Minute Dreams by piotrszoka

[raw]
made by piotrszoka for LD28 (COMPO)
Timelapse: http://www.youtube.com/watch?v=wkCkXx1_UVI&feature=youtu.be


It's my first game ever.

You must reach the end of the level in less than one minute.
To move use [a], [d] or arrow keys.
To jump press [space].
You can jump off the walls.
> NEXT IN RQUEUE

Ratings

Coolness 78% 2
Overall 3.85 41
Audio 3.74 28
Fun 3.58 90
Graphics 4.33 21
Humor 1.95 629
Innovation 2.32 832
Mood 3.44 131
Theme 2.85 506

Feedback

louis.denizet
16. Dec 2013 · 12:22 UTC
Really nice game, level design is of really high quality and graphics are so nice, looks like a real game!

I would have liked easier level at start maybe, anyway great work!
AlanZucconi
16. Dec 2013 · 12:38 UTC
Very Limbo-esque! :p I love the palette! :D
timtipgames
16. Dec 2013 · 16:45 UTC
I had hoped to never have to play a timed platformer again after the 10 second theme last time. But this one is really good in every regard. Good job!
acehk
16. Dec 2013 · 16:49 UTC
Really well polished. The level design and visuals are awesome and the gameplay feels really smooth. Only complaint would be the pacing can be slow when you mess up and the audio levels were maybe a little strong towards the music, but the music was solid so can't complain too much about that :)
gilborn
16. Dec 2013 · 16:54 UTC
Gameplay reminds me of met boy. Great style!
acronaut
16. Dec 2013 · 17:00 UTC
Nice tension with the wall-jumps, moving platforms and sneaky spikes (sharp tall grass). Kudos on multiple themes (music, colors and 'mechanics' tied into this 'minute-platformer')
redhotvengeance
16. Dec 2013 · 23:17 UTC
Very nicely done. Impressive platformer physics and feel for such a short development time. Very nice graphics.
EatThePath
16. Dec 2013 · 23:20 UTC
Love the look and sound of the game, but the first big jump I have a ton of trouble getting past. I got past it once with like ten seconds left, and haven't been able to manage it a second time. Is there some trick to it I'm missing?

Okay actually before posting I went back and tried again and figured out you can wall jump. So that's figured out. Basic platforming well executed. Bravo.
severus
16. Dec 2013 · 23:21 UTC
I totally love this graphics! Gameplay is also very good.
Danman9914
16. Dec 2013 · 23:22 UTC
If this is your first game ever you are some sort of prodigy.
Ashedragon
16. Dec 2013 · 23:23 UTC
Absolutely stunning.
desmarkie
16. Dec 2013 · 23:30 UTC
Really nice looking game, the player handling feels great, the levels are fun and challenging. Top work. Bookmarked for later :)
Thommy
17. Dec 2013 · 00:32 UTC
The music is very nice and fits the art style. The gameplay feels a bit like a mixture of The Impossible Game and Super Meat Boy (which I think is good). Sometimes it was hard to recognize spikes as such! Keep up the good work!
Those 30 Ninjas
17. Dec 2013 · 16:55 UTC
I like the background color schemes.
ninjacharlie
17. Dec 2013 · 17:12 UTC
Nice job! I really liked the tight platforming.
ob6160
17. Dec 2013 · 17:14 UTC
Level design and the visuals are amazing :D
javifugitivo
17. Dec 2013 · 17:22 UTC
Nice game!
Lyje
18. Dec 2013 · 14:17 UTC
Looks great, sounds great, plays great!
Tanser
18. Dec 2013 · 14:17 UTC
Lovely art.
Daniel Debert
18. Dec 2013 · 14:22 UTC
I liked this entry, but is the music yours?
joserodolfofreitas
18. Dec 2013 · 14:30 UTC
One of the nicest, well polished games I've played on this ludum dare so far. The graphics are charming, the level design are awesome and the controls are very solid. I loved the mechanic of jumping on the side(almost like grabbing) of a platform to save you from falling. Congratulations, sir!
joserodolfofreitas
18. Dec 2013 · 14:31 UTC
oh, only thing I was annoyed was the repetitive music when I was retrying the level. But nothing to worry about really.
Anshul Goyal
19. Dec 2013 · 06:02 UTC
Nicely executed. The visuals are very pleasant on the eyes. Fun and challenging game with variety in levels.
Broxxar
21. Dec 2013 · 18:12 UTC
Died a couple times to spikes that looked a lot like grass. I was also a bit confused as to how double jumping/wall jumping worked. Sometimes it would work, other times it wouldn't. Really cool aesthetic, though it doesn't score many originality points with so many games using the flat colour/silhouette style.
Muciojad
31. Dec 2013 · 15:25 UTC
Great work! Amazing graphic and suitable sounds, overall very good!
A tak po naszemu to naprawde kawal swietnej roboty, podziwiam ;)
yokcos700
31. Dec 2013 · 15:39 UTC
I sometimes had problems determining the difference between grass and spikes.
Other than that, the graphics are awesome, the music is good to the point where I would very much like a download link. The difficulty curve is fine, and I have no other major complaints.
jimmypaulin
31. Dec 2013 · 15:39 UTC
This is a seriously slick and accomplished piece of work and I absolutely do not believe you've never made a game prior to this ;) The controls are so well tuned, the aesthetics integrate so well and the style is distinctive. I really like how the avatar rolls and jostles etc, it feels great. Very hard though - your introduction to wall jumping on Cyan L2 was brutal! Great work (music great too)
BradleySmith
04. Jan 2014 · 23:18 UTC
Really awesome music and nice smooth platforming controls in this - good work! Rated highly. :)
namakemon
07. Jun 2014 · 01:19 UTC
just a headsup, somebody is selling something like this project in Unity's Asset Store:
https://www.assetstore.unity3d.com/en/#!/publisher/6446
http://www.reddit.com/r/ludumdare/comments/27ijju/ludum_dare_games_being_sold_on_unity_asset_store/