Cornflake Ninja by badlydrawnrod
Suits from Cereal Refreshments And Products Incorporated (CRAPI) have taken over the cereal factory and are hatching an evil plan to make cereal more addictive by adding sugar. As a ninja, and more importantly as a parent, you are taking your cereal revenge.
Who will be the ultimate cereal killer? (groan)
Who will be the ultimate cereal killer? (groan)
Ratings
| Coolness | 79% | 2 |
| Overall | 2.90 | 794 |
| Audio | 3.09 | 344 |
| Fun | 2.88 | 702 |
| Graphics | 2.50 | 868 |
| Humor | 3.26 | 279 |
| Innovation | 2.17 | 1044 |
| Mood | 2.56 | 835 |
| Theme | 3.17 | 702 |
Somethimes I was killed instantaneously, because i landed right in front of the door, but I guess, I should have known better.
Nice, simple, game!
Graphics and sound could be improved, of course.
Nice little platform shooter - agree with other posters about the jump being a bit weird when you hit the top of the screen - but enjoyed it over all
So, in conclusion, what it lacks in graphics or unique gameplay it makes up for with humor. A nice entry, as always. :0)
Love the style, sounds and music. A fun little level, good job :)
I enjoyed the sounds and the smoothness of the gameplay (after a few retries, got a score of 200, woohoo !).
I justed wish the hero had one more life, or there was some "1-up" item, because I die too often x)
On the other hand, that greatly contributes to the overall fun.
Have my 5 stars on Humor and Theme.
I guess spawning only happens if you move/the screen scrolls, which is handy because I can sort of chill for a bit if necessary if something else needs my attention. :)
Good job and good idea! Thumps up!
I presume there was no actual objective for making progress, beyond collecting cereal. If there was, I missed it.
Gameplay-wise I would've liked a key mapped for quick retries. I died a lot at the start, and since this game is played with the keyboard it was a bit uncomfortable to move to my touchpad each time I had to restart. The rest of the gameplay was short but sweet (rimshot)
I agree with the earlier opinion that the jumping physics made the game feel a little cramped vertically. Speaking of; I think the game might be improved by navigating three floors rather than two. This would give the player some more choices (and more opportunities to screw themselves over!)