M.O.N.ST.E.R by lukethecoder64

[raw]
made by lukethecoder64 for LD33 (COMPO)
You are the..

Master
Of
Nutty
STunts of
Extreme
Recklessness

Or M.O.N.ST.E.R. For short

Use WASD to drive to the goal (the blue ball). Made in Unity5 + Blender + GIMP.

Mac build coming soon!

Ratings

Coolness 32% 1897
Overall 2.33 923
Audio 2.00 643
Fun 2.24 881
Graphics 2.65 676
Innovation 2.17 856
Theme 1.78 940

Feedback

Wevel
24. Aug 2015 · 19:22 UTC
Nice driving game, sort of feels like you are driving on ice. Also I fell off the map on level 2.
DifferentName
24. Aug 2015 · 20:23 UTC
Turning monster into an acronym feels more like dodging the theme than being clever with it. It would work if you were also a metaphorical monster, and the MONSTER acronym is another layer on top of that, but this is just a driving game.

Theme aside, I'm unclear if there's an objective. It feels like driving on the moon. Speed picks up very slowly, and the car flips way too easily.
frokes
24. Aug 2015 · 20:32 UTC
Well...M.O.N.S.T.E.R... yeah. I like this completely different approach. Would have been nice with a bit more gravity and maybe a lower point of weight on the car.
vividhelix
24. Aug 2015 · 21:33 UTC
The physics are really wonky, interesting. Couldn't find the ball on the first level. Nice color choices!
BtheDestroyer
26. Aug 2015 · 00:01 UTC
I've been looking forward to this ever since the first screenshot! Sadly, it doesn't load on my computer... I'll try again tomorrow!
Aun
26. Aug 2015 · 00:07 UTC
The physics are a bit strange and I think the MONSTER thing is a bit exagerated
xvw
31. Aug 2015 · 00:34 UTC
The only level that I managed to do, this is the last ... by cheating (you can get to climb the side of the platform that supports the bubble) :D

Well... this is a good crash simulator I guess! :D

You could have done the MONSTER-TRUCK!!
Biruts
02. Sep 2015 · 01:04 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
dcolgan
05. Sep 2015 · 04:04 UTC
Much better than I thought when I had started. It kind of reminded me of the stunt tracks in the old Rush games. I like this kind of thing. The hovercraft like physics were hard getting used to but still fun. You could just spend more time messing around than actually accomplishing anything. Having your successful runs timed is a good idea. I do have to knock it down for not going along with the theme at all. Some more sounds would be nice to. A racing game without engine noise is pretty strange.