{"author_link":"\/author\/jglrxavpok\/","author_name":"jglrxavpok","author_uid":"27499","comments":[{"author_name":"Hambone","author_uid":"41475","time":"Apr 22, 2015 @ 3:43am","epoch":1429673880,"text":"This was fun, great job!"},{"author_name":"Bensonance","author_uid":"17953","time":"Apr 22, 2015 @ 1:53pm","epoch":1429710480,"text":"Hey man, a cool Jam entry, whats this genre called a &quot;miami-like&quot;? There are a few rotation issues however where occasionally I found myself looking at a wall while my mouse was in the opposite direction. That said I think you did a good job."},{"author_name":"jglrxavpok","author_uid":"27499","time":"Apr 23, 2015 @ 6:06pm","epoch":1429812060,"text":"Thanks for the comments!\r<br\/>We found out why the rotations is a bit weird with the mouse but we're not sure we're allowed to upload a new version for that.\r<br\/>\r<br\/>Also I don't think there's a name for this genre. Maybe &quot;top-down action-puzzle 2D shooter&quot; ? ^^"},{"author_name":"Jerre","author_uid":"13020","time":"Apr 23, 2015 @ 7:00pm","epoch":1429815300,"text":"Hey, I could not run it on OSX 10.10\r<br\/>\r<br\/>Exception in thread &quot;main&quot; java.lang.UnsatisfiedLinkError: Can't load library: \/Users\/JerreAE\/LudumEngine\/natives\/liblwjgl.dylib\r<br\/>\tat java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)\r<br\/>\tat java.lang.Runtime.load0(Runtime.java:809)\r<br\/>\tat java.lang.System.load(System.java:1083)\r<br\/>\tat org.lwjgl.Sys$1.run(Sys.java:70)\r<br\/>\tat java.security.AccessController.doPrivileged(Native Method)\r<br\/>\tat org.lwjgl.Sys.doLoadLibrary(Sys.java:66)\r<br\/>\tat org.lwjgl.Sys.loadLibrary(Sys.java:96)\r<br\/>\tat org.lwjgl.Sys.&lt;clinit&gt;(Sys.java:117)\r<br\/>\tat org.lwjgl.opengl.Display.&lt;clinit&gt;(Display.java:135)\r<br\/>\tat org.lengine.render.Window.setResizable(Window.scala:44)\r<br\/>\tat org.lengine.render.Window.&lt;init&gt;(Window.scala:8)\r<br\/>\tat org.lengine.GameBase.initOpenGL(GameBase.scala:36)\r<br\/>\tat org.lengine.GameBase.delayedEndpoint$org$lengine$GameBase$1(GameBase.scala:270)\r<br\/>\tat org.lengine.GameBase$delayedInit$body.apply(GameBase.scala:14)\r<br\/>\tat scala.Function0$class.apply$mcV$sp(Function0.scala:40)\r<br\/>\tat scala.runtime.AbstractFunction0.apply$mcV$sp(AbstractFunction0.scala:12)\r<br\/>\tat scala.App$$anonfun$main$1.apply(App.scala:76)\r<br\/>\tat scala.App$$anonfun$main$1.apply(App.scala:76)\r<br\/>\tat scala.collection.immutable.List.foreach(List.scala:381)\r<br\/>\tat scala.collection.generic.TraversableForwarder$class.foreach(TraversableForwarder.scala:35)\r<br\/>\tat scala.App$class.main(App.scala:76)\r<br\/>\tat org.lengine.GameBase.main(GameBase.scala:14)\r<br\/>\tat org.oc.ld32.Game.main(Game.scala)"},{"author_name":"diiq","author_uid":"50429","time":"Apr 23, 2015 @ 7:17pm","epoch":1429816320,"text":"Ditto Jerre -- could not run on OSX. \r<br\/>\r<br\/>Looks cool, though. \r<br\/>\r<br\/>:("},{"author_name":"ermrk","author_uid":"52446","time":"Apr 23, 2015 @ 7:21pm","epoch":1429816560,"text":"This game is very similar to Hotline. I it not bad, but playing with controller was difficult, because you have to  control movement and rotation and character go slightly down all time.Polish it an it will be really good game."},{"author_name":"jglrxavpok","author_uid":"27499","time":"Apr 23, 2015 @ 7:57pm","epoch":1429818720,"text":"Jerre and diiq, I'll take a look about it"},{"author_name":"jglrxavpok","author_uid":"27499","time":"Apr 23, 2015 @ 8:27pm","epoch":1429820520,"text":"I think I've found why the game didn't work on OSX, LWJGL changed the name of the natives from 2.9.1 to 2.9.3 and my old native extractor didn't work anymore.\r<br\/>A 1.1 version is now available to hopefully fix it along the mouse controls behaving weirdly."},{"author_name":"diiq","author_uid":"50429","time":"Apr 24, 2015 @ 10:32pm","epoch":1429914420,"text":"Sorry, jglrxavpok, it's still a no-go for me: https:\/\/gist.github.com\/diiq\/43bf154a48e30ad7d625"},{"author_name":"jglrxavpok","author_uid":"27499","time":"Apr 25, 2015 @ 10:34am","epoch":1429957740,"text":"I found two problems there:\r<br\/>- it seems I forgot to fix a typo about the jinput natives\r<br\/>- your graphical card does not seem to support OpenGL 3.0\r<br\/>\r<br\/>I'll fix the typo asap"},{"author_name":"Dejvo","author_uid":"49267","time":"Apr 25, 2015 @ 11:21am","epoch":1429960560,"text":"after i start a new game, it runs for a second or two and then it turns itself off :\/"},{"author_name":"jglrxavpok","author_uid":"27499","time":"Apr 26, 2015 @ 12:18pm","epoch":1430050380,"text":"Dejvo, Try launching it with the command:\r<br\/>&quot;java -jar PathToTheJar&quot;\r<br\/>And send the content of it after the game turned itself off"}],"images":["ld32\/27499-7a7fa9d8336a38cc613652048ca6aa45.jpg","ld32\/27499-a5a6104623ea953250a0009b5468e15a.jpg","ld32\/27499-cfbd2c991d53ba96af3d3c35d35352e0.jpg"],"links":[{"url":"http:\/\/jglrxavpok.itch.io\/baguettes","text":"Windows"},{"url":"http:\/\/jglrxavpok.itch.io\/baguettes","text":"OS\/X"},{"url":"http:\/\/jglrxavpok.itch.io\/baguettes","text":"Linux"},{"url":"http:\/\/github.com\/OurCraft\/LD32","text":"Source"}],"metadata":{"g_key":"10201","g_author":"27499","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"10235","g_title":"Baguettes!","g_status":"UCHK1","g_place":"944","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/27499-shot0-1429557981.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/27499-shot1-1429557981.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/27499-shot2-1429557981.png-eq-900-500.jpg"],"text":"Version 1.1 fixes:\r\n- Musics not (always) working correctly\r\n- Crashes on OSX, hopefully\r\n- Mouse controls really hard to use\r\n\r\n\r\nA top-down 'fighter', inspired from Hotline Miami\r\nCollect baguettes and kill the enemies\r\n\r\nControls:\r\n============\r\n- Look around & aim: Mouse \/ Right joystick\r\n- Move: Arrow keys \/ Left joystick\r\n- Attack: Left click \/ Top right trigger\r\n- Pause button: Escape \/ None\r\n\r\nEditor controls:\r\n===========\r\n- Rotate: R \/ Top right trigger\r\n- Roll back: Control+Z \/ Top left trigger\r\n\r\nTeam:\r\n===========\r\nThog (@Thog92dev), first timer\r\niLexiconn (@iLexiconn), first timer\r\njglrxavpok (@jglrxavpok), third timer\r\nOli, graphist who kindly joined after the beginning of the jam\r\n\r\n\r\nThe TV shader if you want it:\r\n=============================\r\nhttps:\/\/www.shadertoy.com\/view\/4tSGzy","title":"Baguettes!"}