You Have Killed Them by Boehrsi

[raw]
made by Boehrsi for LD33 (JAM)
Personal info:
My second LD. Implementation time is around 15-20 hours I think.

Game Story / Info:
You are an assassin, with just one task: Kill your enemy and don't get spotted.

To fulfill your task (killing the red target) navigate through a dark building and avoid the yellow guys. They are enemies, working for your target as bodyguards and will hunt your points down if they spot you. The green ones are just bystanders which will reduce your points only very slightly.

To get all 10000 points you have to choose between the sneaky and the murderous way. But be aware, you can only kill safely from behind. If your target spots you, you lose.

Controls:
- Movement: WASD and CTRL to sprint
- Look around: Mouse
- Kill: Left mouse button

Software and libraries:
- LibGDX
- Box2d + Box2dLights
- Tiled
- Bfxr
- Photoshop

Misc and planned:
- More levels, a simple AI which moves the enemies, some power ups.
- Sadly no web version of this game, because of some bugs in combination with Box2dLights.
- Submitted accidentally as "Jam" but it's a "Compo" submission

Ratings

Coolness 57% 3
Overall(Jam) 3.17 564
Audio(Jam) 2.15 654
Fun(Jam) 2.97 597
Graphics(Jam) 3.53 465
Humor(Jam) 2.22 810
Innovation(Jam) 2.87 632
Mood(Jam) 3.19 473
Theme(Jam) 3.10 778

Feedback

WebFreak001
24. Aug 2015 · 14:11 UTC
Really nice game idea. I loved the light effects! Also i got all 10000 points :D
BSODDevTeam
24. Aug 2015 · 14:19 UTC
Nice game. Really cute graphics.
tomdeal
24. Aug 2015 · 14:28 UTC
The light effects are cool :) Could be a bit more content, but otherwise solid entry.
MegasDragos1
24. Aug 2015 · 14:28 UTC
It's a very nice game! I like it!
razavidn
24. Aug 2015 · 14:30 UTC
Strong aesthetic! Would've loved a little pensive music to fit the scene.
pighead10
24. Aug 2015 · 14:31 UTC
Quite easy and short, but it looked nice and had a good mechanic.
someone9999
24. Aug 2015 · 14:41 UTC
Really fun stealth game. Gave the game a few runs, before attempting to get the lowest time 10000 point, only kill target run. Got it down to about 10.4 seconds.

The lighting effects are really cool, and it was quite fun to find new paths to the target.
NickMakesGames
24. Aug 2015 · 14:56 UTC
not bad - a fun little stealth game. I really like the lighting effects, they're very impressive.
LeekAnarchism
24. Aug 2015 · 20:19 UTC
I enjoyed playing this -- the light effects are really cool!

I think it's a good structure for a game -- at the moment it's a bit too easy and too short, so could do with something to make it a bit more challenging (like your suggestions of more levels, moving enemies)
vividhelix
24. Aug 2015 · 20:33 UTC
Interesting, a very decent stealth game with nice light effects. Good job!
🎤 Boehrsi
25. Aug 2015 · 07:27 UTC
Thanks alot for all the feedback. :)

@LeekAnarchism, @tomdeal, @razavidn: Yeah more content (levels, audio and so on) is definetly a thing. I hope next time I have a bit more time to put in some more content beside the general game logic. :)

@someone9999: Special thanks to you for playing it more than once ;). The challenge to find different paths and to get a top score + a fast time was one thing I hoped some players will enjoy.
Jajo
26. Aug 2015 · 08:29 UTC
I felt very guilty at the end, but I found the game incredible. The lighting effects were a good idea, but the blur did make them a little odd. Maybe some nice music next time? Overall it was a pretty good game, well done.
tobbez
26. Aug 2015 · 08:37 UTC
I enjoyed the game for what it was. Seems like you already have a good idea on how you want to continue the game.
kaype
26. Aug 2015 · 19:51 UTC
The game doesn't launch for me. It just mentions that a Java Exception has occured. :/
stevenlr
26. Aug 2015 · 20:44 UTC
I like how the graphics serve the gameplay in your game. The mechanics are not very innovative, but well executed anyway, which is what matters. Nice entry.
🎤 Boehrsi
27. Aug 2015 · 19:50 UTC
@Jajo Yeah, music would extend the immersion quite a bit, I think. But I'm totally uncreative in that area. :D

@tobbez Definitely, I have some plans to extend it to some sort of "real" game, perhaps for mobile.

@Kaype Hmm, that's really strange, nothing special there. :/

@stevenlr Thanks for your feedback and that's true, nothing new overall, but I really wanted to try some "light and shadow" mechanics. ;)
SecularBaron
28. Aug 2015 · 12:44 UTC
I killed everyone and am the monster. I believe that means I win.
KilledByAPixel
29. Aug 2015 · 18:24 UTC
- graphics are simple but work well to show whats going on
- kind of fun, but was really easy to kill the target
- enemies don't seem to react to me at all
- killed myself without killing anyone else, would have been nice to get different ending
- gameplay needs more depth. like maybe enemy's that are moving along a path. random levels would be cool
🎤 Boehrsi
01. Sep 2015 · 14:44 UTC
@KilledByAPixel Thank you for the extensive feedback, I really appreciate it. It's overall to simple and there should be some kind of an AI, rather then just random turning objects, thats true. That was planned but I didn't managed to implement it in time.
A different ending is a nice idea and if I continue developing there will be different ones for sure. Random levels are a great idea, or at least more levels at all. The latter could be done quite easily, because of a small wrapper I wrote and which allows me to model a whole level (including enemies) encapsulated from the game logic in TILED.
Vladirien
01. Sep 2015 · 16:48 UTC
Nice use of 2D ray casting tech!
Antonio Elizio
10. Sep 2015 · 01:11 UTC
Nice entry! it's it's kind confusing to know what is going on at the beginning, but it have a nice gameplay. Good job!