Charge Negative by Leaghorn
Unconventional weapon, huh?
So if weapons are for killing/hurting the enemy, an unconventional weapon might HEAL him.
HOW TO PLAY:
- Orange Orb shoots Orange bullets, and they hurt him, but they HEAL the enemy
- Same goes for Blue Orb
- Orange Orb has to catch blue bullets to survive and avoid orange (his) bullets
- Same goes for Blue Orb
- if the Orbs get to close to each other they'll get sucked into another by forcefield
- escape forcefield ASAP, as it is killing all bulets (good or bad) in sight and kills Orbs faster
Whoever survives the longest, wins!
Enjoy!
CONTROLS:
[F] - Full Screen
Player vs Player
> 1st player - WSAD
> 2nd player - Arrows
Player vs CPU
> 1st player - WSAD or Arrows
Software used:
Unity, PSP, Gimp, Blender
worktime - ~25 hours
//The title is inspired by the title of the movie from Seinfield - Prognosis Negative :D
So if weapons are for killing/hurting the enemy, an unconventional weapon might HEAL him.
HOW TO PLAY:
- Orange Orb shoots Orange bullets, and they hurt him, but they HEAL the enemy
- Same goes for Blue Orb
- Orange Orb has to catch blue bullets to survive and avoid orange (his) bullets
- Same goes for Blue Orb
- if the Orbs get to close to each other they'll get sucked into another by forcefield
- escape forcefield ASAP, as it is killing all bulets (good or bad) in sight and kills Orbs faster
Whoever survives the longest, wins!
Enjoy!
CONTROLS:
[F] - Full Screen
Player vs Player
> 1st player - WSAD
> 2nd player - Arrows
Player vs CPU
> 1st player - WSAD or Arrows
Software used:
Unity, PSP, Gimp, Blender
worktime - ~25 hours
//The title is inspired by the title of the movie from Seinfield - Prognosis Negative :D
Ratings
| Coolness | 100% | 1 |
| Overall | 3.45 | 305 |
| Fun | 3.04 | 560 |
| Graphics | 4.16 | 64 |
| Humor | 2.07 | 863 |
| Innovation | 3.73 | 160 |
| Mood | 3.06 | 442 |
| Theme | 3.53 | 389 |
I enjoyed this game a lot, but mainly because of graphics.
I wish there was another way to tell how much health do you have, like orbs becoming smaller or dimmer.
Great work on the visuals!
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
i would have like some way to release the bullets myself as to make it a little more tactical
Overall a well done game!