions.

25. Dec 2013 · 14:54 CET
It's well made, but I don't see the connection to the theme.
28. Dec 2013 · 02:29 CET
Wow this game took my by surprise! One of the most engaging compo entries I've played, great work. It had me scrambling around, played with my expectations in an interesting way, and came to a finish before anything got tired or worn out. Great work!
31. Dec 2013 · 18:36 CET
02. Jan 2014 · 00:14 CET
Nice game and eerie voice acting.

I'm possibly a bit biased towards square character platformers in this particular LD though :)
Vi-King Games
02. Jan 2014 · 03:06 CET
I feel that the music loops could have been a bit longer, they got annoying very quickly. Besides that, the voice acting and dark colors really worked well to make an eerie, creepy mood. Certainly worth playing.
05. Jan 2014 · 23:14 CET
I can't decide between humor and mood, because it made me smile, am I a bad person? ;)