one-sec by rottenmage

[raw]
made by rottenmage for LD28 (JAM)
Created by a team of 2 in 48 hours using haxeflixel. Our very first Ludum Dare!
> NEXT IN RQUEUE

Ratings

Coolness 63% 3
Overall(Jam) 3.77 50
Audio(Jam) 3.43 102
Fun(Jam) 3.82 29
Graphics(Jam) 3.34 231
Humor(Jam) 2.47 235
Innovation(Jam) 3.14 171
Mood(Jam) 3.32 134
Theme(Jam) 3.64 47

Feedback

becauseimanoob
16. Dec 2013 · 18:32 UTC
This is pretty fun, i like it a lot!
01rafael
17. Dec 2013 · 04:58 UTC
Particle systems is very cool !! Thakyou for web version
xel
17. Dec 2013 · 04:59 UTC
So. Satisfying.
rottenmage
17. Dec 2013 · 05:01 UTC
thanks!! =D
Bribz
17. Dec 2013 · 05:01 UTC
Lots of fun. Awesome particle effects. Theme conveyed well, overall pretty good!
jsjwooowooo
17. Dec 2013 · 05:02 UTC
I really enjoyed this game, quite addicting, I could wind up playing too much of this one!
bluemanshoe
17. Dec 2013 · 05:04 UTC
Very challenging with a touchpad. Fun though.
OnlySlightly
17. Dec 2013 · 05:55 UTC
Great job for your first ludum dare! Really solid game. It just feels right. Love the audio and the visuals.
Sebastian
17. Dec 2013 · 07:19 UTC
Man, this is outrageously addictive! Bookmarked to play some more later ;)
Highscores would be so nice..
lekochen
17. Dec 2013 · 07:37 UTC
Simple and fun! And cool ranking system!
JacksGamesSucks
17. Dec 2013 · 08:21 UTC
Nice! i like the idea, its simple but does its job. good job!
SkyWolf
17. Dec 2013 · 08:28 UTC
Very fun and satisfying, i'm not a fan of how the theme was conveyed, but maybe it's just me.
phi6
17. Dec 2013 · 08:41 UTC
Great audio direction! And the starfield background adds a level of polish too. I really like this game!
MrTedders
17. Dec 2013 · 08:42 UTC
Wow well done. A good balance of reaction and timing is needed. Very well designed balance of that.
nerial
17. Dec 2013 · 08:44 UTC
Nice work ! you really should try to put that on a mobile device. Would feel even better !
Muciojad
17. Dec 2013 · 09:39 UTC
I like this! Very good and fun gameplay, appropriately selected particles and graphics. Catch high mark from me :)
moop
17. Dec 2013 · 10:57 UTC
Nice simple concept. Kept me in an addictive trance of mindless clicking for longer than I'd like to admit. :)
Pixlexia
17. Dec 2013 · 12:10 UTC
Nice little game, loved the particles. You should consider making a mobile version for this!
nzgiije
17. Dec 2013 · 13:10 UTC
I wanna play it on my mobile! Good!
anvoz
17. Dec 2013 · 13:14 UTC
Really nice and simple. I got 3800, rank: Peon :)
Broxxar
17. Dec 2013 · 17:58 UTC
Simple and eloquent! This is a lot of fun. Would also make for a great mobile time-waster.
jdpalmer
18. Dec 2013 · 17:56 UTC
Nice particles and sounds! You need fast reflexes for this game.
stvr
18. Dec 2013 · 19:24 UTC
A very pretty take on the whack-a-mole genre. Would work nice on a touch screen!
DanielSnd
20. Dec 2013 · 03:51 UTC
http://www.youtube.com/watch?v=tdYm3Sg1c3w
My first impressions on the game :)
netmute
20. Dec 2013 · 19:27 UTC
Nice and simple. Particularly liked that the sounds seem to arrange into some kind of melody as you play.
Lacutis
21. Dec 2013 · 07:17 UTC
I really liked your game. It was a good use of the theme!
The difficulty ramped pretty fast but was still fun.
rico.albe
26. Dec 2013 · 10:36 UTC
I'd enjoy a bigger version so I don't push my face against the screen. Or that Android version I read you'd made, it's probably the kind of game I'd like to play on my mobile phone. Great work!
zatyka
26. Dec 2013 · 13:20 UTC
That was a lot of fun. Simple, and satisfying. The gameplay affecting the audio was a very smart decision, and added to the experience.
Ithildin
26. Dec 2013 · 14:36 UTC
Great entry! Mechanics are simple, yet fun and addicting, nicely fitting the theme.
Visuals look quite polished, too, and I like how we can create the music somehow as we go. Congrats!! :D
joppiesaus
26. Dec 2013 · 15:05 UTC
Pretty fun! Awesome graphics. I am satisfied!
Arkrothe
26. Dec 2013 · 16:15 UTC
Loved the game! Will play again on my phone.
Especially liked the risk/reward gameplay of waiting for 200 points.
local minimum
26. Dec 2013 · 16:35 UTC
I liked how you got more points for being reckless, and the particles + sounds. I kept dying quickly though, so I would suggest that one gets more than one fail before death and maybe ease in the player a little with slower expanding things to start with. If the sound effects from the clicking also made themselves more into a song as one progresses, it would be awesome.
radmars
26. Dec 2013 · 19:59 UTC
Nice use of audio. It wasn't totally clear that I had to time it correctly to get the most points though, at first I was just clicking them as fast as possible and confused as to why I was getting 'meh'. Creates a nice risk/reward mechanic though, very fun. Would be awesome if you could sync that up to some music!
Dynad
27. Dec 2013 · 15:28 UTC
Very good game, simple but very hard the further you get ;)
Diptoman
03. Jan 2014 · 13:19 UTC
The sounds making out a melody was awesome. I kinda played it safe because trying to get excellent each time meant imminent instant death. Funny ranks xD
If there were some beats to time the clicks to, it'd be really cool. But well executed, the 'Ready' parts with the bg movement changing felt cool.