Coats The Mod by LuckyCassette

[raw]
made by LuckyCassette for LD32 (JAM)
Coats The Mod roams the VR Social Network looking for trouble. Using her social networking skills, she engages the internet's most ruthless villains in order to compile a case for a ban.
Your Target: A Rogue AI in the tubes.

Controls:
Arrow Keys: Move
S: Do stuff
Escape=exit game

Ratings

Coolness 45% 1497
Overall(Jam) 3.92 65
Audio(Jam) 3.96 50
Fun(Jam) 3.67 126
Graphics(Jam) 4.35 72
Humor(Jam) 3.96 48
Innovation(Jam) 3.88 79
Mood(Jam) 3.59 162
Theme(Jam) 4.29 12

Feedback

Nikteddy92
21. Apr 2015 · 13:13 UTC
Hahaha I really like the way you implemented the fight! Really nice interpretation of the theme!
Also nice art and location! Well done! :D
Druid
21. Apr 2015 · 13:49 UTC
Lol. Pretty cool game! Nic graphics, sounds and those battles! Amazing! Almost all 5 for me!
ManicMiner
21. Apr 2015 · 13:53 UTC
A really cool idea for a game - I couldn't really figure out the difference between the different "attacks", or if there even is one? Reply seemed to always do way more damage than anything else?

Regardless, a really cool idea done really well :)
Reccy
21. Apr 2015 · 14:36 UTC
One of the best games I've come across today! I loved every second of it! The music fit in really well, the game felt balanced for the most part, although you become kinda OP towards the end. But yeah, great game! :D
nuprahtor
21. Apr 2015 · 15:05 UTC
So I banned all the bullies from the Internet!
I like the art style and music, also like how the "random encounters" are represented.
TeamCalcium
21. Apr 2015 · 16:29 UTC
Awesome Game and funny combat system! Good Job!
TheWzzard
21. Apr 2015 · 16:37 UTC
I'd love to see the systems fleshed out more but I think the concept is excellent.
daltostronic
21. Apr 2015 · 18:32 UTC
I love the game mechanics and feel :)
plokdev
22. Apr 2015 · 15:13 UTC
This is fun, even if you can't talk to most of the NPCs yet. The concept is hilarious and the graphics and sound are very well done. I'm still trying to work out how to beat the various enemies quickly (Underages seem to be vulnerable to dislikes), as well as how to not get my shit kicked in by Anonymous.

Overall it reminds me of Segagaga.
KhaoTom
22. Apr 2015 · 18:03 UTC
Great look, great music. The combat system is quite innovative. I really like how the more Coats gets hit, the more that stat increases. It's a nice metaphor for growing as a netizen, we eventually you grow a thick skin against all the negative comments and abuse we see all day.
NightShadow0
22. Apr 2015 · 19:38 UTC
Took me a while to understand the battle system, but it's actually a rather interesting mechanic. Impressive level of polish, too. Well done!
kabutakogames
23. Apr 2015 · 10:07 UTC
I would love to see a full game of this! I love the way that you naturally leveled by building up resistance over time, and the style and art reminded me a lot of the battle network games in a good way
Franklin's Ghost
24. Apr 2015 · 15:58 UTC
Great polished entry, one of my favourites so far. Really funny and such a clever use of the theme. Graphics were great and music worked well with the action playing out. Would like to see an expanded version of this with more outcomes and actions/responses.
Pierrec
27. Apr 2015 · 15:00 UTC
I didn't really get how the combat system worked, but I loved everything else. especially the graphics and the music which are AWESOME

Ooh and I loved the Dr slump feeling
ekun
07. May 2015 · 00:05 UTC
I really liked the flavor of this world!

The visuals and sound effects were well polished, and the application to the theme was unique.

My biggest complaint was how the movement felt; it felt awkward having to completely release a direction before I could press another to chain a turn into a move or vice versa. I think adding either input buffering or multi-button polling (instead of events) would greatly help how the movement feels.

I can definitely see this game being expanded into a nice stand-alone adventure.