Pixel Corruption by TerinHD
Destroy your own image (Legal: will not actually destroy any image you load into the game). A 'classic' side-scrolling shoot'em up (shmup) where you destroy the pixel bits of your own image or the default one. Runs best in Google Chrome (Firefox - bit choppy).
NOTE: Don't load images larger than 256x256... will result in some fun stuff... like screens not showing properly... or if its a large image tons of 'loading' time in the beginning.
Also NOTE: Your images do NOT get uploaded anywhere they are only loaded into the browser for processing on the client side.
Controls:
Movement - aswd and/or arrows
Shoot - Spacebar
The game will take your image process its pixels and out put a unique game for your entertainment. It will take a count of how many pixels you have destroyed and of what color. In the end it will show you how destroying those pixels affected your image.
This was my first game ever created and also my first ludum dare. :D
Edit: To address the theme I will explain a bit of my thought process here, I didn't want to go for the straight and obvious choice. My solution was to allow you to become the monster by corrupting your own images... we all know how much computer crashes and viruses suck so I was trying to imitate that in a game.
Created in 48 by Nathan 'TerinHD' Gewecke using the following technologies:
HTML5 + Javascript + MelonJS
Netbeans
Git + Github
Here is a link to my postmortem on the project: http://terinhd.com/blog/ldjam-ld33-postmortem/
NOTE: Don't load images larger than 256x256... will result in some fun stuff... like screens not showing properly... or if its a large image tons of 'loading' time in the beginning.
Also NOTE: Your images do NOT get uploaded anywhere they are only loaded into the browser for processing on the client side.
Controls:
Movement - aswd and/or arrows
Shoot - Spacebar
The game will take your image process its pixels and out put a unique game for your entertainment. It will take a count of how many pixels you have destroyed and of what color. In the end it will show you how destroying those pixels affected your image.
This was my first game ever created and also my first ludum dare. :D
Edit: To address the theme I will explain a bit of my thought process here, I didn't want to go for the straight and obvious choice. My solution was to allow you to become the monster by corrupting your own images... we all know how much computer crashes and viruses suck so I was trying to imitate that in a game.
Created in 48 by Nathan 'TerinHD' Gewecke using the following technologies:
HTML5 + Javascript + MelonJS
Netbeans
Git + Github
Here is a link to my postmortem on the project: http://terinhd.com/blog/ldjam-ld33-postmortem/
| Web | http://www.terinhd.com/pixelcorruption/ |
| Github (Source) | https://github.com/TerinHD/PixelCorruption/tree/LudumDare_Entry_Source_Code |
| Github (Master Branch) | https://github.com/TerinHD/PixelCorruption |
| Google Drive Zip | https://drive.google.com/file/d/0B1kFHMYL1gRaWXVvMDBSZWFjU3c/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56247 |
Ratings
| Coolness | 76% | 2 |
| Overall | 2.60 | 846 |
| Fun | 2.38 | 839 |
| Graphics | 2.30 | 821 |
| Innovation | 3.55 | 149 |
| Theme | 2.03 | 923 |
Awesome work on your first LD - it was my first one as well!
Congrats on your first ever Ludum Dare!
@KevinWorkman - I knew going into this it might have been a bit much for me to tackle... my goal was a minimal viable product. While I feel I got there, there is so much more to explore to this game. I think a few things would be good... shield on the ship, a continue screen so you can do more "damage", and figuring out better how to view the damage you did. I originally had a thought of having a minimap of where you were in the image as well. But just too much for me given the time constrains.
some things about shmups:
- don't make us hammer on the space bar. let us hold it down to get repeated fire.
- your weapon fire vs the enemy: if I am hammering on my space bar to spam shots in front of me, I should be clearing a path that I can pass through without hitting an enemy. the "just miss" nature of what's going on here is frustrating.