Staying Alive by Hectigo

[raw]
made by Hectigo for LD33 (JAM)
An organs-in-a-jar sandbox with accurate-looking physiological properties. Pump blood to the lungs! Or not! Drag veins around and see them wiggle!

Almost as disgusting as playing with the real thing.

Technology: JavaScript and WebGL. Spring-based soft body physics with an RK4 integrator. In fact, we developed such fancy tech that there was very little time left for implementing gameplay!

Ratings

Coolness35%1796
Overall(Jam)3.14588
Audio(Jam)3.05413
Fun(Jam)2.45952
Graphics(Jam)4.29113
Humor(Jam)2.56657
Innovation(Jam)4.1027
Mood(Jam)3.58197
Theme(Jam)2.291053

Feedback

Jeroen Kappé
24. Aug 2015 · 20:03 UTC
It looks great
EncryptedCow
25. Aug 2015 · 19:53 UTC
looks great,. just don't get how it fits the theme
wg_phancock
25. Aug 2015 · 20:16 UTC
Enjoyed the graphics and the general concept. Needs more player feedback, moving the veins around wasn't as sadistically fun as it should have been.
lukepilgrim
26. Aug 2015 · 12:52 UTC
great graphics, but i din't get it xD
lukepilgrim
26. Aug 2015 · 12:52 UTC
great graphics, but i didn't get it xD
ponk
26. Aug 2015 · 20:08 UTC
Wow! I love it so much!
It has everything I like : beautiful drawings, innovative mechanics, sciences and its opensource WebGL
5*
Daniel X. Moore
27. Aug 2015 · 03:43 UTC
I want blood to blast out when detaching the veins!!1 :P
thristhart
27. Aug 2015 · 23:54 UTC
I love the technology on display here! Everything feels nice. I agree with the other commentators that it would have been cool to have more feedback (blood, screams? flatlining, what have you) but I understand the tech taking a while. Super cool!
AzureKnight808
30. Aug 2015 · 04:06 UTC
Nice overall theme, but it's a little hard to learn and play.
Clément Duquesne
01. Sep 2015 · 11:18 UTC
Awesome concept, physics and graphics ! I have trouble understanding the consequences of my actions though :(
bigbuggames
01. Sep 2015 · 12:03 UTC
Nice style, it's fun to attach and drag veins from one place to another, although I don't really see the consequences of the mess I'm doing to the poor guy.
Almax27
01. Sep 2015 · 12:24 UTC
Nice visuals and liked the visceral feeling of pulling veins out but couldn't find a reason to keep playing more than a minute or so. Experience seemed to be lacking purpose.
psychonull
06. Sep 2015 · 03:07 UTC
Awesome experience. I disconnected everything and still stayed alive, so I guess there is no lose/win condition. Good job with the physics, graphics and atmosphere!
phi
07. Sep 2015 · 17:32 UTC
Frankenstein in first person... Awesome idea!
I like the wobbly body physics, they're awkwardly appropriate, and the general appearance is quite pleasant. Some interactive sound would have been gross... I mean, great.
I seemed to make at least some substances move, but no life emerged. I imagine this would be awesome if you had managed to implement some more gameplay! I hope you'll make a post-compo version! :)
wademcgillis
14. Sep 2015 · 23:02 UTC
2spooky4me