UNDERDEEP by GeorgeBroussard

[raw]
made by GeorgeBroussard for LD28 (COMPO)
Escape the UNDERDEEP and recover the Sword of Badassery, five levels down. You only get one life and there's only one sword. Randomly generated levels are different every time. First person slashing action. Real-time environment destruction and you can hack through walls to make your way or escape danger.

WASD (ZQSD) + Mouse + LMB (slash) + RMB (block - redirects dmg to shield, vs health). -/+ (mouse sensitivity)

Kill stuff, collect stuff, recover the sword and escape the UNDERDEEP!

TIPS: Shield is disabled if you have no AC. Can use shield to block spider webs, as well as enemy attacks. Digging through rock costs AC.

THEME: You only get one life, and there's only one true sword. Slim theme but it's there.
> NEXT IN RQUEUE

Ratings

Coolness 49% 965
Overall 3.90 32
Audio 3.00 245
Fun 3.87 23
Graphics 4.11 45
Humor 2.86 270
Innovation 2.98 450
Mood 3.69 61
Theme 2.52 695

Feedback

archaeometrician
16. Dec 2013 · 03:49 UTC
I love your work ! I watched your stream on twich, that was really an nice experience. Thank you, your game is amazing, the art is perfect !
Rscar
16. Dec 2013 · 03:51 UTC
Enjoyed the frantic combat, and the effects were really well done, specifically the fog and spider(spider-thing?)-web. Great work, enjoyed the play!
mcgraw
16. Dec 2013 · 04:06 UTC
The sword of badassery is mine! Solid game man! Great work!
Loren
16. Dec 2013 · 04:09 UTC
Dude this was great! Really liked the exploration. Solid environment work and very fun :)
Senevri
16. Dec 2013 · 04:20 UTC
Neat and simple, not sure how it relates to the theme.
xel
16. Dec 2013 · 04:27 UTC
Lot of fun and nicely polished. Claimed the Sword of Badassery on my first try.
apuhl
16. Dec 2013 · 06:17 UTC
Great job George. Nice level of challenge in the game. Hit me at lvl4 where I had to start using better strategies. Could have used a creepy environmental audio track.
mcapraro
16. Dec 2013 · 06:18 UTC
wow, this is amazing for 48 hours! well done! i could see increasing the story aspect more since the graphics and atmosphere are so engaging!
PaperBlurt
16. Dec 2013 · 09:22 UTC
Once again George you make something incredible.
Always impressed with what people make in 48H!
Orni
16. Dec 2013 · 09:24 UTC
please provide the source code, it's required for /compo/
other than that, great game :)
Thein
16. Dec 2013 · 09:48 UTC
Really well done. The visuals are great, and the combat was simple but satisfying. I don't see the theme in this, though.
Steve [tacospice]
16. Dec 2013 · 11:04 UTC
Sweet graphics, good controls. Could use a faster mouselook speed though (configurable perhaps).

Where's the theme though?

Overall 3/5 due to lack of connection to theme.
trueplayer
16. Dec 2013 · 11:57 UTC
I've spent many hours on Sunday watching your stream, was great fun. And the end result is fantastic!

As for the theme: There can be only one... life? Sword of Badassery? You choose! :)
ian_snyder
16. Dec 2013 · 13:18 UTC
Great work, I especially like the pace of combat. My only complaint is that it's really unclear when I'm being hit. Definitely worth polishing into a post-comp release!
MRvanderPants
16. Dec 2013 · 18:31 UTC
Wow this is amazing for 48 hours. I really like the retro graphics and gameplay a lot.
KunoNoOni
16. Dec 2013 · 23:15 UTC
Very nice game George! I hope you develop it more post compo :) I think you have something really cool here.
lightsoda
17. Dec 2013 · 06:47 UTC
Quite nice and challenging dungeon crawler.
phi6
17. Dec 2013 · 12:06 UTC
I love dungeon crawler games so this was right up my street. Nice responsive controls, great graphics, love it! Have you played Delver?
AdventureIslands
17. Dec 2013 · 16:31 UTC
Ha, really nice. The wall breaking was a good mechanic.
Mase
18. Dec 2013 · 04:42 UTC
The mouse sensitivity resets when I climb down. Also, I find it physically taxing to click for every slash. . . I'd prefer to hold the button down.

Otherwise quite badass.
daredevildave
18. Dec 2013 · 09:54 UTC
Impressive stuff for 48hrs.

I found the mouse sensitivity a little too low. But other than that really good fun.
GeorgeBroussard
18. Dec 2013 · 12:34 UTC
@Mase: Mouse sensitivity no longer resets when going down a floor. Thanks. Good catch.

@daredevildave: you can turn the mouse sensitivity up/dn with -/+

Thanks for the feedback everyone.
somepx
18. Dec 2013 · 16:41 UTC
Oooooh this is SO good! Sword of Badassery FTW! ;)
SecondDimension
18. Dec 2013 · 17:46 UTC
Looks great, overall a really nice atmosphere
kristoffer zetterberg
18. Dec 2013 · 21:36 UTC
impressive work, great job!
ArsenioDev
18. Dec 2013 · 22:06 UTC
Very nice! i hope that this will become more than just a jam game!
rogueNoodle
19. Dec 2013 · 09:46 UTC
Loved this! The atmosphere was awesome, and being able to run from a large group of enemies by smashing through the wall saved my ass many times :) Any chance you might take it further after the jam?
blackmagic
19. Dec 2013 · 12:27 UTC
Really nice entry, lacks a little "What do I know now" sort of feeling :)

Thanks for the experience.
Colapsydo
19. Dec 2013 · 12:51 UTC
I really like the system of protection. This compromise between defense and action dictate a specific rhythm which is nice.

It could have been great to have to finish the level with the sword of badassery, being overpowered.
madballneek
19. Dec 2013 · 15:00 UTC
Love it! It's very inspiring to see you making the jump to a 3D game (I think I'm going to be following suit with my next entry) and I enjoyed watching your development on Twitch.
Sertkaya
19. Dec 2013 · 19:19 UTC
Its very amazing dungeon brawler game, but there is no theme matching and it's ridiculously hard to pass the floor. Anyway it was fun and I will give you 4/5 overall.
GeorgeBroussard
19. Dec 2013 · 19:25 UTC
@Sertkaya, thank you. re: theme...you only have one life? :) re: difficulty...you can try running past some enemies and collecting items as you go, or using your sword to break walls and escape large groups of enemies!
CarbonCoder
19. Dec 2013 · 19:34 UTC
Nice job!
rubna
19. Dec 2013 · 19:56 UTC
Wow! Great work! I got to the big sword of badassery :D Really liked the game
Jeremias
19. Dec 2013 · 20:02 UTC
Lovely game. Unfortunately, you can run through the floors and mostly ignore the enemies. The fighting itself is fun and together with blocking and shield durability, it gets a bit tactical, too. The visuals have their own charm. Good job! With a bit more gameplay in terms of enemies or environmental interaction, this would be a perfect game. Did you consider to force the player to dig through to the next ladder (while marking the walls necessary to break). If the enemies then always walk towards the player, he must cope with them while continue digging.
Will Edwards
19. Dec 2013 · 20:10 UTC
Fantastic! I was thinking of doing a doom fan thing but couldn't wedge the theme in and you turn up with wolfenstein :)

Is it software rastered like Notch's Chamber or is it 3D painted to look retro?
sanojian
19. Dec 2013 · 20:29 UTC
This game is great. I especially like the varied creatures with different abilities. Amazing for 48 hours. A little music would have made this game complete.
moop
19. Dec 2013 · 20:33 UTC
Awesome looking game. Gameplay felt fun also.
supremefist
19. Dec 2013 · 20:53 UTC
Really nice, man! I was totally absorbed!
recursor
19. Dec 2013 · 21:04 UTC
This was really fun. It felt like an old school dungeon crawler. Nicely done!
deepnight
19. Dec 2013 · 21:29 UTC
This LD entry of yours is really the most impressive you've submitted so far! The gameplay is really complete & solid and it's really fun to play :)

Maybe a bug: a few mobs actually hit me right after they died. Just like if their "attack decision" wasn't properly canceled by their prematured death.
DustyStylus
19. Dec 2013 · 21:34 UTC
Superb! Astonishing work for 48hrs, well done! Is there a cheat for people who suck? (c'est moi?) :d
GeorgeBroussard
19. Dec 2013 · 21:40 UTC
@deepnight: Thank you. Thought I squashed that one but will look again.

@DustyStylus: if it's too hard, just try running around/past large groups of bad guys. Always be looking to health and armor to stay topped off. Avoid the big goblins with the hammer if you can as they do the most damage.
NuSan
19. Dec 2013 · 22:17 UTC
Incredible work, i realy like graphics and gameplay. Having bigger level at the end is great, and the loot system is simple but effective. I had a little trouble understanding the blocking system, what could be blocked. I died 4 times before winning, and it was tense. Thank for this game.
GeorgeBroussard
19. Dec 2013 · 22:24 UTC
@NuSan: The blocking system is easy but the game suffers from lack of tips/instructions. Basically if you block then 100% of damage goes to AC. If you have AC and don't block, then the damage is split 50/50 across AC and health. No AC, you can't block and health takes 100%. Thanks for looking at the game.
SiENcE
19. Dec 2013 · 22:47 UTC
Can't play it :(. Why does it not load in my browser? Other unity games are working?!
GeorgeBroussard
19. Dec 2013 · 22:49 UTC
SiENcE: Try re-launching your browser? Unity plug-in is funny sometimes. Game is fine, though, or at least I have no reproducible browser issues.
SiENcE
19. Dec 2013 · 22:52 UTC
Ok, working. Startscreen is black until the cursor goes into lock mode. I love dungeon crawlers :) Great game for 48h! I'm also developing one http://forums.tigsource.com/index.php?topic=24705.0 ... but not for LD.
GeorgeBroussard
19. Dec 2013 · 23:03 UTC
@SiENcE: Glad it worked. What OS/browser out of curiosity? Your tig dungeon crawler looks neat. Legend of Grimrock was my personal GOTY 2012 :)
Brian Mayberry
20. Dec 2013 · 04:12 UTC
What a solid tiny-little throw back to the "good ol' days" of 3d gaming! I had a really hard time believing this was Unity, the movement, graphics, and feel are so perfectly old-school. Well done!

Also, thank you so much for the comment on my game. Duke3D was the bombshell event in my life that led me to game development; so it's beyond amazing to know you played something I made. :)
embero
20. Dec 2013 · 10:38 UTC
I love dungeon crawlers. Good work, I really liked it. Graphics and SFX are nice.
0x0961h
20. Dec 2013 · 17:41 UTC
Glad to see, that you did the FPS, just like we talked a week ago. :D

Looks great, very interesting gameplay, maybe because I just LOVE roguelikes with permadeath, so 3D-roguelike is great by default. :)
Denis Chakarov
20. Dec 2013 · 22:51 UTC
Incredible work done for such short period of time! Respect! The game is great and feels complete with the only exception of missing music.
Is the Underdeep followed by the Underdark? ;)
Anshul Goyal
21. Dec 2013 · 01:23 UTC
super nice. love the control scheme. very fun.
Daveloper
21. Dec 2013 · 20:49 UTC
I liked the retro feel of the presentation. Game was functional, which is a rare thing in some jam. like the presentation. Text and information was also well represented.
porglezomp
22. Dec 2013 · 02:31 UTC
Pretty nice, but it felt like it'd be a rogue-like and then it let me down. I wanted to manage my inventory!
ashen
22. Dec 2013 · 14:03 UTC
Very impressive game for 48 hours. I love the enemy graphics and the destructible walls. I really should try making a raycaster one day, but some of the math looks a bit funky to do in 2 days. Reminds me of Prelude of the Chambered but with a faster pace and more action game feel. Well done!
Arkrothe
22. Dec 2013 · 16:19 UTC
It is such an awesome game O_O I was totally hooked. Even though the use of the theme was weak, the gameplay, graphics and atmosphere were great.
Zuige
22. Dec 2013 · 17:08 UTC
Incredible how you managed to recreate the dungeon crawler genre with unity!
Sean Noonan
22. Dec 2013 · 18:41 UTC
I did not find the sword of badassery :(
AMSmirnov
22. Dec 2013 · 18:57 UTC
Very interesting game! It's wonderful! I played it many times, and I want more.
Jgpicatoste
22. Dec 2013 · 19:54 UTC
Complex, vast and polished. It's true that the theme is only slightly represented, but it's a great game and I had lots of fun playing it. Good job.
BruceSlater452
22. Dec 2013 · 23:34 UTC
Incredible I loved it. Great Work :D
OrangeeZ
23. Dec 2013 · 05:14 UTC
The game plays smooth and looks very stylish, I liked that. But I found it strange that any hit, not only when digging, takes away AC. Other than that, well done!
Venturelli
23. Dec 2013 · 15:02 UTC
I found the feel to be good, but the design does not gel well overall. The wall-breaking stuff is not integrated with the game in any way, and there is no need to fight the monsters since the resources are scattered on the floor. I was able to beat the game the first time in under a minute by just running through everything until I found the stairs/sword
shard123
24. Dec 2013 · 19:28 UTC
Great job! It's almost perfect in every way! I'd love to see a post compo version with more features.
Xavier
26. Dec 2013 · 11:12 UTC
Pretty nice! Love it
Christina Antoinette Neofotistou
02. Jan 2014 · 23:50 UTC
ha! I remember you from Unhappy Holiday!

Your work is amazing. I loved this one. Underdeep = Waterdeep + Underdark ?

Top marks!
kbake
06. Jan 2014 · 23:37 UTC
Really nicely done, especially for such a short amount of time! I enjoyed the art style and all the different animations. The different effects stood out to me too, like when you start a new game and all the text comes in, it just looks nice. Well done!