The Bear Hunter by Devark
The Bear Hunter
When the hunter's family is murdered by a monster, he seeks out revenge, only to make a disturbing discovery ...
Controls:
- Movement
- Draw bow/Fire
- Toggle Fullscreen
- Exit
Developer notes (please read if you have time):
Hey guys, David here. Unfortunately I know a lot of you guys will be disappointed despite the seemingly promising premise and screenshots. There's more than 12 hours left but I have to submit now because of work commitments. Sadly, that means there isn't anywhere near the amount of content and polish that was originally intended. It's playable from beginning to end but you might feel "cheaped out" in some parts (especially that part which everyone's likely going to complain about), and for that, I apologise. It seems I was too ambitious after all. I worked really hard on it though so, nevertheless, I hope you guys enjoy my take on the theme and get something out of it, even if just a little.
Follow me on twitter for game dev and pixel art! @daviddchen
https://twitter.com/daviddchen
Oh, and if anyone finds the side area, please comment that you have found it! It's a nice little "side story" but most people seem to miss it. Also the voice SFX were done by yours truly! (Technically this is my voice acting debut)
When the hunter's family is murdered by a monster, he seeks out revenge, only to make a disturbing discovery ...
Controls:
Developer notes (please read if you have time):
Hey guys, David here. Unfortunately I know a lot of you guys will be disappointed despite the seemingly promising premise and screenshots. There's more than 12 hours left but I have to submit now because of work commitments. Sadly, that means there isn't anywhere near the amount of content and polish that was originally intended. It's playable from beginning to end but you might feel "cheaped out" in some parts (especially that part which everyone's likely going to complain about), and for that, I apologise. It seems I was too ambitious after all. I worked really hard on it though so, nevertheless, I hope you guys enjoy my take on the theme and get something out of it, even if just a little.
Follow me on twitter for game dev and pixel art! @daviddchen
https://twitter.com/daviddchen
Oh, and if anyone finds the side area, please comment that you have found it! It's a nice little "side story" but most people seem to miss it. Also the voice SFX were done by yours truly! (Technically this is my voice acting debut)
Ratings
| Coolness | 41% | 1578 |
| Overall | 3.82 | 73 |
| Audio | 3.41 | 165 |
| Fun | 3.60 | 131 |
| Graphics | 4.41 | 24 |
| Innovation | 2.86 | 554 |
| Mood | 3.97 | 37 |
| Theme | 3.69 | 271 |
amazing work!
Great work! :)
Anyway, good job!
Theme is interesting but wasted because of the "boss" behavior (I know that it's because of your short time development and this work is already cool).
We'll try to follow your next productions because you have good potential !
- The art is super cute.
- I get the intention for the music, but it's a bit raw. The recording seems to be of poor quality, and the composition itself is a bit repetitive. (But I just realized it was a compo entry so... Nice work!)
- Gameplay & controls are neat. I'm fund of archers in general, and this one I love much. The Game Feel is clean and everyting in the controls seem super polished. I especially enjoy the speed of my character, I think it plays a big part in the Game Feel quality. Here again, impressive compo work.
- Too bad there are only defensless jellies... Enemies with ranged attack would have been sooo fun to kill. Looks a bit like a shooting gallery now. Lack of time? Design choice?
- The final boss was a disapointment for me. Of course I completely understand (do I? :D) what you tried to achieve with it, but the thing is it was too obvious... So non solely I have no boss fight, but I'm also not intrigued at all. Everthing basically screams at me "You'll be the monster if you kill it" : the name of the boss ("mother bear"...), the fact that is doesn't move, the fact that my character actually notify me that it doesnt move... All that breaks the ending twist which should be metaphorical and poetic (I guess?).
Anyway just wanted to make a constructive feedback, this is a super great entry anyway.
That's a very good compo!
For your description: Don't worry about this, NOTHING can be "originally intended" in the LudumDare :D No apologise! You FINISHED this game, congrats! :D
If you feel like playing a LD entry by a fellow GameMaker user check out my game "Grave".
-Ben