The Walls Have Ears by Ysty
The Walls Have Ears is a game about catching the monsters that infringe on the freedoms and liberties of our nation. It's also a game about drinking coffee. It was made in Unity in 48 hours (and yes the audio is supposed to cut out like that).
The WebGL version is pretty much perfect, except for some reason it adds doppler to the audio sometimes.
Tools used:
Unity
GIMP
Coffee
Audacity
iFontMaker
Beer
The WebGL version is pretty much perfect, except for some reason it adds doppler to the audio sometimes.
Tools used:
Unity
GIMP
Coffee
Audacity
iFontMaker
Beer
| itch.io (Unity Web Player + Downloads) | http://ysty.itch.io/the-walls-have-ears |
| HTML5/WebGL | http://ystygames.com/jams/TWHE/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=17877 |
Ratings
| Coolness | 72% | 3 |
| Overall | 3.69 | 122 |
| Audio | 3.95 | 34 |
| Fun | 3.10 | 416 |
| Graphics | 3.26 | 372 |
| Humor | 3.28 | 215 |
| Innovation | 3.98 | 40 |
| Mood | 3.69 | 91 |
| Theme | 3.88 | 160 |
Interesting take on the theme, loved how the game's message is conveyed via that income value and how doing what's right was enough to get you fired. This is a great example of narrative by mechanics, well done! Played it again just for to read the "winning" message at the end.
Personally I felt that the coffee mechanic didn't add anything to the game and the game would probably have been just as good without it. I do understand the need to convey the love for coffee though :) Unfortunately I did have some issues when holding shift and trying to drink it. It only happened once or twice and was probably linked to the fact that I played the game in a web browser.
Really enjoyed this, felt like an audio version of Papers Please :)
Totally unclear on the game mechanics; it's obviously satirical, but I couldn't tell if that meant that I wasn't supposed to actually try to play it. I eventually just slapped a bunch of surveillance directives on a bunch of people (except the rich). Perhaps that's the intended experience.
But yeah, it was good fun.
This is a very cool game and it is as solid, as a rock (and I mean hard rock, not some pop rock or smth). I like it especially that it looks very simple but plays so good and is full of fun and British accent. Have a great week after such a work. :)
Just two things:
First, I noticed that there seemed to be multiple voices. Were these all your manipulated voice? If not you may need to put this entry in the Jam instead.
Second, I was confused by being able to click on the names/religion/etc of the entries. What did selecting those represent?
good job!