{"author_link":"\/author\/off\/","author_name":"OFF","author_uid":"39617","comments":[{"author_name":"Hyoga-3D","author_uid":"23927","time":"Aug 24, 2015 @ 4:42pm","epoch":1440434220,"text":"Wooow!! We have a very good graphic\/mood here! Congratulations"},{"author_name":"mantis","author_uid":"779","time":"Aug 24, 2015 @ 4:58pm","epoch":1440435180,"text":"The game seems really fast. Is it on purpose? I barely can see movement of the other entities."},{"author_name":"boardtobits","author_uid":"57679","time":"Aug 24, 2015 @ 6:55pm","epoch":1440442200,"text":"The mobs moved awfully quickly, and the view was very limited, so I didn't really know where to go\/what to do. The graphical style was cool, though, and good music."},{"author_name":"Insality","author_uid":"43734","time":"Aug 25, 2015 @ 8:42pm","epoch":1440535020,"text":"strange one\r<br\/>didnt understand how battle system is working, but graphics and audio - nice one\r<br\/>anyway, seems as the good entry!\r<br\/>Then you died - game is not restarting, right?"},{"author_name":"Sergi Montaner","author_uid":"50492","time":"Aug 25, 2015 @ 9:42pm","epoch":1440538620,"text":"The music is so intriguing!\r<br\/>The props lightning felt a bit strange and the fighting could have been better comunicated but I liked the game and the monsters."},{"author_name":"OFF","author_uid":"39617","time":"Aug 26, 2015 @ 6:28am","epoch":1440570180,"text":"Thanks you all\r<br\/>To Mantis:\r<br\/>the speed is due to a bug in with null object. Actually i built the game and keep several value for tweaking but it's still not perfect.\r<br\/>To boardtobits:\r<br\/>The small one move fatser than the big ones, the purpose was to create a challenge in the coin chase.\r<br\/>To Insality:\r<br\/>It's my first battle system actually the fact that you didn't have reaction or visual indication of a hit make the battle really bad. And there is no restart system...\r<br\/>To Sergi Montaner:\r<br\/>Thanks for the music, it's my first time with Ableton Live.\r<br\/>And again sorry for the battle system. :("},{"author_name":"tobbez","author_uid":"19361","time":"Aug 26, 2015 @ 9:36am","epoch":1440581460,"text":"Music was nice in the beginning but a bit repetitive. Battle system is very confusing even after growing multiple times killing anything seems pretty much impossible and I never know if I hit something or not. The blur again was a nice touch in the beginning but it quickly grows annoying."},{"author_name":"OFF","author_uid":"39617","time":"Aug 26, 2015 @ 12:50pm","epoch":1440593100,"text":"To Tobbez :\r<br\/>Thanks for a precise feedback. I like it. \r<br\/>The track is 3min30 long but it's only based on 4 loops that are layered. First time not enough variation maybe based on action, but it lacks also of sound effects to create variation in the audio.\r<br\/>My apologie for the battle system, as i said earlier i have to code the hit animation, or even a point. The battle are not well balanced, because i had issue with battle too easy, enad then i pushed the difficulty too much further.\r<br\/>The blur is a matter of taste if think, when you grow it became less annoying, but it could be more living like the bloom i add."},{"author_name":"Marcellus","author_uid":"26515","time":"Aug 26, 2015 @ 9:00pm","epoch":1440622500,"text":"Very good job for a one man made game"},{"author_name":"SKT","author_uid":"55580","time":"Aug 26, 2015 @ 9:24pm","epoch":1440623940,"text":"Nice graphics, the music goes very well with the mood. But like the others said, the battle system is a bit confusing. Nice work anyway :)"},{"author_name":"MechanicMoon","author_uid":"40539","time":"Aug 27, 2015 @ 2:30pm","epoch":1440685500,"text":"I think that the game has possibilities and you have tried to do interesting things :-) Well done and more luck in the next jam! I like the graphics and the general atmosphere."},{"author_name":"reiknight","author_uid":"36994","time":"Aug 27, 2015 @ 2:33pm","epoch":1440685680,"text":"Nice graphics and music"},{"author_name":"DarkwindMedia","author_uid":"50680","time":"Aug 27, 2015 @ 2:33pm","epoch":1440685680,"text":"Cool graphics, it was fun to run around collecting the gold orbs :)"},{"author_name":"Linus123xbb","author_uid":"28046","time":"Aug 28, 2015 @ 4:49pm","epoch":1440780240,"text":"Good game, the style of the game was really cool but it was somewhat buggy and gave me a lot of &quot;object not found&quot; exceptions."},{"author_name":"BoyWithStick","author_uid":"48647","time":"Aug 29, 2015 @ 3:07pm","epoch":1440860520,"text":"The speed at which your character moves made for twitchy movements, which might be intentional to give the player a feel for how the character would really move about in its environment.  The graphics were a little dark and I would have liked to see maybe a creepy ambient green\/blue light emitting from some crystal shards embedded in the floors and walls.  However, there was a good mood to the game.  The music was pretty cool, too.  Cool entry!"},{"author_name":"MiniBobbo","author_uid":"22584","time":"Aug 30, 2015 @ 7:57pm","epoch":1440964320,"text":"The graphics, mood and audio were nice.  I wasn't ever able to attack anything though.  I also ran into a bunch of gold that spawned in inaccessible locations.  Once even the door was unreachable, prompting a restart."},{"author_name":"Feetsalot","author_uid":"42554","time":"Aug 30, 2015 @ 8:07pm","epoch":1440964920,"text":"Good spooky atmosphere, inlcuding music and graphics. I dont understand how the battles work though."},{"author_name":"Feetsalot","author_uid":"42554","time":"Sep 1, 2015 @ 6:59pm","epoch":1441133640,"text":"Thanks for your advice, did you any specific resources of longer jams (I cant seem to find any)?"},{"author_name":"rodobodolfo","author_uid":"44770","time":"Sep 5, 2015 @ 8:18am","epoch":1441440780,"text":"Nice graphics and music. The battle system seems off though. I'd like to see what you could do visually on a proper game!"},{"author_name":"KilledByAPixel","author_uid":"2075","time":"Sep 11, 2015 @ 9:02pm","epoch":1442005020,"text":"- good music and atmosphere\r<br\/>- graphics look good\r<br\/>- text goes away before i can finish reading it sometimes\r<br\/>- attacking needs work, i cant tell the range and really needs a sound\r<br\/>- i died and then nothing else happened"}],"images":["ld33\/39617-775b4c7bd7875ac54338e76b99838fe9.jpg","ld33\/39617-9f61aa0688da4f7b600b9c71c45c9829.jpg","ld33\/39617-d397035d9fb12089c5b7740135a596ae.jpg","ld33\/39617-b28676093f11b4717e29b9def301502a.jpg"],"links":[{"url":"http:\/\/off.itch.io\/the-gold-eaters","text":"Web"},{"url":"http:\/\/off.itch.io\/the-gold-eaters-","text":"Post Compo"},{"url":"https:\/\/www.dropbox.com\/sh\/whtcb85ap3cnuuz\/AAB7aVU3xEU7EKTukvRPG7Awa?dl=0","text":"Source"}],"metadata":{"g_key":"10137","g_author":"39617","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"10171","g_title":"The Gold Eaters","g_status":"UCHK1","g_place":"744","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/39617-shot0-1440451543.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/39617-shot1-1440451543.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/39617-shot2-1440382031.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/39617-shot3-1440382031.png-eq-900-500.jpg"],"text":"OBJECTIVE\r\nSurvive by eating all the gold coin you found.\r\nAvoid humans and be aware that the other monsters could attack you.\r\nUse hole in the walls to go in other rooms.\r\n\r\nCONTROLS\r\nArrow keys for move\r\nSpace bar for attack\r\n\r\nUI\r\nGold bar is for life, grow when you eat gold\r\nBlue bar is for growth, grow when you eat gold, reset when you change of size.\r\n\r\nSTORY\r\n\r\n\r\nCOMMENTS\r\nThird entry ever made, not my best one, but this time with more time, but a sick boy.\r\nNot my most original idea (a simple reverse role), but i have try several new things : \r\n- sprite creation\r\n- 2D animation\r\n- proc\u00e9dural creation of each room\r\n- AI based on a (very simple) FSM.\r\n\r\nThe Game Over is just a dead end, i add several text to write but a usual like of time, of technics, and bug, bug, bug...\r\n\r\nMore description tomorrow.\r\n\r\nTime to sleep.","title":"The Gold Eaters"}