BL1ND by Shaun LeBron

[raw]
made by Shaun LeBron for LD28 (COMPO)
You only get one DIMENSION.

You play as Lori, a blind girl who has been given a gift to see the world again, but only in 1 Dimension.

B L 1 N D
> NEXT IN RQUEUE

Ratings

Coolness 71% 3
Overall 3.88 37
Fun 3.18 297
Graphics 3.60 198
Humor 1.95 629
Innovation 4.68 1
Mood 3.63 79
Theme 3.90 40

Feedback

ittlebit
16. Dec 2013 · 03:19 UTC
This was pretty interesting. Never really seen a mechanic like this before. I have yet to actually win at hide and seek. I'm sure I'll be back to try again!
ghosrath
16. Dec 2013 · 12:50 UTC
Loving it, this is what makes LD cool! Your game has a completely new mechanic, with a really good and original implementation of the theme. 5 start Innovation from me!
Jakub Koziol
16. Dec 2013 · 16:12 UTC
Wow! So simple and so innovative at the same time. Good job!
feizenbara
16. Dec 2013 · 16:16 UTC
Really interesting proposal. It lacks content, but I think it could very well fit with a stealth game (yeah, a blind guy stealth game :-) ).
TinyMoonStudios
17. Dec 2013 · 17:14 UTC
Very interesting mechanic nicely presented but could use some precise instructions.
drkrunk
17. Dec 2013 · 17:15 UTC
This was really interesting and very unique. Great job, I really had fun with this!
occash
17. Dec 2013 · 17:43 UTC
Nice and very kind game!
Shaun Lebron
17. Dec 2013 · 18:34 UTC
Thanks guys. And sorry, I ran out of time before I could add more content. Wish I could add more levels after the deadline.
Brian Mayberry
17. Dec 2013 · 21:15 UTC
Wow! Extremely innovative! I've never seen anything quite like it. Great work!
darkblue
17. Dec 2013 · 22:39 UTC
Quite fun, that is a nice SLAM problem to solve.
khahem
18. Dec 2013 · 14:24 UTC
I really like the idea and the execution, very original take on the 1D.

It's nice to see that the code really computes and projects boxes from a 2D world.
Steve [tacospice]
18. Dec 2013 · 15:52 UTC
Great idea!
I got the idea of only having 1 dimension too, but I had no idea how that could be done in practice. This is excellent.

On the downside, it's extremely light on content, and a game like this *definitely* lacks immersion when there's no sound (footsteps, maybe bumping into things, maybe different ground surfaces).
If you don't make a version of this with sound, some's gonna have to.. *ahem

The graphical style is quite nice too, strong and simple.

Overall, I'd say 4/5 due to lack of sound, but full score for innovation and theme!
Shaun Lebron
18. Dec 2013 · 16:48 UTC
This was my first jam, so I spent too much time on computing the projection and designing the visuals to hint things like rotational/linear acceleration and the wall-bumping flash. I do plan on going further with the idea next year.
Zephyr Raine
18. Dec 2013 · 18:19 UTC
Oh, got mindblowed by the mechanic. Really interesting !
I would have a bit more contents, but really fascinating game.
hirsch
18. Dec 2013 · 19:39 UTC
This is a really interesting way to show the environment, even if its a bit confusing though :D
But who never wanted to "see" 360°
Really nice game :)
mutilator
18. Dec 2013 · 20:49 UTC
Very original idea, not sure how much the concept could be expanded but it would be cool to see.
rxi
18. Dec 2013 · 22:39 UTC
Wow. This concept was really incredible, really unlike anything I've seen before. The minimalistic graphics were just wonderful, the dialogue really helped to make the whole thing feel more human, and the gameplay itself was really interesting.

It seems as if you should expand on this idea further in a post-compo version. I'd really like to see what you come up with if you do.
Jiggawatt
18. Dec 2013 · 22:40 UTC
Oh, ain't this a clever proof-of-concept. Glad you already have plans for a post-LD version because this idea deserves to be taken further.
madmaw
19. Dec 2013 · 00:44 UTC
I feel like there is the seed of something really clever here (possibly a good mechanic to deliver a really emotional experience too)
Cory Martin
19. Dec 2013 · 02:03 UTC
Very interesting. This is a unique way to approach the perception of light, something I've never thought much about before. It makes me very thankful I have 2D binocular vision.
iambored2006
20. Dec 2013 · 13:45 UTC
Tried it and loved it! Of course, this is way better than what I made (no innovation there). Looking forward to a post-compo version!
Giovanni Cappellotto
20. Dec 2013 · 15:46 UTC
A crazy game! Great concept! I also tried to think how to get a "you only get one... dimension" concept done, but you really made a great job!
Ditto
20. Dec 2013 · 18:44 UTC
Okay, played this twice, first time I may have skipped the dialog a bit and didn't understand a thing, second time was a big eureka moment though, daaamn that's cool! How the hell did you do this? :o
Maple
21. Dec 2013 · 14:20 UTC
This is quite an interesting way to present a 3D place. It makes me wonder (due to this only representing stuff on the horizon) how things would be presented if it showed everything in a person's vision from top to bottom as well. I guess the representation, instead of being a ring would be a circle, where the centre of the circle is forward (instead of your current forward which is at the top of the ring). Hmm, interesting stuff. I've wondered how I'd go about making a blind game before... Well done!
GarethIW
26. Dec 2013 · 12:26 UTC
This was a really interesting idea. Would play more!
Managore
27. Dec 2013 · 13:25 UTC
This is a brilliant take on the theme and an even better execution! Beautiful.
spx
31. Dec 2013 · 01:09 UTC
The idea and implementation is really impressive. Great work!
Jupiter_Hadley
04. Jan 2014 · 05:29 UTC
Really cool concept, great job! I included this in part 19 of my Ludum Dare 28 Compilation video series, if you'd like to check it out! http://youtu.be/EG4kRkM_i_s
BradleySmith
04. Jan 2014 · 19:01 UTC
Rated highly for innovation, really interesting gameplay mechanics. Shame there's no sound.
loxo
05. Jan 2014 · 12:49 UTC
Interesting game concept. I like the idea, but it's very hard to image the objects in your head. The free run mode was very helpful to understand how things work. So it was no problem to win the hide & seek level. Would be interesting to have more levels, to see how hard the game can get.
vapgames
07. Jan 2014 · 00:17 UTC
Really innovative and neat looking!
LTPATS
07. Jan 2014 · 00:41 UTC
Wow this is awesome, first time I've seen 1D depicted in any way in a game! There's definitely a lot of potential here. The game's short, but it does a great job at introducing the mechanic.

Like others have said, sound would be nice, but honestly I didn't feel like too much was missing without it (it held up well on its own).

Would love to see more! Very innovative!
LastResortGames
07. Jan 2014 · 01:19 UTC
Great Job! I'm glad I got to see this before the end of voting.
FrederickK
07. Jan 2014 · 01:43 UTC
Genius!
Totally missed this!
Hope voting still works!
Good job!
Sestren
07. Jan 2014 · 02:09 UTC
I definitely want to see what you do with the post-compo version of this. I love the concept.
TijmenTio
07. Jan 2014 · 10:30 UTC
sweet
Sheepolution
07. Jan 2014 · 13:52 UTC
You totally deserve that first place for innovation! Brilliant!
01101101
07. Jan 2014 · 19:05 UTC
Congrats! Really good concept and nice art style for it! I hope you continue working on it :)
Rustam
28. Apr 2017 · 05:41 UTC
On the anniversary of her death, he returned to the spot where she was attacked. http://gettorrenthere.blogspot.com The child must pick one of four pictures to fill the spot -- in this case, the correct answer is the adult chicken.