Scoria by Kizler
First Ludum Dare seen to completion. I'm really excited because this idea came to me the second the competition started. I think I'm going to experiment with this concept a little more in the next few days,
Designed, programmed, 3d modeled and audio engineered all by me. :)
Unfortunately the Unity HTML5 player didn't work for me. I have a downloadable OSX version, attempting to get a PC to test the PC version.
Scoria is a game I created for the Ludum Dare 32 Jam. It’s actually my first “Completed” Unity game. It’s an experimental concept of two knights battling across a chess like board using cards to attack and move. Unfortunately there’s a satellite laser aiming at them as well, so they must also even targets. Crazy stuff right?
Controls
The icons on the cards appear showing yellow tiles as your starting location and the gray tiles are where you will move to or attack. Click on the cards to choose red cards for attacking and blue cards for moving. A preview will show you if you can move/attack there. If you are unable to move, you may always “trash” cards and hope for better ones next round. If your move or attack is valid, the “go” button will become active. Selecting either “go” or “trash” will end your turn.
Designed, programmed, 3d modeled and audio engineered all by me. :)
Unfortunately the Unity HTML5 player didn't work for me. I have a downloadable OSX version, attempting to get a PC to test the PC version.
Scoria is a game I created for the Ludum Dare 32 Jam. It’s actually my first “Completed” Unity game. It’s an experimental concept of two knights battling across a chess like board using cards to attack and move. Unfortunately there’s a satellite laser aiming at them as well, so they must also even targets. Crazy stuff right?
Controls
The icons on the cards appear showing yellow tiles as your starting location and the gray tiles are where you will move to or attack. Click on the cards to choose red cards for attacking and blue cards for moving. A preview will show you if you can move/attack there. If you are unable to move, you may always “trash” cards and hope for better ones next round. If your move or attack is valid, the “go” button will become active. Selecting either “go” or “trash” will end your turn.
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 3.33 | 423 |
| Innovation(Jam) | 3.66 | 174 |
the battlefield is way too big.. wish you could have cards to stack attacks or something
also those mine animations are way too slow.. they should explode all at once
hey, the windows and os/x links are swapped ;)
A few ideas in my head:
1. More soldiers (obviously) but also...
2. Each soldier grants the player 1 card, You may use all of the cards on one guy, or 1 for all. However you want to distribute them per turn.
3. The more unit-types you add, the more complicated you deck becomes, and therefore, harder to play.
4. Customizable decks.
But gameplay is quite boring.
Besides it I really love idea and with a bit rethinking it can become an awesome game.