Singular by nerial

made by nerial for LD28 (JAM)
IMPORTANT : even if web version is fine, it's really a game that's meant to be played on an android tablet or phone (didn't try on a phone but tablet are ok and tested).

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So here is my jam entry. It's called Singular. It's a 19 levels long game about the dangers of being lonely to face certain events. If to finish the first levels you only need to destruct things, it gets more elaborate when you have to cooperate. It's short, you should complete it in 10 to 15 minutes.

It also features a grumpy green dot, red invaders and blue viruses.

I wrote some code on friday, because saturday was not available. So technically it's a jam entry !

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If you liked the game please RT or follow me on Twitter : @nerial
Still need to decide what to do with this, so advice appreciated !


Coolness 51% 3
Overall(Jam) 3.81 41
Audio(Jam) 1.67 457
Fun(Jam) 3.63 52
Graphics(Jam) 3.09 303
Humor(Jam) 2.31 280
Innovation(Jam) 3.84 20
Mood(Jam) 2.87 272
Theme(Jam) 3.12 168


16. Dec 2013 · 07:29 CET
It's perfect, just needs a couple more levels to finish the storyline. ;)
16. Dec 2013 · 09:26 CET
Well, actually it has a final talk that make sense, yet for some reasons it disappeared. Fixed ! thank you !
16. Dec 2013 · 14:19 CET
I like the art! Simple and clean! :D You could have worked another day on it, though! :D
16. Dec 2013 · 18:51 CET
Certainly, but I wanted to stick to the 48 hours thing (even if, as I started a bit earlier, it's in the jam section).
16. Dec 2013 · 19:21 CET
Says it needs a data folder.
16. Dec 2013 · 19:22 CET
Fun stuff. I like how quickly the shapes multiply when you've made a terrible mistake.
16. Dec 2013 · 19:22 CET
I like it but it's storyline could've done with more work. The visuals are pretty also :)
16. Dec 2013 · 19:24 CET
I really like the mechanic and the style. More levels will be awesome =)
16. Dec 2013 · 19:25 CET
Interesting story and the mechanics are interesting, if rather trial-and-error.
16. Dec 2013 · 19:29 CET
I removed the Windows version, as it doesn't seem to work. Added Android though.
16. Dec 2013 · 19:42 CET
Art style is pretty cool (could have used a bit more polish on some parts though, like the walls). But this is also a pretty impressive amount of work/features. So good job!
16. Dec 2013 · 20:09 CET
Nice job, cool mecanics
Brian Mayberry
16. Dec 2013 · 22:37 CET
Awesome progression of fun and difficulty. Very solid and feels very close to a properly completed game.
Sean Noonan
17. Dec 2013 · 00:16 CET
Great idea and clean visuals. I wasn't sure why the enemies would sometimes multiply though.
17. Dec 2013 · 09:08 CET
Ha, that's the reds ability : when a red touches another red, it is divided in two distinct parts. If you're not careful, they breed really quickly...
17. Dec 2013 · 09:09 CET
All right, I finally added a windows and mac version. Should work this time, even if I didn't tested the windows one. Please tell me if it doesn't work.
17. Dec 2013 · 09:57 CET
Interesting puzzle game you got here. Those multiplying reds slowed down my computer to a crawl sometimes :P fun game tho. Challenging.
17. Dec 2013 · 10:09 CET
hehe :-) that's part of the game too.
17. Dec 2013 · 10:58 CET
Nice! Simple to pick up, very self explanatory.
17. Dec 2013 · 11:02 CET
17. Dec 2013 · 13:52 CET
Great puzzle mechanic. I really hope you expand on it. :) Gets difficult really fast but I still had fun popping them balls. :) The narrative is a really nice addition. Solid job!
17. Dec 2013 · 21:21 CET
Nice original puzzle game, reminds me of pool. In reverse.
18. Dec 2013 · 01:57 CET
Cool concept, love seeing the orbs explosively grow.
18. Dec 2013 · 21:22 CET
Unique puzzle game, started to get tricky toward the end with the green/red swapping. Liked the story too!
18. Dec 2013 · 23:27 CET
Funny ending :D I like the concept. Sometimes, I clicked through the text on the bottom without knowing it, so you should move the text to the screen's center or make the screen darker. Anyway, the visuals fit well for such an abstract game. If you make a post-compo version, you should add sounds - they would improve the overall feeling a lot!
19. Dec 2013 · 23:04 CET
Nice puzzle game. I like the simplicity of it and the difficulty. I was stuck for quite some time in the one in which you have the use the big red. It's wonderful!
22. Dec 2013 · 14:38 CET
Good work!
Very interesting puzzle, thanks!
22. Dec 2013 · 17:35 CET
Brilliant idea! So simple but can quickly become very complex, well done!
22. Dec 2013 · 17:35 CET
One of the few different titles around this Jam! the gameplay could still use some refining, but i liked the game
23. Dec 2013 · 00:22 CET
Very innovative, I like the concept.
23. Dec 2013 · 00:30 CET
Interesting and fully realized puzzle game. 5/5 for fun.
23. Dec 2013 · 21:24 CET
A cracking little puzzler. Rather good.
24. Dec 2013 · 09:58 CET
Thanks everyone ! Your comments are very appreciated and I think I will push the concept a bit further and release something soon.
26. Dec 2013 · 19:18 CET
Lots of fun. When the second green ball appears it lags a lot.
30. Dec 2013 · 04:28 CET
Clever mechanic, reminds me a bit of Hundreds. The cascading red failure is pretty neat! I also like some of the hints in the beginning regarding the storyline. Some audio would make it more "juicy" though, and some of the writing was not great.