Jameson The Pilot by rezoner

made by rezoner for LD28 (COMPO)
You have only one life - and only one cargo bay.

Space exploration sandbox. Become a trader, pirate or a bounty hunter. Instructions in link.


Coolness 63% 3
Overall 4.15 6
Audio 3.55 68
Fun 3.82 32
Graphics 3.86 108
Humor 2.87 268
Innovation 3.60 112
Mood 3.80 41
Theme 2.82 521


16. Dec 2013 · 03:26 CET
This is an Amazing Game. It is really Fun.
16. Dec 2013 · 03:44 CET
Really good, nice job
16. Dec 2013 · 04:01 CET
Excellent stuff - need to play this after recouping from the 48 hours, really like the mechanic and the depth you managed to add in such a short time.
16. Dec 2013 · 04:28 CET
Great! Beautiful art and sound, and felt crisp.
16. Dec 2013 · 04:31 CET
Woooo space game! As always you wield your music well. I'll play this a bit more after my brain's home.
16. Dec 2013 · 04:35 CET
saw it on ng now.. i like this game very much, only 2 things i could say, 1st landing on planet is too precise action, its stupid to have to go all to beginning if you miss 3 degrees. 2nd there is a planet that i can see only white rectangles circling around, it doesnt look like circle :/ hard to land on that.
16. Dec 2013 · 05:18 CET
wow, this is really awesome! well done, amazing you could get so much done in such little time! the graphics are so cool and the game play is neat. overall i really like it, but hard to play on a trackpad :)
16. Dec 2013 · 08:10 CET
This is awesome!
I wish I wasn't this sleep deprived so I could appreciate it more, though.
16. Dec 2013 · 09:33 CET
This is amazing.
it really me of ascii sector, which i love dearly.
Great work!
16. Dec 2013 · 10:33 CET
Good looking and well executed Elite-like game. Impressive for 48hrs. I'm not sure that only having one life added anything to the game, but then again, I still kept playing it more after each time I died to see how far I could progress.
16. Dec 2013 · 12:10 CET
I really love the aesthetic of this game. You did a superb job, congrats.
16. Dec 2013 · 14:18 CET
I was able to play the game once, but after reloading it doesn't work anymore :( Console says "unable to load http://rezoner.net/labs/jamesonthepilot/assets/audio/ambient3.ogg"

Would love to play it again, I really liked the concept!
16. Dec 2013 · 15:33 CET
Nice game. It looks really solid and complex.
16. Dec 2013 · 18:09 CET
This is so good! Such a huge amount of depth for a LD entry.

- Stock market
- Ship upgrades
- Mining
- Pirates
- Bounty hunters
- Even a planet landing mechanic!

Sounds like the feature list for a AAA game. How the hell did you do this in 48 hrs?

I stumbled upon this game while searching for other space games since I made one too, and I realised you really thought about the gameplay here!

Can't praise this enough!
16. Dec 2013 · 18:12 CET
slick game
16. Dec 2013 · 18:13 CET
Extremely well done. Very unique way of doing things that was executed well. Very open ended way of playering
16. Dec 2013 · 19:52 CET
Rezoner in his great as always shape! I was counting on you and you didn't disappoint :) Congratulation!
16. Dec 2013 · 21:16 CET
This game is brilliant. I had a blast playing it and if I didn't have to rate so many other games I would still be playing it.

The aesthetic is absolutely gorgeous, the sound is a perfect fit, and the gameplay is deep and engaging.

Extremely well done. I'm amazed you did something this great in two days.
16. Dec 2013 · 21:17 CET
I can't seem to get it to run in Chrome. Any pointers?
16. Dec 2013 · 21:39 CET
@madmaw: click on URL - hit F12 - switch to console - F5 to reload and copy paste what it says :)
16. Dec 2013 · 22:14 CET
When I docked on the red planet a pirate started attacking me. He couldn't do any damage but I could do damage to him. After a little while pirates started swarming me and respawning from the planet. I could farm money indefinitely.
16. Dec 2013 · 22:36 CET
It took me a while to understand it but your game is awesome! :)
I can see there is so much work behind it... how did you manage to put everything together in less than 48hours? :D

Oh, what about the AI? How does it work?
17. Dec 2013 · 00:24 CET

It depends on how you look at 48h - it is actually equivalent 6 working days :)

The only hard part on AI was the autopilot that can take you to any destination successfully land on a planet and avoid collisions. Once you have that the rest is just a simple state-machine that is deciding what should be the next destination.

For each planet there are cached trading routes (where can I take the stock to earn on it) - these are randomly picked by traders who land on a planet.

Anything that lands on planet and has cargo automatically sells it.

Autopilot actions are more important than AI mission (that is to avoid collisions)

Piracy, mining, bounty-hunting, trading - it is everything similar action - what differs are just the destinations.

Then there are some little exceptions like - mining - is observing the asteroid for spawning anything - and then switch destination to the spawned thing. Observer if there is anything in cargo bay - if yes - switch destination to planet (autopilot will take authority over AI as soon as it gets in gravity range)

I know that's technically this is not very explanatory. But technically it is just a state-machine :)
17. Dec 2013 · 00:27 CET
Oh my, need to take a nap. My linguistic skills are diminishing.

@CaptainKraft: yes I know - it happens - sometimes :| Also I should disable ability to shoot when you have landed.
17. Dec 2013 · 00:27 CET
Hey great work ! I love space based games like that, with some Elite influence :) (isn't the name a reference btw ?)
17. Dec 2013 · 01:14 CET
@ rezoner

This is a proper space roguelike! It takes some time to learn the mechanics, but I think is sooo deep! :p But only problem is that it's so easy to crash on planets! :\ I wasted so many ships this way!!!
17. Dec 2013 · 01:46 CET
Thanks for playing my game Rezoner. I'm not sure if it was a compliment that you had to read the directions :-P
17. Dec 2013 · 02:08 CET
Awesome graphics, very well implemented and nice idea. A little bit difficul to play if you use a laptop :p but it's good.
17. Dec 2013 · 07:48 CET
Very nice. Some of these trade routes were way too profitable though, and every time I right clicked in Chrome the context menu would pop up.
17. Dec 2013 · 16:28 CET
I've mentioned this in my top 6 games on LD28 so far:
17. Dec 2013 · 16:41 CET
Really fun game.
17. Dec 2013 · 16:43 CET
Great game Rezoner! very good game, immersive atmosphere.
17. Dec 2013 · 17:10 CET
Awesome game! Great work.
17. Dec 2013 · 17:56 CET
This is one of the best games I seen yet! The graphics and artstyle are to die for; it is very fun to play; I absolutely love anything to do with space and gravity (not that being a physicist does anything)!
17. Dec 2013 · 18:14 CET
Awesome game. Remembered me of a Space Rangers game =)
17. Dec 2013 · 19:22 CET
So much polished in 48 hours, I am impressed. Mechanics are good and overall it is well done but I found a little bit frustrating that you only got one life. Landing on a planet was not an issue for me. Trying to make your first income was hard thought. Good job.
17. Dec 2013 · 20:00 CET
This is awesome. Love it. My favorite so far. Very well executed!
17. Dec 2013 · 20:05 CET
Brilliant. Last time I couldn't stop playing Potato Lagoon and now I have a feeling I won't be able to stop playing this. So addictive
17. Dec 2013 · 20:10 CET
Love sound. Instructions made me realize how complex this is. Amazing how much can be done in 48 hours.
17. Dec 2013 · 20:11 CET
Nice graphics and the audio works well to set the mood. :)
17. Dec 2013 · 21:09 CET
Excellent game, simple to play, but rich possibilities. I'm amazed you achieved to build a (polished) sandbox game in 48h!
Congrats :)!
17. Dec 2013 · 21:32 CET
Wow, this is one of the best LD games I've seen. I like how there are NPCs, how you can mine rock or become a pirate, and how there is an entire upgrade system. Stupendous job :D
17. Dec 2013 · 21:52 CET
I didn't like that much the controls, but the game as a whole is nuts. Great job.
17. Dec 2013 · 21:57 CET
Amazing, I can't believe it. Gentlemen, we have a winner.
Keith Evans
18. Dec 2013 · 00:12 CET
Really dug this one. Great job on all fronts. Tutorial was really useful. Took a bit to get used to controls but the landing on planets mechanic made the initial cumbersome feel totally worth it. Excellent!
18. Dec 2013 · 02:12 CET
Really nice game! The mechanics and features are really addictive, and the whole thing seems very polished. Had to stop myself before I sunk a load of hours into it. Really good job.
18. Dec 2013 · 12:21 CET
Nice game! Loved the AI (they carried good selling resources, which helped to find some traderoutes for myself^^)

The combat-system isn't too great, since I never managed to evade enemy shots. My fights ended up with whoever had the better ship winning. But well... maybe that's just how it goes :)
van noctar
18. Dec 2013 · 16:27 CET
I like the game mechanics!!
18. Dec 2013 · 16:51 CET
Awesome space game! I like the deep mood of this game, and I'm pretty impressed with the content you put in a such little amount of time! Neat graphics and sfxs, excellent job! :D
18. Dec 2013 · 17:35 CET
Nice complete concept - especially liked the landing mechanic.
18. Dec 2013 · 18:26 CET
very good job
18. Dec 2013 · 18:58 CET
Warning! Epicness limit exceeded!
Really fun game. I was playing it for about an hour. It has a plenty of possibilities. AI? Pirate planets? Medical supplies those don't heal but cost a plenty? That's how do you make an epic game.

Mining seems poor. I didn't mine a lot, but those four pieces of stone don't make me want to mine. Do I get better goods from them as I progress? I should get, otherwise it's unprofitable.
Also, I would like to see more information about ships. They have more stats than speed and amount of slots.
What is space for? Slow motion? Then I don't want it to disable when I right-click.

I hope that you'll continue working on it. I expect you to make mining, trading and fighting equally profitable. Like, you get rare minerals from mining, you get a bounty when fighting pirates and some other cool stuff when being a pirate.
18. Dec 2013 · 19:08 CET
Very nice. A little confused how it worked with the theme until I tried to mine more then one ore. Coulda told me about that though. Nice idea!
18. Dec 2013 · 20:05 CET
The controls were a little odd at first, but I got used to them pretty quickly. Beautiful game!
19. Dec 2013 · 08:02 CET
Awesome game yet again Rezoner!
I love the graphics! They're amazing! The feel and gameplay of it is awesome too :)

I'd love it if you could check out my game ;)
19. Dec 2013 · 13:01 CET
19. Dec 2013 · 16:02 CET
Great work!
19. Dec 2013 · 20:05 CET
This looks and controls great. Very in depth game. I couldn't find asteroids for a while though so did a lot of floating around.
20. Dec 2013 · 04:05 CET
Wow, that's ambitious. I have a soft spot for these sorts of games... I'd love to see this sort of minimal version as a mobile game, myself.
21. Dec 2013 · 06:44 CET
Amazing game. 'nuff said
21. Dec 2013 · 18:31 CET
Polak potrafi, tyle powiem ;)
Mam szczera nadzieje ze wygrasz.
21. Dec 2013 · 20:02 CET
I love all the options for stuff to do. I found it too difficult to live the life of a pirate, and very difficult to navigate, but a lot of fun none the less. I think it would have in some ways been better without any mouse input. There's a lot of potential to this one, good work.
22. Dec 2013 · 04:03 CET
One heck of a fun game. My favorite by far.
Anshul Goyal
22. Dec 2013 · 05:19 CET
beautiful. that's all I can say. Love your 'Behind the Scenes' blog. One thing in specific, the way the ship lands on the planet is very cool.

Hard to believe you manage to produce such a polished game in 48 hours. Keep up the great work.
22. Dec 2013 · 05:19 CET
:-) buy and sell !
22. Dec 2013 · 08:50 CET
Space exploration at its best! It is somewhat amazing that you managed to create such a fun and complex space game in just 48h. Everything in your game is so polished and balanced and I liked the reference to Captain Jameson. Good job and keep up the good work!
22. Dec 2013 · 10:39 CET
Love it.

Love the Elite references, but also you've given the docking it's own twist with the planet landing mechanic. (See also, Escape Velocity)

Stylishly designed so it looks great.

An impressive accomplishment for 48h.
22. Dec 2013 · 11:32 CET
This is really, really engaging and awesome. I was hooked on to it for so long. Needed saves so badly, but then again, one life, I guess. This concept can be expanded into something very big and story based!
22. Dec 2013 · 13:04 CET
Really fun!
22. Dec 2013 · 13:10 CET
This game is huge! (universe etc.)
Not sure I see the direct link with the theme though.
All my congratulations ;)
22. Dec 2013 · 13:31 CET
One of my favorites so far, very addictive!
22. Dec 2013 · 15:23 CET
This is remarkable! Astonishing work for 48hrs. Well done indeed!
22. Dec 2013 · 18:35 CET
Great art style and a nice little game.
22. Dec 2013 · 21:17 CET
Five stars to a fellow SMBC fan.
22. Dec 2013 · 22:53 CET
A classy entry from a pro. Well done!
22. Dec 2013 · 23:25 CET
One word: Awesome
Giovanni Cappellotto
23. Dec 2013 · 01:37 CET
Great concept, really enjoyable!
23. Dec 2013 · 11:36 CET
Very nice Elite clone. Well done. Graphics and sounds are also very cool.
23. Dec 2013 · 15:00 CET
Huge potential =D I had some bugs (my spaceship were sometime unable to take collectables) but this is a really complete game (and whicj suits the theme!)
Possible update that would be great : better sound and maybe multiplayer? =)
24. Dec 2013 · 07:28 CET
Love the mini map, really cool.
Good job!
24. Dec 2013 · 23:10 CET
Very polished game. It's fun to play and good looking. Only with the stars seems something wrong. When the ship is moved, the stars pile up on the border of the screen.
26. Dec 2013 · 23:25 CET
27. Dec 2013 · 03:17 CET
This is a truly wonderful game! I'd love to see the source!
27. Dec 2013 · 11:44 CET
Really cool game, amazing job man! Can't wait to see more progress on it! Where is the source though? Can't find it on your GitHub and I'd love to see what language and framework (if any) you used...
27. Dec 2013 · 17:57 CET
It is javascript - hence the source is available through any browser. Here is some unconcatenated source tho http://rezoner.net/labs/jamesonthepilot/script/

Some dates are past LD as I were adding tutorial and fixing crash bugs.
30. Dec 2013 · 21:11 CET
Wow! Your games are getting better and better, man. This one is really impressive (and fun). Cheers!
30. Dec 2013 · 22:53 CET
02. Jan 2014 · 20:29 CET
This entry really blew me away. Hard to believe so much could be made in just 48 hours. Very good entry Rez will be disappointed if its not in the top 20! 5 stars well done
Denis Chakarov
03. Jan 2014 · 21:49 CET
Wow! Man your games rock! This is an amazing entry!
I've also checked QbQbQb - a killer! Hotline Trail - too!
Not to mention the music in all of them... Overall "speechless"!
05. Jan 2014 · 10:44 CET
Man, wow, what a surprising deep game! o_0
Really not sure what to say, it's a really wonderful jam game, maybe didn't fit the theme so well?
Besides that, very amazing job!
06. Jan 2014 · 00:36 CET
Loved it but I felt like it was a bit unforgiving at times.