Pixel Corruption by TerinHD

[raw]
made by TerinHD for LD33 (COMPO)
Destroy your own image (Legal: will not actually destroy any image you load into the game). A 'classic' side-scrolling shoot'em up (shmup) where you destroy the pixel bits of your own image or the default one. Runs best in Google Chrome (Firefox - bit choppy).

NOTE: Don't load images larger than 256x256... will result in some fun stuff... like screens not showing properly... or if its a large image tons of 'loading' time in the beginning.

Also NOTE: Your images do NOT get uploaded anywhere they are only loaded into the browser for processing on the client side.

Controls:

Movement - aswd and/or arrows
Shoot - Spacebar

The game will take your image process its pixels and out put a unique game for your entertainment. It will take a count of how many pixels you have destroyed and of what color. In the end it will show you how destroying those pixels affected your image.

This was my first game ever created and also my first ludum dare. :D

Edit: To address the theme I will explain a bit of my thought process here, I didn't want to go for the straight and obvious choice. My solution was to allow you to become the monster by corrupting your own images... we all know how much computer crashes and viruses suck so I was trying to imitate that in a game.

Created in 48 by Nathan 'TerinHD' Gewecke using the following technologies:

HTML5 + Javascript + MelonJS
Netbeans
Git + Github

Here is a link to my postmortem on the project: http://terinhd.com/blog/ldjam-ld33-postmortem/

Ratings

Coolness 76% 2
Overall 2.60 846
Fun 2.38 839
Graphics 2.30 821
Innovation 3.55 149
Theme 2.03 923

Feedback

dollarone
24. Aug 2015 · 03:16 UTC
Cool idea. Will have to come back and try it when I'm not sleep-deprived and see how corrupted I can make my image :)

Awesome work on your first LD - it was my first one as well!
Ybalrid
24. Aug 2015 · 03:17 UTC
It's fun to "destroy" an image subpixel by subpixel. I don't see where I'm a monster, tho...
Arg410
24. Aug 2015 · 03:37 UTC
Lucky for you, i just made a game so i have many images laying around to corrupt! Great Innovation!! (Also happy to see some MelonJS love)
weazen
24. Aug 2015 · 03:41 UTC
Interesting concept! As far as gameplay, I'm not really motivated to move my ship around, as shooting straight ahead with very minor movements will keep me safe.
internetpaulicy
24. Aug 2015 · 03:43 UTC
This is such a great way of seeding a game. This is an interesting interpretation of the theme where I am the monster as I have provided an adversary for myself. Neat concept.
GAFBlizzard
24. Aug 2015 · 05:07 UTC
Creative idea though I may be missing a connection with the theme. One suggestion: Try removing (or greatly lowering) the momentum from the ship controls. It might be more fun to do quick maneuvers then.

Congrats on your first ever Ludum Dare!
HiVE interactive
24. Aug 2015 · 06:29 UTC
Very interesting idea! (y)
foxor
24. Aug 2015 · 13:05 UTC
Fun idea!
Techblogogy
24. Aug 2015 · 18:01 UTC
Great game, I've put the picture of my boss there and started shooting away
jsmars
24. Aug 2015 · 18:23 UTC
Very fun concept! I was a bit dissapointed to see colored pixels when I choose an black and white image as I thought I was shooting the actual pixels.. and the control of the ship was a bit slugis.
Benjaminsen
25. Aug 2015 · 00:15 UTC
Fun idea but does not fit well with the theme
🎤 TerinHD
25. Aug 2015 · 03:32 UTC
To address the theme I will explain a bit of my thought process here, I didn't want to go for the straight and obvious choice. My solution was to allow you to become the monster by corrupting your own images... we all know how much computer crashes and viruses suck so I was trying to imitate that in a game.
justinooncx
25. Aug 2015 · 08:49 UTC
Pretty damn interesting idea, although it's hard to see the results when I can't stay alive long enough.
KevinWorkman
25. Aug 2015 · 22:16 UTC
This is a really fun idea, and I could see this being expanded into a really addictive little game. Like other people said, it would have been neat to have the blocks based on the image you upload, or maybe to see "bosses" of larger chunks of your image? Either way, it's cool to see a new approach to the theme.
🎤 TerinHD
26. Aug 2015 · 03:21 UTC
@Justinooncx Yeah... I went down one direction in my programming and had the train of thought but looking back I wish I would have made the images programmatically and had you progress that way...

@KevinWorkman - I knew going into this it might have been a bit much for me to tackle... my goal was a minimal viable product. While I feel I got there, there is so much more to explore to this game. I think a few things would be good... shield on the ship, a continue screen so you can do more "damage", and figuring out better how to view the damage you did. I originally had a thought of having a minimap of where you were in the image as well. But just too much for me given the time constrains.
IonProgramming
27. Aug 2015 · 05:12 UTC
Movement was a bit fast for my liking, but nice idea.
wesley werner
27. Aug 2015 · 05:14 UTC
Awesome innovation! It needs more work to integrate the theme better. But trashing images on the pixel level? Genius!
wesley werner
27. Aug 2015 · 05:15 UTC
Oh and bonus points for making a game with HTML5 technologies!
Infernal
27. Aug 2015 · 05:17 UTC
I like the concept, but I don't think it matches the theme.
some things about shmups:
- don't make us hammer on the space bar. let us hold it down to get repeated fire.
- your weapon fire vs the enemy: if I am hammering on my space bar to spam shots in front of me, I should be clearing a path that I can pass through without hitting an enemy. the "just miss" nature of what's going on here is frustrating.
swizzcheez
30. Aug 2015 · 01:32 UTC
It's okay, hard to get enough corruption to be noticeable though.
fistmaker
30. Aug 2015 · 17:49 UTC
Interesting Idea. Not much to do with the theme.