blomster by Ditto

made by Ditto for LD28 (COMPO)
blomster is an exploratory game with pretty colors and stuff. I really struggled with the theme this time, but a short bit into the game you get a sphere you need to carry with you to progress, you only get one. I didn't really have time to flesh out the story as I pictured it.

Blomster means flower or flourish in Swedish.

New Linux builds are up, both the original and the postcompo version! Huuuuuge hugs and kisses to Kaleb (@belak51) both for contacting me, doing the linux port AND fixing a disgusting graphical bug in the game! <3

Post-compo version is UP!

This ludum was crazy, I've slept ~6hours during the 48 hour compo time. I also have some fun figures to show

Time spent / keys pressed, in application:
19.6h / 116684, Visual Studio
8.1h / 14209, in Google Chrome
3.8h / 18092, Photoshop
2.9h / 27320, in Sublime(text editor)
1.5h / 11631, in Skype
5.7h / 68433, in blomster while debugging!
this adds up to 41.6h during the competition, I may have been afk atm ~2h of that though. Kindof shows why I am so damn tired now! Anyways, I am very proud of the game, I hope you enjoy it as well!

Second place, wow! A bit overwhelming, I don't know what to say.. wow.
Special thanks to:
My wonderful GF who actually made me food, my dishes and stuff.
SonnyBone, @phantom_green for being my rolemodel and friend during jams!
Belak @belak51 for porting the game to linux AND fixing some bugs while doing so!
of course all of you who played and rated my game. wow thankyou speach, I've let this go to my head.. gg guys, cya in april, I'll be doing LD from China! :D


Coolness 69% 3
Overall 4.24 2
Audio 4.18 6
Fun 3.72 47
Graphics 4.31 26
Humor 2.27 482
Innovation 3.76 67
Mood 4.40 5
Theme 3.41 215


16. Dec 2013 · 06:19 CET
Holy crap, man. There were several moments where I legitimately stopped and thought, "OH WOW" or "HOW DID HE DO THIS" or "THAT WAS CLEVER". The sphere you collect... the first time I threw it and it bounced... then I looked at the animation of it kind of 'rolling' and just stared at it. It's so simple but just beautiful. And the music. OH MY GOD THE MUSIC. Everything about the audio just really sucked me into this world and made me want to know more. I wanted some kind of connection to this little guy and I was pushed and pushed to get through some tricky puzzles (good job on the puzzle design!) and then I was rewarded by a genuinely moving ending that nearly made me shed a tear.

This is a very, very fine accomplishment.

Yeah, it's a puzzle platformer and there isn't much innovation going on, but you gotta look beyond that and see that what's here is pretty much perfect. And in 48 hours? Are you kidding me? This is a fucking triumph.
16. Dec 2013 · 13:45 CET
It's quite a clever puzzle! :)
17. Dec 2013 · 13:31 CET
Beautiful game! Really nice mechanics and it works in WINE ;)
17. Dec 2013 · 13:34 CET
Wow, that's a very charming game. I loved the mood and the art style. Well done!
17. Dec 2013 · 13:38 CET
Amazing game, I cant even believe it is compo! Really nice!
I just fancy the lighting so much. Amazing.
17. Dec 2013 · 13:57 CET
This looks soo good.
And is it from Sweden (blomster?)
17. Dec 2013 · 14:03 CET
Very beautiful game, the sound is pretty immersive and the graphics are simples but works very well.
17. Dec 2013 · 14:03 CET
Thanks DST, edited the description!
PaperBlurt, yeah, I am Swedish, blomster means flower(or flourish?) in Swedish!
17. Dec 2013 · 14:03 CET
Awesome atmosphere! Small window - great impressions.
17. Dec 2013 · 14:18 CET
This is definitely one of the best games made this ludum dare!
17. Dec 2013 · 14:59 CET
A bit confusing, but really inspiring.
18. Dec 2013 · 10:30 CET
Great game. I love the graphics :)
18. Dec 2013 · 10:33 CET
This. Was. Amazing. Beautiful, just, beautiful! Hats off for managing to pull this off in 48 hours!
18. Dec 2013 · 10:41 CET
This game is one of the most impressive I've seen so far. I want to play more but I have to go to sleep.
The light as a puzzle mechanic is not only technically impressive but visually fantastic.

(Also woo hoo for a fellow SFML crazy person! Mine wasn't nearly as impressive, but I've also not done C++ for 2+ years :P)\
18. Dec 2013 · 11:39 CET
Fun little game, really sadistic with some puzzle :p
Nice work in only 20h of dev !
18. Dec 2013 · 13:54 CET
Hey, I can't open your game, it popped-up a message saying VCOMP100.dll is missing and thus cannot open the application.

I really wanna play it, your games are always so great!
18. Dec 2013 · 16:14 CET
TijmenTio: thanks a lot, apparently, it should work if you install VCRedist(package for using C++ applications). There are 2 different versions depending on your OS.
18. Dec 2013 · 17:42 CET
Really, super smart concept !
18. Dec 2013 · 18:52 CET
Wow! Incredible game! The design in this is really, really good. The learning curve was gradual, and the puzzles made me feel pretty smart for solving them. Will definitely recommend to people.
18. Dec 2013 · 21:29 CET
Absolutely amazing, the best I've played so far :) The final puzzle before the ending starts is something else, really exceptionally clever stuff.
18. Dec 2013 · 22:09 CET
Atmospheric and clever! Incredible that this only took 42 h for you to make!
18. Dec 2013 · 22:31 CET
Pretty great game! Didn't get very far because I gave up after the second time I managed to lose my sphere. That's my problem though, not yours. Also, the "bug" you experienced in my game isn't a bug, it's a feature. There are invisible walls around the map to stop you from leaving the level. There are better alternatives I could have (and should have) implemented, but didn't due to lack of motivation. Hope that clears things up, ping me on IRC if there's anything else you didn't like/understand about it, using same name!
Shaun Lebron
19. Dec 2013 · 19:38 CET
Sublime. I really enjoyed the game and its ending. Very nice use of lighting as a mechanic.
19. Dec 2013 · 20:57 CET
Creepy game. I like it.
19. Dec 2013 · 22:31 CET
I liked those affects with the colors ,very well made game .
19. Dec 2013 · 23:15 CET
It's so well designed, it didn't even feel like a 48h game. Heavy mood as usual with your games. Some clever stuff going on, while still being taught in an implicit way. Pretty impressive.
20. Dec 2013 · 00:29 CET
Really beautiful game with a cool mood ! Well done
Alex Rose
20. Dec 2013 · 02:32 CET
Really lovely little platformer. Really tight physics, the lighting effects are beautiful, it requires a fair bit of thought to complete. I really enjoyed the flower bit at the end. Am I right in thinking it showed exactly the number of flowers I picked?

Really nice ending too. I look the afterlife asthetic too. Good job man.
Shaun Lebron
20. Dec 2013 · 16:34 CET
The "source" link you provided is the same as the "windows" link. I didn't find any source code in it.
20. Dec 2013 · 17:55 CET
Shaun, sorry, just editted link!
21. Dec 2013 · 17:52 CET
Excellent game, well polished and good concept over all. 5 stars well done!
21. Dec 2013 · 17:58 CET
I loved it. This is going to rank pretty high. Well done!
22. Dec 2013 · 06:11 CET
wow this was seriously beautiful :O the subtle change in music + walking speed while you're walking through the plants at the end just feels so relaxing, like the entire game is slowing down and exhaling :D

and all the extremely subtle visual effects really help this feel like more than just pixel art - the way the character rotates his head when you look up and down, the way the lights fade in and out when you enter and exit rooms, it all just feels really smooth and ghostly. the actual size of the game window was great choice too :D

and the puzzles at the end! wow! so many cool uses of the ball of light as a mechanic, it was all really fresh!

definitely one of my favourite games i've played so far :)
22. Dec 2013 · 07:49 CET
Great atmosphere! Great ligth colors!
24. Dec 2013 · 15:43 CET
Really haunting and immersive game, the audio just draws you in! It works kind of subliminally - very creepy, what exactly were those things you were harvesting? Sadly too difficult for me to work out the puzzle as I kept coming back to that one "you are lost" place :/ The presentation was excellent
26. Dec 2013 · 07:56 CET
Looking cool
28. Dec 2013 · 04:48 CET
Wow! It's already so moody... can't wait for the post-compo version! :)
The audio and graphics really add up to the atmosphere!

Amazing work!
29. Dec 2013 · 07:01 CET
I'd like to play this, it sounds like it was a good game. But I am getting this error when I try to run LD28_YOGO.exe after decompressing the .rar:

"The program can't start because VCOMP100.DLL is missing from your computer. Try reinstalling the program to fix this problem."
29. Dec 2013 · 14:06 CET
csanyk, see my earlier comment on this, you need to install VCRedist, I posted links to this in the comments earlier, hope you get it to work, please tell me if you do, further questions can be asked on @dittomat or thedittozaur on skype!
04. Jan 2014 · 15:59 CET
Super awesome game, love the graphics as well, one of my favorites :) I included it in part 20 of my Ludum Dare 28 compilation video series, if you'd like to take a look :)
06. Jan 2014 · 23:03 CET
Well I FINALLY got around to playing it! As a matter of fact it's the first thing I did after getting back home from the holidays and I'm just in time to rate it too :)

This may sound stupid, but it reminded my of a Zelda dungeon haha. Not just having a new item and solving clever puzzles with it, but also the entire mood surrounding it. The puzzles were great, but not frustrating and the story was a really fantastic addition to it all, making it a beautiful, perfect little game :)
And before I quit typing I have to mention that the music was brilliant!!
Jarcas Studios
08. Jan 2014 · 16:42 CET
Great atmosphere here!
12. Jan 2014 · 01:20 CET
Finally came back around to give this a try again, and I'm glad I did! I *really* like the controls. The subtle camera shift from pressing up and down is a great touch. And I love the ball physics. The platform puzzles gave me a fun challenge. Congrats on placing 2nd!