Match Girl by DDRKirby(ISQ)

[raw]
made by DDRKirby(ISQ) for LD28 (JAM)
I am proud to present Match Girl, our team's entry for Ludum Dare 28!

You are a little girl making her way through dark passageways. It's so dark, in fact, that you can't see unless you light a match. But YOU ONLY GET ONE per level!

Featuring:
- Dynamic lighting system with flickering candles
- Hand-drawn sprites and backgrounds by xellaya
- Full 8-track chiptune soundtrack by DDRKirby(ISQ)
- 25 normal mode levels for first-timers
- 25 hard mode levels for experts to truly test their skills
- Replayability: displays stats and times for speedrunners - how fast can you finish the game?

Soundtrack download: http://ddrkirbyisq.bandcamp.com/album/match-girl-original-soundtrack

My current records:
Normal Mode - 3:23:34 (http://youtu.be/gdZRGVIUyo4)
Hard Mode - 5:14:46 (http://youtu.be/XMN1vZ5LhGE)
> NEXT IN RQUEUE

Ratings

Coolness 56% 3
Overall(Jam) 4.39 2
Audio(Jam) 4.40 2
Fun(Jam) 4.18 4
Graphics(Jam) 4.21 65
Humor(Jam) 2.53 221
Innovation(Jam) 3.78 23
Mood(Jam) 4.10 13
Theme(Jam) 4.21 8

Feedback

johnfn
17. Dec 2013 · 04:13 UTC
Lovely job. The art is as solid as the music. It gets REALLY hard towards the end, but it's quite fun throughout.
Atmospherium
17. Dec 2013 · 05:09 UTC
Awesome gameplay and great use of the theme. You music was top-notch as always and the graphics were very impressive. Great job!
Colapsydo
17. Dec 2013 · 09:50 UTC
The gameplay is simple and efficient.
I was a bit disappointed when I finished the easy mode but the hard one makes me happy (the 5-4 is just perfectly horrible).
As usual, great art and music.
SonnyBone
18. Dec 2013 · 07:42 UTC
My favorite game thus far in LD28! This is some of the best DDRKirby music I've heard, and I've heard a lot. In fact, this may be my favorite of them all.

The art is also superb.

Your use of theme is genius and the execution is flawless. Tons of content, too. From the two modes, the jukebox, and then the readout at the end telling me how I did. It gives me a reason to play over and over, and that's something you don't see often with a game jam entry.

Phenomenal work all around and I expect some medals to be handed out!
Sakuyan
18. Dec 2013 · 08:27 UTC
Oh my god... the music for this game is GLORIOUS!!! 10/5 Would listen to this all day.
Team-KwaKwa
18. Dec 2013 · 11:00 UTC
The level design was well made, the music is entertaining, graphics are not extraordinary, but still lovely. The only flaw of the game is you can die to see lights again.
andrewkennedy
18. Dec 2013 · 23:01 UTC
Fantastic work!
GFM
19. Dec 2013 · 01:26 UTC
You guys did 50 levels... I'm in awe! Really!!

I almost gave up finishing your game, because I tried to play in the hard difficult first. xD (if there are more than one difficulty, always go to the hardest, that's my way of playing... xD)
I always on the last world, in the third or forth stage, but just couldn't do it...
Then I tried playing o normal and it was quite easy. XD

Even though it's so hard, I liked this game. The "phantom tiles" could have appeared earlier, they were great to map the level. xD

And the music was amazing all the way through the game! =D

Though the game was quite moody and eerie, I felt disappointed for the lack of (told) history. Ok, she got through that dark passage way... but why was she there? Where did she go to? I don't usually mind this... but I felt it lacking in this game... =X
(perhaps the atmosphere made me want more about the game =D)

Great job!
Zerot
19. Dec 2013 · 13:31 UTC
Very nice. I was impressed by the amount of levels you managed to make.
Patacorow
19. Dec 2013 · 20:23 UTC
Impressing! Great music with an interesting take on the theme.
wdebowicz
21. Dec 2013 · 13:14 UTC
Great game! We had similar theme concept ;-)
rottenmage
23. Dec 2013 · 10:57 UTC
Fun game! Love the artwork and music!
glovecat
23. Dec 2013 · 11:22 UTC
I love the gameplay mechanics. a platform-memory game is really neat idea. The art is also superb.
Daveloper
23. Dec 2013 · 19:16 UTC
Very nicely done, excellent polish on the whole game experience (menu's felt logical and difficulty curve was pleasant) the only feedback I have is that chiptune music doesn't quiet fit with the non pixel art.
jimmypaulin
23. Dec 2013 · 19:17 UTC
Yes! And Yes again! This is right up there with the best this LD. A truly accomplished and enjoyable game. The different mechanics layering on each other a building smoothly with that compelling instinct to play one more round. Really nice how it automatically gets easier each time you restart as you get another look and the level as well. I really enjoyed this, well done!
Avichal
23. Dec 2013 · 19:29 UTC
Very good job, I quit after 8 levels, but you guys made 50 levels ?! awesome ! :)
Denis Chakarov
24. Dec 2013 · 09:55 UTC
Superb game in any category! Amazing work for such short time! Respect!
psc1997
24. Dec 2013 · 11:15 UTC
5:58:08 - My Time on Normal Mode ;)
Two game modes, great gameplay and idea. Nice music! I like this game very well! ;)
bitserum
24. Dec 2013 · 11:45 UTC
Very nice memory game that actually perfectly fits the theme. One of the top entries i tried in LD28. It has everything for such a short time, nice visuals, audio and working gameplay.
anvoz
24. Dec 2013 · 12:31 UTC
8:37:45 on normal mode. Really good game, nice use of theme, graphics and music are amazing. Awesome job!
Avocado
24. Dec 2013 · 13:20 UTC
Pretty fun, the art style was charming, the music was well done, and the puzzles weren't too daunting.
LTyrosine
24. Dec 2013 · 16:04 UTC
Amazing music/audio.
zatyka
24. Dec 2013 · 16:21 UTC
Great game! Felt very complete. Great graphics, and well thought out levels. One of my favorites.
Eddy93
24. Dec 2013 · 20:53 UTC
One of the best games I've played so far! Liked the sounds very much! Very polished. interesting concept. Well done!
Erkberg
25. Dec 2013 · 00:10 UTC
A very good game! The art is beautiful, the music is great (and reminds a little of MegaMan) and the general concept and gameplay is very interesting. There's also plenty of content. My only small complaint would be the end, which was pretty unsatisfying. Overall an excellent job and one of the best games I played so far.
Antylum
25. Dec 2013 · 09:53 UTC
I enjoyed your game very much, you have created so much levels in such a short time! I recommend you to add music on/off button, cause background theme for first levels is a bit distracting(maybe, too aggressive) for me.
dudsen
25. Dec 2013 · 17:17 UTC
Amazing use of the theme!
Hypermagical
26. Dec 2013 · 02:39 UTC
Normal Mode: 7:17:29, with 35 matches used.

That's a lot of platformer to build in 72 hours.
SaintHeiser
26. Dec 2013 · 04:17 UTC
Very good game, dude!
Impressive atmosphere and interesting idea to memorize levels.
Normal mode was pretty easy. But hard mode really hard at the second half.
OrangeeZ
26. Dec 2013 · 10:33 UTC
A great game, really enjoyed it.
Moosefly
26. Dec 2013 · 12:20 UTC
That was awesome! Gameplay, audio and graphics really came together well to form a nice moody package that was a blast to play. The game also had lots of content for something made in 72 hours.

Maybe procedural geneeration could be used so that people couldn't just restart over and over again until they memorize the layout :P.
nihily
26. Dec 2013 · 13:36 UTC
Really cool work ! Good gameplay and the music is really cool too !
local minimum
26. Dec 2013 · 17:32 UTC
Very good and well made game. I played it much longer than most other games. I try to come up with something constructive about the game, but I'm stumped. You could of course make the game even harder with the match only showing the local area around the girl (but maybe for a little longer). Don't know if it would work as well though.
zebi24
28. Dec 2013 · 14:07 UTC
Very fun to play! Nice use of the theme!
kristoffer zetterberg
28. Dec 2013 · 17:21 UTC
fantastic job. had fun all the way through. really engaging and great gameplay.
Husky
29. Dec 2013 · 07:36 UTC
OMG, I like this game!
This sfx remind me lots of good old games lol.
Very nice graphics and audio, go through normal mode in 4:53.
Good job :D
mcapraro
29. Dec 2013 · 16:30 UTC
wow, so good, awesome job! the concept is really great and the graphics are awesome! i thought at first that i had to be near a candle to light the match, that might be an interesting extra challenge in your mechanic.
larb
29. Dec 2013 · 22:18 UTC
So good. Amazing. I really enjoyed it.
Atridas
01. Jan 2014 · 15:07 UTC
I am AMAZED by the amount of content and polish of this game, really.
Symmeteer
01. Jan 2014 · 19:27 UTC
Great mechanic, great art, I appreciate lots of levels. My one comment is that I expected it to be themed more like the little match girl story (victorian london with all its perils...)
lotusgame
01. Jan 2014 · 19:54 UTC
Wonderfull game !! Nothing else to say :)
Jeremias
01. Jan 2014 · 22:08 UTC
Very polished game, was fun to play through the levels. It's amazing that you implemented so many different mechanics and levels in a game developed in 72 hours! The music is amazing, too!
SnoringFrog
02. Jan 2014 · 04:38 UTC
Very nice! I really enjoyed this entry. The music was amazing (I could definitely feel the Megaman influence in it, even before I read where it was mentioned in the jukebox), and the gameplay was challenging but not difficult enough to make me hate it.

Except the final level. I'm pretty sure most of my 150+ deaths were on the final level in hard mode. Gr...
DDRKirby(ISQ)
02. Jan 2014 · 05:59 UTC
Thanks all for your support!

Some updates:

Be sure to check out our post-mortem here: http://www.ludumdare.com/compo/2014/01/01/match-girl-post-mortem/

Download the awesome NES-style soundtrack here:
http://ddrkirbyisq.bandcamp.com/album/match-girl-original-soundtrack

And if you're a big fan of the sounds, you can even use them as your ringtones:
http://ddrkirbyisq.bandcamp.com/album/ringtones
FrederickK
05. Jan 2014 · 12:02 UTC
Loved!
rincewind_cz
06. Jan 2014 · 03:01 UTC
Nice take on this concept. Really moody, great controls. Enjoyed this :-)
radmars
06. Jan 2014 · 05:30 UTC
Wow this is great! I was always kind of annoyed at platformers where you bump your head on stuff though, haha... Awesome music as per usual btw.
Rustam
17. May 2017 · 04:46 UTC
Robyn, Broken Arrow, OK resident "I was in Oklahoma City during the tornado, we were right in its path. http://newitsmydownload.com Such songs are sometimes not printed, but they are never forgotten.