Singular by nerial

[raw]
made by nerial for LD28 (JAM)
IMPORTANT : even if web version is fine, it's really a game that's meant to be played on an android tablet or phone (didn't try on a phone but tablet are ok and tested).

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So here is my jam entry. It's called Singular. It's a 19 levels long game about the dangers of being lonely to face certain events. If to finish the first levels you only need to destruct things, it gets more elaborate when you have to cooperate. It's short, you should complete it in 10 to 15 minutes.

It also features a grumpy green dot, red invaders and blue viruses.

I wrote some code on friday, because saturday was not available. So technically it's a jam entry !

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If you liked the game please RT or follow me on Twitter : @nerial
Still need to decide what to do with this, so advice appreciated !
> NEXT IN RQUEUE

Ratings

Coolness 51% 3
Overall(Jam) 3.81 41
Audio(Jam) 1.67 457
Fun(Jam) 3.63 52
Graphics(Jam) 3.09 303
Humor(Jam) 2.31 280
Innovation(Jam) 3.84 20
Mood(Jam) 2.87 272
Theme(Jam) 3.12 168

Feedback

wiz3kid
16. Dec 2013 · 06:29 UTC
It's perfect, just needs a couple more levels to finish the storyline. ;)
nerial
16. Dec 2013 · 08:26 UTC
Well, actually it has a final talk that make sense, yet for some reasons it disappeared. Fixed ! thank you !
AlanZucconi
16. Dec 2013 · 13:19 UTC
I like the art! Simple and clean! :D You could have worked another day on it, though! :D
nerial
16. Dec 2013 · 17:51 UTC
Certainly, but I wanted to stick to the 48 hours thing (even if, as I started a bit earlier, it's in the jam section).
VideahGams
16. Dec 2013 · 18:21 UTC
Says it needs a data folder.
PapaGrimbles
16. Dec 2013 · 18:22 UTC
Fun stuff. I like how quickly the shapes multiply when you've made a terrible mistake.
ob6160
16. Dec 2013 · 18:22 UTC
I like it but it's storyline could've done with more work. The visuals are pretty also :)
Gazpachogames
16. Dec 2013 · 18:24 UTC
I really like the mechanic and the style. More levels will be awesome =)
whiteknife
16. Dec 2013 · 18:25 UTC
Interesting story and the mechanics are interesting, if rather trial-and-error.
nerial
16. Dec 2013 · 18:29 UTC
I removed the Windows version, as it doesn't seem to work. Added Android though.
adnzzzzZ
16. Dec 2013 · 18:42 UTC
Art style is pretty cool (could have used a bit more polish on some parts though, like the walls). But this is also a pretty impressive amount of work/features. So good job!
AnnaGavaldaKedavra
16. Dec 2013 · 19:09 UTC
Nice job, cool mecanics
Brian Mayberry
16. Dec 2013 · 21:37 UTC
Awesome progression of fun and difficulty. Very solid and feels very close to a properly completed game.
Sean Noonan
16. Dec 2013 · 23:16 UTC
Great idea and clean visuals. I wasn't sure why the enemies would sometimes multiply though.
nerial
17. Dec 2013 · 08:08 UTC
Ha, that's the reds ability : when a red touches another red, it is divided in two distinct parts. If you're not careful, they breed really quickly...
nerial
17. Dec 2013 · 08:09 UTC
All right, I finally added a windows and mac version. Should work this time, even if I didn't tested the windows one. Please tell me if it doesn't work.
MrTedders
17. Dec 2013 · 08:57 UTC
Interesting puzzle game you got here. Those multiplying reds slowed down my computer to a crawl sometimes :P fun game tho. Challenging.
nerial
17. Dec 2013 · 09:09 UTC
hehe :-) that's part of the game too.
NeiloGD
17. Dec 2013 · 09:58 UTC
Nice! Simple to pick up, very self explanatory.
strong99
17. Dec 2013 · 10:02 UTC
Neat!
Hypnohustla
17. Dec 2013 · 12:52 UTC
Great puzzle mechanic. I really hope you expand on it. :) Gets difficult really fast but I still had fun popping them balls. :) The narrative is a really nice addition. Solid job!
JaJ
17. Dec 2013 · 20:21 UTC
Nice original puzzle game, reminds me of pool. In reverse.
Colorvade
18. Dec 2013 · 00:57 UTC
Cool concept, love seeing the orbs explosively grow.
GarethIW
18. Dec 2013 · 20:22 UTC
Unique puzzle game, started to get tricky toward the end with the green/red swapping. Liked the story too!
Jeremias
18. Dec 2013 · 22:27 UTC
Funny ending :D I like the concept. Sometimes, I clicked through the text on the bottom without knowing it, so you should move the text to the screen's center or make the screen darker. Anyway, the visuals fit well for such an abstract game. If you make a post-compo version, you should add sounds - they would improve the overall feeling a lot!
soy_yuma
19. Dec 2013 · 22:04 UTC
Nice puzzle game. I like the simplicity of it and the difficulty. I was stuck for quite some time in the one in which you have the use the big red. It's wonderful!
SaintHeiser
22. Dec 2013 · 13:38 UTC
Good work!
Very interesting puzzle, thanks!
OneDee
22. Dec 2013 · 16:35 UTC
Brilliant idea! So simple but can quickly become very complex, well done!
vikingpotato
22. Dec 2013 · 16:35 UTC
One of the few different titles around this Jam! the gameplay could still use some refining, but i liked the game
sfdnetwork
22. Dec 2013 · 23:22 UTC
Very innovative, I like the concept.
Danman9914
22. Dec 2013 · 23:30 UTC
Interesting and fully realized puzzle game. 5/5 for fun.
badlydrawnrod
23. Dec 2013 · 20:24 UTC
A cracking little puzzler. Rather good.
nerial
24. Dec 2013 · 08:58 UTC
Thanks everyone ! Your comments are very appreciated and I think I will push the concept a bit further and release something soon.
xrm0
26. Dec 2013 · 18:18 UTC
Lots of fun. When the second green ball appears it lags a lot.
stvr
30. Dec 2013 · 03:28 UTC
Clever mechanic, reminds me a bit of Hundreds. The cascading red failure is pretty neat! I also like some of the hints in the beginning regarding the storyline. Some audio would make it more "juicy" though, and some of the writing was not great.