Well, it's not a very pretty game. But the level design is complex and interesting, the controls work well, and there's plenty of boss battles. One thing I would change is to add the ability to buy health, because you get worn down easily.
I like the way the mouse controls where you're facing, but the collision when hitting targets is a bit strange, and I don't like having the purple "doors" to move to another screen in a seemingly open space.
Oh, please name your download jar something better than ld32 (the game title is a good idea) :)
Unconventional weapon, yes, but conventional gameplay. I like the mouse aiming, but the collision check is off by about one tile. After a while I learned that I have to be further away from the enemy than what I expected at first. There is one room where I got stuck when I entered it.
I like that the game is challenging, and I appreciate there being a pause button :)
It covers the basics of a dungeon crawling game, but it's a difficult genre to do anything polished within the time of a Ludum Dare.
Needs more time for the content, audio, graphics etc.
Oh, please name your download jar something better than ld32 (the game title is a good idea) :)
It covers the basics of a dungeon crawling game, but it's a difficult genre to do anything polished within the time of a Ludum Dare.
Needs more time for the content, audio, graphics etc.