{"author_link":"\/author\/svyatozar\/","author_name":"svyatozar","author_uid":"112502","comments":[{"author_name":"NinjaNic","author_uid":"105778","time":"Aug 29, 2016 @ 1:15am","epoch":1472433000,"text":"Feels a little glitchy and incomplete, but so far it looks okay. I can't see what it has to do with ancient technology, though, unless you used a really old program to make this."},{"author_name":"svyatozar","author_uid":"112502","time":"Aug 29, 2016 @ 4:22am","epoch":1472444220,"text":"K, I guess you played without sound, or skipped the intro. The glitch appeared late into the game engine development, which took me a bit longer than I expected, so I had to cut down on level development, eventually made only one silly map, which is kinda sad..."},{"author_name":"Ilseroth","author_uid":"50718","time":"Aug 29, 2016 @ 12:47pm","epoch":1472474520,"text":"Holy crap the turning speed is ramped to 11. I can't line up the jump because the character spins like a top at the slightest press.\r<br\/>\r<br\/>I like the first person obstacle course concept, allows for rapid dev time in a short period, but the control is paramount"},{"author_name":"SetTheBet","author_uid":"111044","time":"Aug 29, 2016 @ 1:54pm","epoch":1472478540,"text":"Had problems immediately I'm afraid. When playing in the embedded space of course scrolls the page. So I go fullscreen and controllers lock up.\r<br\/>After some jittering and keyboard smashing it works again but my left and right turn is way to fast. One fast click rotates almost 90 degrees. \r<br\/>Couldnt even enter the obelisk thing."},{"author_name":"svyatozar","author_uid":"112502","time":"Aug 29, 2016 @ 2:09pm","epoch":1472479440,"text":"It's an overwhelming experience for me right now, but next time I will consider control issues more seriously. I tested it in Chrome and Firefox, scored the goals, but apparently this is not enough for the wide audience..."},{"author_name":"onyon","author_uid":"112297","time":"Aug 29, 2016 @ 5:05pm","epoch":1472490000,"text":"Camera is way too fast, it's frustrating having to aim intro the right spot for few seconds before you can go forward. I'd be looking forward to seeing more though. Thumbs up! :)"},{"author_name":"Garfeild","author_uid":"17791","time":"Aug 29, 2016 @ 5:38pm","epoch":1472491980,"text":"I was fighting controls for 5 min and wasn't even able to enter the first portal. You need to work on those a little more to make it more enjoyable and playable =)"},{"author_name":"pixzleone","author_uid":"44497","time":"Aug 29, 2016 @ 5:39pm","epoch":1472492040,"text":"Controls are too fast like people have already said. I liked what I saw though, and the talking in the beginning was cool :D"},{"author_name":"c2v4","author_uid":"44821","time":"Aug 29, 2016 @ 5:42pm","epoch":1472492220,"text":"Stucked at level 1 :( Controlls are quite overdriving. The first entry with FPP :)"},{"author_name":"ccglp","author_uid":"34494","time":"Aug 29, 2016 @ 5:47pm","epoch":1472492520,"text":"Also stuck at level 1, please fix the controls or the level design"},{"author_name":"CMLSC","author_uid":"86097","time":"Aug 29, 2016 @ 7:47pm","epoch":1472499720,"text":"I'm confused as to what exactly this is...\r<br\/>I found many glitches including going inside the wall and platforms, and also even hitting the end with nothing happening. The platforms were also glitching. The controls were also a pain. It took me 5ish minutes to beat it. .-."},{"author_name":"svyatozar","author_uid":"112502","time":"Aug 29, 2016 @ 8:09pm","epoch":1472501040,"text":"K, I listened to all of your requests, re-read the rules, and they say: &quot;We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like &ldquo;porting&rdquo; to support more players.&quot; So, basically I only applied changes to the controls without touching anything else. The controls are now smooth and you can actually control your jump speed now.\r<br\/>\r<br\/>Please understand that this is a whole 3d game engine with physics, collisions, map file structure, geometry loading, webgl and webaudio interface to worry about, so I had no time to fix all the glitches, or even make a decent game map. I apologize for these inconveniences. This is a lot of work as is, trust me. (And yes, that soundtrack recording and mastering was also done by me, with some initial technical difficulties.) I took it easy on Monday, and still am exhausted."},{"author_name":"Bogden","author_uid":"31759","time":"Aug 29, 2016 @ 8:58pm","epoch":1472503980,"text":"Hmm, is there only 1 level? The intro is a good start, but there feels like a lot lacking.\r<br\/>\r<br\/>The controls are a bit difficult to maneuver around, and the physics around moving feel more suited to a vehicle than walking around. Not being able to accelerate while in mid air is little odd for this type of game.\r<br\/>\r<br\/>Glad you hit on bits of audio and graphics for a compo entry though. Always good to see that. For short compos like this though, I would recommend aiming for simple game experiences that you think you can implement in 48 hours. As it is, it doesn't feel like much of a &quot;game&quot; with the amount of content it has.\r<br\/>\r<br\/>It's pretty impressive for being done in WebGL in only 48 hours, but there's nothing wrong with using game dev tools like Unity or Game Maker to do things quickly!"},{"author_name":"wheerd","author_uid":"92309","time":"Aug 29, 2016 @ 9:09pm","epoch":1472504640,"text":"Not sure if I got the version with the improved controls, but I still didn't manage to complete the first level :\/"},{"author_name":"jakatpemadi","author_uid":"111929","time":"Aug 29, 2016 @ 9:10pm","epoch":1472504700,"text":"Hmm... I am curious how you create this demo. Usually my computer is very lag at 3D games\/simulations, but this demo is running smoothly."},{"author_name":"Ghen","author_uid":"52500","time":"Aug 29, 2016 @ 9:18pm","epoch":1472505180,"text":"the control very weird, like &quot;action 52&quot; on nintendo, you can't move while jumping, the other like rotation and stuff that you put on the desc game working fine for me\r<br\/>\r<br\/>and also the terrain glitched with the pilar object, the ground at the pillar area flickering everytime i moved\r<br\/>\r<br\/>while you doing this only with webGL, mechanicly its impressive for what you made in mere 48 hours"},{"author_name":"cushycode","author_uid":"111095","time":"Aug 30, 2016 @ 10:32am","epoch":1472552820,"text":"Hm, I agree with other reviewers. The movements are too fast an harsh. I even couldn't climb up the stairs =("},{"author_name":"kmitz","author_uid":"56365","time":"Aug 30, 2016 @ 11:17am","epoch":1472555520,"text":"Like the others, the controls are too harsh. The fact that you cannot move while jumping makes all the difficulty.\r<br\/>I managed to reach the portal but the lack of level too is a bit disapointing :)"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Aug 30, 2016 @ 5:15pm","epoch":1472577000,"text":"Good start! I like the intro. I included it in my compilation video series of Ludum Dare 36 games, if you&rsquo;d like to take a look :) https:\/\/youtu.be\/hC8B45eG0n0"},{"author_name":"tompudding","author_uid":"12467","time":"Aug 30, 2016 @ 11:05pm","epoch":1472598000,"text":"I struggled with this. The intro didn't play in my firefox (v43), but I got it to play with Chrome. Then I had a bad time with the jumping but I eventually made it. Good effort for making the webgl engine in 48 hours though!"},{"author_name":"monkeybit29","author_uid":"89887","time":"Aug 31, 2016 @ 8:17pm","epoch":1472674320,"text":"Needs more gameplay, lower the sensitivity"},{"author_name":"monkeybit29","author_uid":"89887","time":"Aug 31, 2016 @ 8:22pm","epoch":1472674620,"text":"Not much of a game, but I get the theme, nice job!"}],"images":["ld36\/112502-725fe28508c030880f7eab94eae563bf.jpg"],"links":[{"url":"http:\/\/wizstaff.com\/starwalker\/ld\/demo\/","text":"Web"},{"url":"http:\/\/wizstaff.com\/starwalker\/ld\/starwalker.zip","text":"Source"}],"metadata":{"g_key":"1005","g_author":"112502","g_event":"LD36","g_eventkey":"35","g_subevent":"COMPO","g_urlkey":"978","g_title":"Starwalker","g_status":"UCHK1","g_place":"99999","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/112502-shot0-1472426277.png-eq-900-500.jpg"],"text":"This is an obstacle course type of game, first person point of view, heavily inspired by Unreal Tournament's Bunny Track game type.\r\n\r\nBased on WebGL technology, it is designed to be played in a desktop browser.\r\nControls are arrow keys and space.\r\n\r\nChanges since submission: by a popular demand, improved control, player rotation 2 times slower on the demo site and fixed the annoyance when pressing buttons, now they should not affect the webpage scroll (file starwalker.js). The source contains the original zipped version for historical reference.\r\n\r\nAug 31, 2016: I really appreciate all the comments so far: what amazes me is how much seemingly small technical details such as \"air control\" are more important to players than fancy graphics. This gives me some ideas about where to go from here, how to  and how to better structure the learning curve throughout maps to make it as fun to new players as those who have decade of experience with this type of games...\r\n\r\nSpecial thanks to the video reviewers. They give me an invaluable insight into the user experience. For example, Daniel aka SirPhoenixGaming seemed to have hard time struggling with controls, while Jupiter_Hadley seemingly skipped through it super fast, I'm so impressed.\r\nhttps:\/\/www.twitch.tv\/sirphoenixgaming\/v\/86519298?t=35m12s\r\nhttps:\/\/youtu.be\/hC8B45eG0n0?t=12m9s","title":"Starwalker"}