Escape from Aleonia! by Paradeem Team!

made by Paradeem Team! for LD28 (JAM)
Welp, time ran out, we only finished the first world. Here's what we finished in those three days. We will definitely be finishing this game outside of the Ludum Dare, though. Thank you for trying out our game. Let us know your final score in the comments!

Welcome to Escape from Aleonia! This is a puzzle platformer that revolves around your character only getting one jump per level! You have crash landed on an alien planet; your ship dismantled, you search the planet for the pieces of your ship, before the Aleons (wild inhabitants of planet Aleonia) can get you! While you search for your ship's parts, you must also search for gas cans to fill up your jetpack. Then you must use your fuel wisely to reach the goal and nab the piece of your rocket in the level!

Arrow Keys - Move Left and Right/Up and Down on elevators
Z - Use your jetpack to boost yourself up
X - Shoot your stungun
R - Restart level
alt+enter - Fullscreen

Please leave comments and or feedback! Any bugs you find, let us know! We'd really appreciate it!

-fixed some bugs, graphical issues, and moved all levels into world one 12/16/2013 10:45pm pst
-last update I'll be doing unless people send me in bug reports, changed some animation handling, and fixed a couple of bugs I found 12/17/2013 1:50am pst

Thanks for trying our game!
-Paradeem Team


Coolness 40% 1283
Overall(Jam) 3.76 53
Audio(Jam) 4.00 17
Fun(Jam) 3.52 72
Graphics(Jam) 4.24 61
Innovation(Jam) 2.81 277
Mood(Jam) 3.00 220
Theme(Jam) 3.43 84


17. Dec 2013 · 09:11 CET
Very cute, the graphics are nice and the menu system at the top and the continue screen give the game a more polished feel. Nice job!
17. Dec 2013 · 09:25 CET
The menu system is indeed very nice. Overall good quality :)
17. Dec 2013 · 09:28 CET
Really lovely graphics, audio and gameplay. Great entry! :)
17. Dec 2013 · 09:43 CET
Nice job ! And graphics are smooth :) Liked it !
17. Dec 2013 · 10:25 CET
Really love the graphics, gameplay, and atmosphere.
The screen a bit small, but the experience will be difference I reckon :D
Paradeem Team!
17. Dec 2013 · 10:53 CET
@harsanalif haha sorry! we didn't get enough time to add an options screen, we'll definitely add the ability to double, triple the screen size, and even go fullscreen in the future!
17. Dec 2013 · 11:18 CET
A tight and polished entry. Really impressive work guys!
17. Dec 2013 · 11:18 CET
First up: A+ graphics and music. This game is absolutely charming. Gameplay is solid, and fits well with the theme.

Had a bit of trouble understanding some of the environment mechanics like the springboard after it seemed to be established that I only get a jump after collecting the object.
17. Dec 2013 · 12:04 CET
Wonderful! That is so Game Boy. :D Love it hard!
17. Dec 2013 · 16:13 CET
Very nice "tiny" game! Wouldn't of hurt to scale the movie twice the size for even larger pixel goodness, but looks great. Cute little anims too, nice touch on the yellow donkey-alien frozen animation speeding up as it approaches it's unfrozen state.
Music and SFX very fitting too. Only thing I would of liked an ending screen instead of just cycling back to the first level, but nice little complete game with score / timer /etc.
Paradeem Team!
17. Dec 2013 · 20:08 CET
@chamberlainpi strange, we did put in an ending screen. can you not reach it? is anyone else experiencing this problem?
18. Dec 2013 · 07:49 CET
For anyone who wants to increase the screen size, alt+enter works for fullscreen.
19. Dec 2013 · 02:49 CET
Great graphics! Thats lovely!
20. Dec 2013 · 23:06 CET
Very polished game. Really fun and great graphics!
22. Dec 2013 · 16:45 CET
Nice graphics, but a little bit too retro-difficult with just 3 lives. Old-school death choose screen was fine tho. :P
28. Dec 2013 · 13:01 CET
Great job! ;)
I like graphics and sounds !
Gameplay is good too.
02. Jan 2014 · 23:55 CET
Wowowow I like this game and music and graphics
05. Jan 2014 · 04:56 CET
Nice game, though it would have been great if you'd had time to make more levels.
Paradeem Team!
06. Jan 2014 · 05:27 CET
@SnoringFrog don't worry, we're working on it.