Ubix's Undersized Breakout by HeliosStudio

[raw]
made by HeliosStudio for LD33 (JAM)
Make you way outside the room without being seem by the alien!

Controls:

WASD to move
Mouse to look around
Q to transform into an object (only when near it in the blue area)

Ratings

Coolness 74% 3
Overall(Jam) 3.08 638
Audio(Jam) 2.84 507
Fun(Jam) 2.85 688
Graphics(Jam) 4.08 188
Innovation(Jam) 2.85 648

Feedback

Mike Mezhenin
29. Aug 2015 · 09:13 UTC
Nice game! I loved the character design. Could've used a better camera control, though.
RoundFork
05. Sep 2015 · 15:04 UTC
cute game. loved the characters. I got stuck a lot and had to restart, though :P
Miziziziz
10. Sep 2015 · 18:06 UTC
Damn! those visuals on the characters!
the animations needed some tweaking, and the camera was pretty awkward to control, but otherwise, not bad entry
Dunric
10. Sep 2015 · 19:21 UTC
Good job on the game.
scriptorum
10. Sep 2015 · 19:34 UTC
I win! Very nice art. Camera controls were a bit frustrating. How come I'm the monster and the alien isn't? It's just not fair!
🎤 HeliosStudio
10. Sep 2015 · 19:55 UTC
Yeah, the enemy is definitely more monstruous than you and the camera needs some work, it's not amazing but we had fun making it and we're proud of the result.

LD34 is going to be a lot better for sure!
MechanicMoon
10. Sep 2015 · 20:21 UTC
I really like the game and the art (the 3d graphics are awesome!). The camera is a bit difficult to control, but I have a lot of fun. Nice entry!!
HotBoxGames
10. Sep 2015 · 22:04 UTC
Cool! The sense of scale was really good, I felt really small :P
Good level and character design also, good job!
DrZanuff
10. Sep 2015 · 23:23 UTC
Wow!! Looks awesome!!
LandoSystems
11. Sep 2015 · 00:23 UTC
Thanks for putting this together for the jam! I played through the whole thing (though I had some serious trouble with the first set of mouse traps). I think the strongest point was the level design; I was genuinely interested in where I was going and how to get there.
bossmojoman
11. Sep 2015 · 00:32 UTC
Nice game! Camera Controls are my only criticism.
Flaid
11. Sep 2015 · 02:00 UTC
The graphics of this game are pretty damn impressive, and the audio fits the feel of the game.

I found the controls to be really jerky and as a result it made it pretty difficult to control at times.
leparlon
11. Sep 2015 · 02:45 UTC
The game was fun, the graphics were nice (the room and enemy felt very big, I liked it) but the camera was a little annoying.
Nice entry.
CreamyBacon1
11. Sep 2015 · 04:36 UTC
I liked the look of your game, and it's impressive what you got done in such a short time. Good job!
WebFreak001
11. Sep 2015 · 16:34 UTC
Nice idea. However it seems like I cant transform back once i transformed into something and the alien doesn't see me anyways. Also the camera controls were horrid!
StaNov
11. Sep 2015 · 19:08 UTC
It looks nice and has nice animations! But it's hard to play. I got stuck under the house of cards.
Rialgar
11. Sep 2015 · 19:43 UTC
Very nice character design and graphics!
The controls felt kinda weird, maybe it's the instant speedup and stop, or the lack of camera guidance, Or just the fact that the animation and the movement speed don't fit well.
crucknuk
12. Sep 2015 · 00:05 UTC
I liked the concepte and i felt imerged in it :) the graphics were good and it felt like a really little nice game!
well done on your entry!

i liked to sneak around the big monster :P
Jan Tuts
12. Sep 2015 · 20:06 UTC
The 3rd person controller / camera control is realy bad... (I'm guessing it's the standard one from Unity?)
All else is pretty good! :)

A minor note: it would have made a bit more sense it the alien trying to find you was actually just a human scientist, since now there are basically two monsters, one of which is cute and the other is hunting you. So the big one seems way more like THE monster than you. So what I guess I'm saying, is that imho it doesn't really convey the "You are the monster" theme.
Daukan
13. Sep 2015 · 21:21 UTC
Nice game. It was nice to see the environment being so detailed and it was also challenging to figure out how to avoid detection
jsmars
14. Sep 2015 · 22:53 UTC
Nice job guys! Really nice artstyle and feeling! A tip for 3d platformers is to add a simple shadow straight under the player, that way it's much easier to get a feeling of depth and land those difficult jumps. Cheers!