Pacmon by SpiritJZL

[raw]
made by SpiritJZL for LD33 (COMPO)
Hi!This is SpiritJZL,with my little monster game :)

This is the first time for me to take part in LD, so I intend to make a small project.As the theme goes, the first game came to my mind is the famous Pac-man.My game "Pac-mon" is just contrary to it. You will control the little ghost to get all the pacmen around the map!

But only a chasing game will not be fun, so I made another rule that pacmen will becomer the chaser after they collect 1000 gems. Luckily there is a safe zone for you to hide,but cost 1 life point every 2 second. Being caught by pacmen will cost 5 of your life points, while catch them will gain 1.

Pacman is good at running, we can place roadblocks by press "space" to trap them. Of course WSAD is for moving, the detail rule can be found in game

Due to time lacking and my poor skill, there is no sound in game...the source project is in the download file, and it is created in UE4.7.6

That is all about my game,please enjoy playing!

Ratings

Coolness 30% 1942
Overall 3.50 204
Fun 3.38 229
Graphics 3.38 308
Innovation 3.44 203
Theme 3.88 160

Feedback

struffy
08. Sep 2015 · 18:32 UTC
Loads of potential in this idea - especially if it was multi-player. Roadblocks also a cool feature!
Flaid
11. Sep 2015 · 02:06 UTC
This idea could go far as a multiplayer game, where you and a bunch of friends control the different ghosts.

I found myself getting stuck on corners a lot, and when the pacmen finally got their powerup they weren't very smart at coming to get me...

All in all, pretty good idea
sorlok
11. Sep 2015 · 04:11 UTC
Fun and well thought out! I kept getting stuck on corners, slowing me down (but maybe that's a limitation of the Unreal engine?). Enjoyed the ghost-swapping mechanic (when they chase you), but wish there was a little more of a visual warning when that happened. Great job overall!
cyrixd
11. Sep 2015 · 23:52 UTC
Nice idea, the roadblocks are a good addition. I think the score system could use a little balancing, particularly since at the end I had no idea how well I had done. Good take on a classic game!
nihilaleph
12. Sep 2015 · 02:35 UTC
First of all, welcome to LD!
Great mechanics! Roadblocks made a new twist to the game! AI seems nice when running, but not so much when chasing. I just think there should be an end to the game, it seems the only way to get game over is dying, and it's not that hard to survive. Maybe a time limit so you have to get high score, or limit the number of pacmen and multiple stages.
Anyway great job!