Str1ngle by Zanzlanz

made by Zanzlanz for LD28 (COMPO)

Hope you enjoy Str1ngle!
Feel free to skim the sections below if you're interested :D

===== Game stats =====
- 977 lines of code
- 4 sweet powerups
- 3 ball upgrades
- 3 enemies
- 10 levels

It's *really* difficult! Good luck!
Play it a few times, because over time you'll definitely get better. :)

===== The name =====
Single + string + 1 = Str1ngle!

Best name I could come up with, haha ;)

===== Concept =====
So the concept is very abstract! You're a tethered wrecking ball, whose rope is being attacked by ninja stars in space! You must defend your one and only rope, for whatever it takes.

===== Post Compo =====
Fixed a dozen bugs, tweaked a couple small things, and added medals for Newgrounds.

===== Music =====

===== Source Code =====
- Flash CS5.5 file: .fla
- 818 kB (Music is commented out, erased ad)

===== Beginning =====
When I heard the theme, I had no idea what to make (as did many of you)! So I started off with 'Just One' rotating box in the middle of the screen. After I attached a string to it, I realized what my game would be.

===== Timelapse and Live stream =====
I live streamed whenever I was awake, on

I need to thank every one of you who watched my stream, even for a minute. It was quite a party, with over 50 people on at one point!! So thanks so much. And a special thanks to Starry (@StarrylLeaf) for finding a game-breaking bug in the last hour. And also that to Boodog, who also found one (he's the first comment)!

===== What the game lacks =====
- Replayability is low, I didn't have time to add a scoreboard, or even save high scores.
- Easier tutorial. Would help for people who can't grasp the random concept I came up with.
- Points-until-next-level meter. I wanted to add it, but never had the time.
- A lot of other, smaller stuff! xD

===== Overall =====
I'm so happy with this game! I had my doubts at first, but now I love it! It's so trippy and fun! :)

I could expand upon it in the future, but for now I just want to sleep...



Coolness 73% 3
Overall 3.98 23
Audio 4.03 9
Fun 3.95 12
Graphics 3.29 309
Humor 2.90 254
Innovation 4.07 18
Mood 3.29 194
Theme 3.13 364


16. Dec 2013 · 03:29 CET
Beautiful game, by a beautiful sun balloon!
16. Dec 2013 · 03:36 CET
16. Dec 2013 · 04:42 CET
1 loved it but if i got more time my own would have been better as well. Anyway, this is my first ludum dare game, so others will be much more better(if that's proper English)
16. Dec 2013 · 06:12 CET
A lot of fun! A bit slow paced with level progression though. Would be cool to see when the next level is coming up
16. Dec 2013 · 13:39 CET
Awesome game ! Well done ! Very nice idea :)
16. Dec 2013 · 22:48 CET
Fun! Screen gets pretty crazy after a while. Pressing two buttons made me to level 3 though, xD
16. Dec 2013 · 23:25 CET
Thank you, guys! :D

Good job on your first LD, Olafsworld98!

I also thought of the next level meter, Bogden, but I ran out of time before it came into priority. A fast-paced game with slow-progression is pretty bad design. I should have changed that!
16. Dec 2013 · 23:33 CET
d__adee! The screen shaking is too random, I should have put a cap on it. So much to do, so little time! xD Thanks!
16. Dec 2013 · 23:46 CET
Oh man, this is so much fun! xD Rated highly!
16. Dec 2013 · 23:47 CET
An overall interesting game. It's good that you caught the fact that you could cheat the system by doing nothing. Also, it lags a LOT whenever you get the powerup for me.
16. Dec 2013 · 23:47 CET
This. Game. Is. Great.
16. Dec 2013 · 23:52 CET
Dude, the music, those powerups, the screenshakes and the slowdowns... It makes this game so enjoyable! I have no idea why there is a basketball with a string and stars, knifes and other weird sharp things flying around, but I'm amazed how well this plays. Nice job.
16. Dec 2013 · 23:59 CET
This is good fun. Love the feeling of inertia and just enough control to make it all feel right.
17. Dec 2013 · 00:37 CET
Really nice work. Good production value, good playability. Keeps you motivated to keep playing. Excellent job.
17. Dec 2013 · 00:41 CET
Great work! Although one or two stars aimed directly at the centre of the screen making them impossible to dodge. Really fun
17. Dec 2013 · 00:41 CET
Great fun for a bit of a play. I made level 3.
17. Dec 2013 · 01:07 CET
Thanks *everyone* for playing, rating, and commenting! Went off to check out some awesome games and came back surprised to see a flow of comments <3!

gmfk07, I was contemplating for a few hours on how to make that not an issue! Thanks to some Skype buds for helping me brainstorm! Sorry about the lag. I realized this when I played at school (shh!). The slow-down effect doesn't help in that case, haha! Hope it didn't ruin the game for you!

FrozenCow! Thank you!! Once I got the idea for it, I knew it had to be very powerful and trippy. I don't know where the idea game from either, and it's kinda awkward to explain to people, haha :)

Desmarkie, that's exactly what I was hoping for! Thanks!

SerialVelocity - :D! I did test that before, and you can definitely hit everything that comes at you if you plan a bit ahead :)
17. Dec 2013 · 01:31 CET
Cool music, man!
17. Dec 2013 · 02:43 CET
Great idea and a lot of good vibes from the execution.
17. Dec 2013 · 03:59 CET
Sweet game! It has the perfect blend of simplicity and flair to make it really enjoyable to play. Got to level 4, and I'll definitely be coming back for more.
Adam Tea
17. Dec 2013 · 06:52 CET
Cool idea! Quite fun!
17. Dec 2013 · 19:32 CET
Amazing example of really fun game with nice physics! The music was really cool. I enjoyed the blurry moving background, I wanna know you made it.
17. Dec 2013 · 23:50 CET
Plays well and is addictive! Great music as well.
17. Dec 2013 · 23:52 CET
Very very nice! Awesome for 48 hours, simple but fun! Great Job!
17. Dec 2013 · 23:55 CET
Nice work! I like the concept. I loved the music, it was fantastic and the power ups were very satisfying. I'd like to know how you generated the (procedural?) trippy background.
18. Dec 2013 · 00:03 CET
Thanks again, everyone! Your comments are too kind! :D

Xaedes and HeyChinaski, the background is actually pretty easy! I used Flash's Perlin noise function. Feel free to download the source if you want. But this site has a really cool code generator that makes it much easier to set up:

18. Dec 2013 · 00:30 CET
Thanks Zanzlanz! Will check it out
18. Dec 2013 · 02:45 CET

It took me two times to win - first time, I made it to level 8. Had lots of fun.
I did notice that the game started getting really slow around levels 6-7 when there were more things flying around. It was especially slow when I had the torch + projectile powerups at the same time - I suspect that the high number of particles was the culprit.

All in all, great job!
18. Dec 2013 · 16:18 CET
i rated 5 stars for everything- overall and all
18. Dec 2013 · 17:45 CET
18. Dec 2013 · 19:45 CET
Simple but fun, good job!
18. Dec 2013 · 23:35 CET
Excellent idea, it was really fun.
19. Dec 2013 · 00:50 CET
Very fun and re-playable!
19. Dec 2013 · 01:12 CET
Oh boy, more insanely kind comments! You guys rock <3!

Thanks Symmeteer, and great job beating it in only 2 tries! :)
You're right about the lag. I wish Flash was just a tad bit faster, haha, because I loooove particles a lot!

Gosh, that's a very generous rating olafsworld98! Thanks so much :D

xk - that's exactly my intentions! :3
19. Dec 2013 · 22:09 CET
Very impressive! I love this psychedelic background. Awesome particles and slow-mo. Music is just perfect as always in your games. I kinda want this game ported on ios.
19. Dec 2013 · 22:59 CET
nka, thank you! I do want to make a sequel, improving the overall game play and adding much more content.
Maybe if I can set it up just right, it'll work well on iOS! :D
23. Dec 2013 · 02:11 CET
three words :awesome, awesome, awesome!
24. Dec 2013 · 04:45 CET
This game is beautiful! Radial-controlled games are normally AWFUL because of the springy nature of controls being really difficult to use, but you did a great job countering that with very responsive "overriding" of the ball's momentum.

I love it. It was really fun. For 48 hours, absolutely amazing.
05. Jan 2014 · 03:39 CET
good job with this one
music and easy mechanics and power ups in combination make it quite addictive :)
06. Jan 2014 · 22:57 CET
Haha I really appreciate you kind comment, TheAdventMaster :)

And thank you Nyrrrr! I was hoping for that ;D