Shine by AdventureIslands

made by AdventureIslands for LD28 (COMPO)
You only get one source of light!

Kingdom of Solaris has always been protected by light of holy lighthouse. One day however, the lights disappeared, plunging the kingdom into darkness..

However, all hope is not lost. One day a young wizard Lucia arrived, and used all her strength to create a ball of light powerful enough to lit the lighthouse again!

While the orb is very powerful, it's also very unstable. A slightest bump can cause the orb to explode! Lucia needs to use the orb to light her way, while trying to keep the orb intact. Will she be able to end the age of darkness?


Use Arrow Keys or WASD to control Lucia. Press down or S to enter doors. R restarts the current room.

Use mouse to control orb of light. Beware that it explodes if it hits walls, platforms or goes off screen.

Esc returns you to main menu and skips the intro. M mutes and unmutes music


Coolness 81% 2
Overall 4.15 6
Audio 3.82 21
Fun 3.80 36
Graphics 4.33 21
Humor 2.45 409
Innovation 3.95 36
Mood 3.78 46
Theme 3.79 58


Nik Sudan
16. Dec 2013 · 02:12 CET
Really well made!
16. Dec 2013 · 02:42 CET
Great game and use of the theme.
16. Dec 2013 · 02:49 CET
Very nice game. The light ball mechanic was both entertaining and fascinating. I don't think I've ever played a game much like it.
16. Dec 2013 · 03:27 CET
Such a neat mechanic, loved it!
16. Dec 2013 · 03:43 CET
Great use of the theme. I'm very impressed at the level of detail and polish that was put into this game. Smooth controls, no bugs (at least that I found), crisp sound effects, nice soundtrack, and of course great pixel art. Job well done.
16. Dec 2013 · 03:56 CET
Wow, this is incrabbable! Amazing work!
16. Dec 2013 · 03:57 CET
Nice use of theme/mechanics. The light source hitbox felt a bit big at times.
16. Dec 2013 · 04:28 CET
Awesome and fun! The graphics and music really add a lot to the mood. Great stuff!
16. Dec 2013 · 04:37 CET
Great game! The movement of the camera combined with the movement of the mouse can get annoying though.
16. Dec 2013 · 06:02 CET
Controlling the light with the mouse is a neat mechanic.
16. Dec 2013 · 06:03 CET
wow, what a great entry! this is really polished and well executed. well done! i wished that the orb followed the mouse in real time rather than clicking but overall this was amazing
16. Dec 2013 · 07:17 CET
yay! This was so fun, fantastic use of theme. I love the lighting so much
16. Dec 2013 · 08:14 CET
I'm in love with the mechanics of this game.
16. Dec 2013 · 10:39 CET
You always make the most polished games here... Sweet artwork with a nice and innovative game mechanic. Great job. :)
I almost got frustrated with some of the later levels, but I managed to pull through. :)
16. Dec 2013 · 11:20 CET
Awesome game! Kudos to you.
16. Dec 2013 · 11:37 CET
Well, the gameplay is well made, the art looks nice, it's smooth and polish but damn it's ridiculously hard and frustrating. I got problems with understanding what would kill the light ( everything). It's got a lot of potential, great job :D
16. Dec 2013 · 12:00 CET
This was the most polished game I have played so far in this Ludum Dare. Awesome job!
This would work really well in handheld consoles with touch capabilities like Vita or 3DS.
16. Dec 2013 · 14:22 CET
Very well done. Quite a complete game for 48 man-hours of work. The music is really catchy. :)
My only criticism: The orb gameplay isn't really all that fun. Still a cool experience, after all.
16. Dec 2013 · 15:46 CET
Awesome game man !
16. Dec 2013 · 17:08 CET
Very well put together, great game again!
16. Dec 2013 · 17:10 CET
Loved it! Very slick and very polished!
16. Dec 2013 · 18:14 CET
Brilliant, well done!
16. Dec 2013 · 18:44 CET
Seriously - one of the coolest idea in platformers.
16. Dec 2013 · 19:40 CET
Beautiful game!
Loved controlling the two characters and so much fun, nice job :)
16. Dec 2013 · 20:27 CET
I like this game, good graphics and concept!
16. Dec 2013 · 20:53 CET
Great game, good thing you don't only get one life \o/
16. Dec 2013 · 22:23 CET
I like the game but i feel game control is hard
Ted Brown
16. Dec 2013 · 23:00 CET
Potential "game of the competition." Very strong. =)
17. Dec 2013 · 00:09 CET
realy cool entry! The last level was great.
17. Dec 2013 · 00:15 CET
I love this. :) The idea is so simple yet so strong! Sweet graphics also. Very impressive!
17. Dec 2013 · 00:21 CET
Winner! :)

It's almost unbelievable how you could of made such an awesome game with great mechanic, art, story idea, all in 48hrs! Nice choice of SFX and music too!

The level that took me the most time to figure out was the first platforms-on-wheels that moves under spikes. I thought I missed a control or something (like ducking) but sure enough, the light revealed there was a way underneath!
Well done :)
17. Dec 2013 · 01:01 CET
Very innovating the idea of control two character!, maybe I lacked some checkpoints, is too frustrating when you are in the end of the level and you fall off or you die.

However, very funny game, I loved it.
17. Dec 2013 · 01:53 CET
Really well done, i love the use of theme here. The game plays great, and it looks and sounds quite lovely too!
17. Dec 2013 · 03:21 CET
The 'light in the dark' mechanic used very well. Nice job!
Sean Noonan
17. Dec 2013 · 05:53 CET
Solid execution of a good idea. Music is great :)
17. Dec 2013 · 10:30 CET
Great game!! I love your pixel art.
I saw your comment in my game "The Last Rock" about it not having and ending. It has one! Please read my answer there and re-review it. Thanks!
17. Dec 2013 · 11:56 CET
At the beginning I thought this game was not that impressive or original... But then I noticed the level design, which is great! Great job!
17. Dec 2013 · 12:36 CET
About your reply to my last post: It has exactly that: a congratulation text and some other words, but thanks for replaying anyway :)
17. Dec 2013 · 13:59 CET
Once again you amaze me on what can be done in just a few hours!!
17. Dec 2013 · 16:25 CET
Nice game! :D
I like the idea and it's really pretty polished!
17. Dec 2013 · 17:10 CET
A game in the pure tradition of the Adventure Islands games.
The orb is a clever use of the theme.
The autoscrolling levels are a bit nightmarish.
17. Dec 2013 · 17:38 CET
A nice idea and an absolutely outstanding execution! I can't believe you made such a polished, balanced, and fun to play game is two days. Did you actually sleep or eat during the compo? :)

The level design is awesome, with very good idea (I loved the chariot and spikes level - and the autoscrolling ones are nice too but very very hard). I bet this game will end up in the top game of the compo (and it 100% deserves it)!
17. Dec 2013 · 18:14 CET
I thought your mechanic was very unique and interesting. It was really polished and really fun - I enjoyed playing a lot!
17. Dec 2013 · 19:07 CET
Loved it :)

The sprites blend amazingly and the ball gameplay fits the theme perfectly, while being very original. However, the music is a bit annoying, and sorta makes you want to rush, which is the opposite of what you actually have to do!

At first it's a bit hard to get used to the ball not being affected by gravity (I was afraid to stop clicking haha), but then it's nice :D

On the fun side I'd say it's a bit slow-paced for my taste, but still good :)
17. Dec 2013 · 19:08 CET
Wow, lovely game! The artstyle is awesome, and the mechanic is really original. I didn't managed to finish it yet, but I'm still trying! ^^
17. Dec 2013 · 19:13 CET
As usual -> awesome ^^
17. Dec 2013 · 19:18 CET
Another great piece of work :)

17. Dec 2013 · 19:40 CET
This is fantastic! Everything is so smooth! I love the audio & graphics and the mechanic is pretty interesting. Fantastic job here!!
17. Dec 2013 · 21:05 CET
This is my favourite so far. You made a great job! Congrats! :-) BTW, the final stage is haaard...
17. Dec 2013 · 21:12 CET
Amazing concept this time, this is probably the most creative concept you've come up with so far, and with the same or higher quality in the other areas too.

Great, great, great!
17. Dec 2013 · 21:27 CET
That was pretty amazing as a game, I really struggled on the final level, but only because the additional skill of moving and controlling the orb at the same time overwhelmed me. Maybe a slower moving wall level earlier on to introduce that mechanic might have helper prepare me, but overall a really fun and well polished game.
17. Dec 2013 · 21:43 CET
Wow, awesome. It was addictive as hell, keep going for one more try, especially the later levels that rely on timing. Great stuff!
17. Dec 2013 · 22:04 CET
Excellent game. The levels are well designed, the art is beautiful, the music is very cool. Nicely done !
17. Dec 2013 · 22:21 CET
Awesome game mechanic!It would work like a charm with a xbox controller pad.
17. Dec 2013 · 22:32 CET
Loved the mechanic to coordinate the orb and Lucia.
Really nice idea, lot of fun, pretty graphics and music!
Keith Evans
17. Dec 2013 · 22:49 CET
really good, best game I've played so far. Great job! Really impressive Jam game.
17. Dec 2013 · 23:17 CET
Solid entry made in only 48 hours. The learning curve is very well handled for a fantastic final level. Kept me entertained until the end. Only one little thing: I didn't expect the orb to break on wood but it is nitpicking. Good job overall.
17. Dec 2013 · 23:25 CET
Amazing that you could make all that in 48 hours!

But it's pretty rude to show ads to people who are rating your game, see as we're doing you a favour by voting. It'd be better to have a non-ad version for Ludum Dare and then versions with ads elsewhere.
17. Dec 2013 · 23:36 CET
I liked the mechanic with the light, and how it was limited to the bounds of the world. Nice job.
17. Dec 2013 · 23:37 CET
Very nice game, really polished, smooth controls and great graphics!
17. Dec 2013 · 23:46 CET
I spend lot of time on the last level but I win \0/ It was Awesome!
17. Dec 2013 · 23:59 CET
Great game. A little bit too hard for me to finish. The chasing spike block was the one I got stuck at.
Nick Weihs
18. Dec 2013 · 00:25 CET
The camera would move the orb unpredictably some times which lead to a lot of frustrating deaths. Really nice art, and good production value. Great job!
18. Dec 2013 · 01:19 CET
Neat, very "finished" feeling. Also the last level has just the right amount of difficulty.
18. Dec 2013 · 02:03 CET
Awesome man. Neat concept! Fun and challenging. Seems quite polished too.
Great work!!
18. Dec 2013 · 02:26 CET
My son and I played this as a two-player game. He did not like the wall of death!
Coin Flip Games
18. Dec 2013 · 02:39 CET
Great game!
18. Dec 2013 · 03:27 CET
great as always! loved it
18. Dec 2013 · 03:45 CET
The best at a moment for me!
18. Dec 2013 · 03:56 CET
Great use of the theme and great concept. Really enjoyable... but really hard D: (is it just me?)
18. Dec 2013 · 04:58 CET
An awesome game! Great pixel art, and polished controls! This game would be awesome with dual stick controller too
18. Dec 2013 · 08:04 CET
Beautiful game. Love the theme implementation.
18. Dec 2013 · 11:29 CET
Really well done. Good job
18. Dec 2013 · 12:09 CET
Great game! Lots of fun to play, and I love the light ball mechanic.
18. Dec 2013 · 13:04 CET
Very innovational. Nice use of a theme. All in all a great game!
18. Dec 2013 · 22:15 CET
Neat story and simple, yet fun game, good job!
Christian S.
18. Dec 2013 · 22:17 CET
Great pixel art, interesting, new mechanics ... awesome!
18. Dec 2013 · 22:22 CET
Awesome entry! Love the idea you got to in the end. Graphics are lovely as usual and this controls really nicely too. Really shows what you can achieve with Stencyl :D
19. Dec 2013 · 00:15 CET
Really original entry! Hard to find the time to play LD games through to the end, but I had to with this one (although that last level drove me nuts!) Amazing work,seriously.
Alex Higgins
19. Dec 2013 · 06:11 CET
Freakin' stellar!
I love how you do so much with such a simple mechanic.
Only complaint is that the frantic music - as good as it is - doesn't really suit the deliberative gameplay. Otherwise, one of the best entries I've played.
Adam Tea
19. Dec 2013 · 08:57 CET
Aw this is awesome. I had a lot of fun. Charming graphics and the main mechanic is clever!
I originally had a one light source game idea myself! Only it changed to be a projectile that is also a light source. My submission is a little rough and buggy but check it out, it's a first person puzzler ala Portal.
19. Dec 2013 · 12:22 CET
Great use of the theme, good platforming physics and lovely graphics.
19. Dec 2013 · 19:52 CET
Fantastic game, nice concept, very polished. Was really fun to play and especially the last level was a challenge. But I finished the game. Good job!
19. Dec 2013 · 22:29 CET
Amazing game! It's really fun! :)

This was really novel! Though I associated it with those analog games of passing a ring through a wire maze, it was really interesting how you made that into a game! =D
20. Dec 2013 · 02:17 CET
Neat concept, and the first several levels are very well paced. It's a very polished game. I love the pixel art graphics style.
20. Dec 2013 · 08:14 CET
Really like everything about this game. The platforming, the music, the art, the design. It's all top notch. Great stuff!
The Evil Cult
20. Dec 2013 · 09:05 CET
Been following your games since Tiny Island and this one again didn't disappoint :) Fantastic art, good music, loved the way you put the story into it, and a very unique and cool gameplay concept! Challenge level was pretty spot on also, last level took me about 5-6 tries maybe, and almost got to the point of platformer rage as it was hard to concentrate on controlling the orb and the avatar at once but it wasn't too frustrating either. If I had to make any suggestions I'd say make the light colliding with stuff a bit more forgiving, maybe have it take a couple of hits to die or make the hitbox a bit smaller, but it was pretty good as it was anyway.
20. Dec 2013 · 15:25 CET
Always enjoy playing your games, they're polished, nice to look at and always have a fun take on the platformer genre!
20. Dec 2013 · 23:18 CET
Great game play! Use of both WASD and mouse worked really well in your puzzles. Art was very polished as were your puzzles. Great job!
21. Dec 2013 · 01:56 CET
I love it!
22. Dec 2013 · 03:14 CET
Still torn about what I think about this style of gameplay, it might be too much for me to consider it fun, it's quite challenging, I'll give you that.

I like the idea, and you had some clever level design that got progressively harder, while keeping them pretty short, which was great.

Very nice graphics, and the chiptune style music was a nice fit.
22. Dec 2013 · 14:08 CET
Awesome game. Everyting was very polished and the gameplay was really fun.

The only thing I missed was a small intro to each level (for example, just a text floating saying "Level 1"). Otherwise that last level gets a little bit frustrating (It lacks that small break at the start)
22. Dec 2013 · 19:12 CET
Overall a great game! Very polished and good level design. But I couldn't get past the moving wall with spikes.
25. Dec 2013 · 17:27 CET
Nice graphics, neat concept, good execution! All in all, a really great game! On the second level I managed to stand on the block below the pillar way to the right. Not sure if that's intentional. Also, I didn't much enjoy the last level, but that's probably cause I sucked at it. :P
26. Dec 2013 · 00:58 CET
This is one of my favorite games so far. I really doubted it was made in 48 hours, it's really polished. The only thing I found a bit difficult, was to play with the touchpad but it's not your fault of couse.Very well done.
26. Dec 2013 · 05:49 CET
It's a good idea! :D
Very challenging stages.
Jan Marcano
26. Dec 2013 · 22:02 CET
As always I love your art-style!

The main mechanic reminds me of a prototype of a game I made, it felt warm inside <3

Great job! Very polished as usual from your entries. It was really fun :) My only complaint is that the difficulty was maybe a bit too low on the first levels. It escalated well towards the end though!

P.D.: Why the hell does a Lighthouse have traps and spikes in it?!
27. Dec 2013 · 21:58 CET
Now THIS is an entry! Good music & sfx, great use of the theme, FUN, unique, and it all culminates into a great game.

Holy cow, great job!
30. Dec 2013 · 14:11 CET
Great platformer, well thought-through and challenging
02. Jan 2014 · 01:44 CET
Great game overall, really nice graphics and audio. The gameplay was very good too, I enjoyed this a lot.
02. Jan 2014 · 10:35 CET
Amazing game!!! I know you always make great ones, but I think this is especially really interesting in game mechanic. I loved juggling the light orb and the character and how these are controlled. Of course the graphics are great, and the music/mood work really well together. :) Great work!
03. Jan 2014 · 15:11 CET
This was really good! Great pixel art, dat reaction when the orb goes out xD
The levels were really cool, since the paths for the orb and Lucia are sometimes different. And it even has a back story! Love that.
04. Jan 2014 · 05:20 CET
Neat entry, impressive stuff
04. Jan 2014 · 10:22 CET
Awesome entry as usual, especially graphics and level design.
04. Jan 2014 · 12:31 CET
Awesome entry, great work ! Kindda frustrating at times to synchronize both the player and orb (orb is kindda big or fragile imo) but it's really a detail. Congrats, I think you'll be very well placed :)
04. Jan 2014 · 17:00 CET
Really well made game. Nice graphics. Innovative gameplay.
And I liked how hard the last level was.
good job!
Manuel Magalhães
04. Jan 2014 · 18:51 CET
Cool game. I liked the orb's moving mechanic.
06. Jan 2014 · 17:52 CET
That's genius ! I loved it !
The Evil Cult
07. Jan 2014 · 03:53 CET