Royal Flesh by jcsirron

[raw]
made by jcsirron for LD33 (JAM)
Background

When your parents sent you to the Kingdom of Far Far Away, you thought you had it made. A starter hoard, a nice cave, a nearby castle to pillage. Turns out things aren’t quite so easy, even for a dragon. A hoard is nice, but all the local goods aren’t quite as impressive as an enchanted sword. And the castle is actually fairly well defended: every time you get close, a storm of arrows erupts from the walls. And now, your parents are flying in to visit. They’re arriving in five days, and if you don’t have a royal feast ready for them... Well, let’s say dragon parents take grounding their wayward children very literally. Fortunately, necessity is the mother of invention: you have come up with a plan to lure the royal family away from their defenders, by placing various forms of bait outside the castle. Now you have five days to figure out what the royals are interested in, where they might be induced to leave the castle, and provide incentive for them to get far enough from the castle for a quick swoop to pick them up. So draw some royal flesh out of the castle, and save your bacon.

Instructions

There are four members of the royal family in the castle, and you’ll need all of them to make a proper feast. They all have a habit that you can use to lure them out of the castle: you can often see them practicing in the castle courtyard, although not everyone will come out at any given time. Also, each royal will have a side of the castle they prefer: if they aren’t in the courtyard, they are often watching that side of the castle. If you place some bait that interests them where they can see it, they should (eventually) come out to pick it up, and you can swoop down and grab them to take back to your hoard.
To find this bait, you’ll have to fly to various locations around the castle. Some bait can be found in your hoard, to the west of the castle. North of the castle is a village, south is a dark forest, and to the east is a thriving port city. Each location will have multiple things you can pick up; also, many items are useful for more than one habit. Dragon claws are not particularly dextrous: you’ll only be able to carry one thing at a time, including one of your royal hors d’oeuvres. So remember to drop them off at your hoard before starting your next bait­ gathering expedition.

Ratings

Coolness 42% 1537
Overall(Jam) 2.68 961
Audio(Jam) 2.20 649
Fun(Jam) 2.52 910
Graphics(Jam) 2.43 928
Humor(Jam) 2.55 667
Innovation(Jam) 2.70 774
Mood(Jam) 2.48 939
Theme(Jam) 3.04 811

Feedback

kvanderlaag
25. Aug 2015 · 00:20 UTC
Couldn't run it, Window opens and then gives a Visual C++ Runtime Error.
Gil4
25. Aug 2015 · 00:38 UTC
>Couldn't run it, Window opens and then gives a Visual C++ Runtime Error.

Same for me. :(
JamesTanm
25. Aug 2015 · 00:51 UTC
Getting a runtime error. Hope you can get it fixed up!
razavidn
25. Aug 2015 · 00:54 UTC
Runtime error as well :(
chikun Dev Team
25. Aug 2015 · 06:39 UTC
Still getting a runtime error - it's a pity; it looks like you've put a lot of effort behind this one.
Nnnnneeeedddd
27. Aug 2015 · 16:02 UTC
Runtime error, you need to edit your entry with a fixed version, Ludum Dare allow you to fix your game after the deadline if it is completely broken.
DinnerInTheDark
27. Aug 2015 · 16:26 UTC
Does not start on windows 8.1 64-bit
Team Myopia
28. Aug 2015 · 01:28 UTC
Got the runtime error too :/
Flaid
28. Aug 2015 · 01:44 UTC
Same as the others, runtime error
DruhinM
28. Aug 2015 · 03:27 UTC
Same issues. Could not run it. May be upload we web build
Artsuom
28. Aug 2015 · 06:59 UTC
Same problem here, could not run it.

System: Windows 8.1 64-bit

I get the following error:

"The program can't start because python27.dll is missing from your computer. Try reinstalling the program to fix this problem."

I checked and python27.dll is in the game's folder. Hope this helps to solve the issue. I would like to try the game, your idea looks interesting.
Electron
28. Aug 2015 · 14:32 UTC
runtime error , :()
🎤 jcsirron
28. Aug 2015 · 23:04 UTC
Hmmm, I know I uploaded the correct version (I had a broken build at first, grr...). It appears that even though cx_freeze had (apparently) worked, it hasn't grabbed all dependencies. Sorry guys. I'll look into another option for building it.
🎤 jcsirron
29. Aug 2015 · 18:33 UTC
Ok, I got a new (Functional) version running AND verified it on another computer that doesn't have my dev environment installed.
Mikhail
01. Sep 2015 · 04:05 UTC
Not a bad game. Kept simple and to the point!
ceosol
01. Sep 2015 · 14:27 UTC
Very nice take on the theme. It was a little difficult to tell when the bait is working. I found that spam clicking wins the game.
Nurbs
03. Sep 2015 · 20:57 UTC
I could not pick up mans :<
nihilaleph
13. Sep 2015 · 17:47 UTC
Very interesting concept! Art is fairly simple but enjoyable. I liked the idea of the mechanics very much!
But I think there could be some more. Like you can't get too close of the castle or arrows come flying, or something that could difficult getting the items... At first I didn't understand how to identify people's habits, then I realized what they had in hand... Though the hint not always that clear xp Sometimes it was a bit hard to tell if the item wasn't luring them or they were just not seeing it too.
Anyway I had fun playing it, great job!