Gloobs by stoarch

[raw]
made by stoarch for LD33 (JAM)
You are globe of goo and want feed yourself.
Eat sheeps and avoid dogs and humans.
When you grow you divide and can cross random maze faster.

Controls: Arrow keys - move gloop
Move into sheep to eat and grow.
You can kill dog if you bigger and man if you large one.

Avoid sheepard at all cost, it will kill you, even if you grow large enough.

When main gloop is destroyed is game over.

P.S: Thanks for catlikecoding.com for maze code. It help us make game in three days.

Ratings

Coolness 49% 1226
Overall(Jam) 2.58 1015
Fun(Jam) 2.16 1062
Graphics(Jam) 2.85 766
Innovation(Jam) 2.56 854
Theme(Jam) 2.85 903

Feedback

mantis
25. Aug 2015 路 13:36 UTC
Nice idea, but the mazes felt really empty, and thus exploration wasn't as engaging.
馃帳 stoarch
26. Aug 2015 路 06:52 UTC
Thank you. Forget about collectables when building maze.
khahem
26. Aug 2015 路 07:11 UTC
Nice graphic style and good idea.

I had a weird bug with the screen shaking like crazy, I don't know what triggered it.
JakeL168
26. Aug 2015 路 07:12 UTC
"When you grow you divide and can cross random maze faster. "
It gets even slower. The arrow keys is for switching between goo, and I'll have to keep clicking the arrows to move.
馃帳 stoarch
26. Aug 2015 路 07:37 UTC
Oh, sorry. This is camera Issue. I must use Lean tween for it but too tired to do it correctly. Thank you for information.

And switching goos must be done by "Tab". This looks correct. Experiments with autoswitch is failed.
Jajo
26. Aug 2015 路 08:47 UTC
Pretty decent. I would have hoped for some sound effects. The game looks well made, I hope you expand on it in the future.
馃帳 stoarch
26. Aug 2015 路 08:50 UTC
Currently we work on BoomTris. But when it will be done we will look at our jam/compo entries and made some to real game.

Our artist is very quality centered and like to make "full game" with abilities and FX. And maybe animation for NPCs and "mobs"
tobbez
26. Aug 2015 路 09:18 UTC
It feels like there needs to be something more in the maze. The autoswitching between blobs get very confusing.
馃帳 stoarch
26. Aug 2015 路 10:48 UTC
Working on technical side forget about overall picture. Camera buggy, but I can not figure out how it can be more interesting
BoskoSokolov
26. Aug 2015 路 12:25 UTC
Nice game, but it feels like its somehow empty.
馃帳 stoarch
26. Aug 2015 路 12:28 UTC
After 2nd level - many peoples and dogs fit maze.
Obvious_San
26. Aug 2015 路 12:46 UTC
The idea is good, but the maze is really empty. Could be good if you put some more interesting stuff in it : )
iossif
26. Aug 2015 路 12:54 UTC
the graphic style looks very nice. maybe you can populate the maze a bit more to make it feel more alive.
Ryusui
26. Aug 2015 路 21:44 UTC
Ugggggh please get rid of the "ability" to split into multiple blobs! I move slowly enough as it is without having to wait through the animation TWICE for each move!
馃帳 stoarch
27. Aug 2015 路 07:53 UTC
I think about it. First idea - to make turn based command tactics. But dungeon crawler part is better. Maybe I need to recreate turn based tactics with switching globes and "end of turn button"?