Hello Darkness: My Old Friend by HapaxStudios
A survival horror experience.
Adrift in space after an asteroid impacts your ship you play as Captain Ando and need to make your way to the escape pods using the darkness as your main weapon against the alien terrors that are now onboard. As a fast 颅paced survival puzzle game, you will be forced to quickly adapt to situations and figure out the best way to get where you need to go!
We will be continuously updating and patching in the time to come. Stay tuned for new updates!
-CONTROLS-
WASD: Move character
Space: Jump
E Key: Interact
Arrow Keys: Move Robot Assistant
Escape: Pause
Adrift in space after an asteroid impacts your ship you play as Captain Ando and need to make your way to the escape pods using the darkness as your main weapon against the alien terrors that are now onboard. As a fast 颅paced survival puzzle game, you will be forced to quickly adapt to situations and figure out the best way to get where you need to go!
We will be continuously updating and patching in the time to come. Stay tuned for new updates!
-CONTROLS-
WASD: Move character
Space: Jump
E Key: Interact
Arrow Keys: Move Robot Assistant
Escape: Pause
Ratings
| Coolness | 39% | 1713 |
| Overall(Jam) | 2.79 | 860 |
| Fun(Jam) | 2.06 | 1031 |
| Graphics(Jam) | 3.10 | 610 |
| Innovation(Jam) | 2.58 | 798 |
| Mood(Jam) | 2.56 | 841 |
| Theme(Jam) | 2.29 | 989 |
Version 0.3
-What's in this patch-
:Fixes:
- Added icons for file selection screen.
- Added game over screen.
- Text box removed from the bottom of the screen.
- The map screen toggles properly now (Escape Key to access).
- Added music to game. Main menu theme (Horizon) and pre-generator room track (Emergency Power). *It's still quite loud however, so be warned.*
:Balancing:
- Modified Capt. Ando's movement and input controls to make him actually controllable. *Will tweak again in future patches. We needed a basis to start from that wasn't our test movement.*
- Wraith now has a wider detection radius. 5 -> 12
- Crab has reduced detection radius. 5 -> 3
- Robot Assistant's ambient light has been increased and radius is larger.
Will update again when the new patch goes live!
Hello Darkness version 0.3 is live now!
There are still a lot of bugs that we know of but please if you find any let us know!
-Unless there is something wrong with my speakers, I don't think your game has any sound. This begs the question, why do you want us to rate you on sound?
-I don't know how you did animation, but if you are using Unity, I would highly recommend checking out the animator feature: http://unity3d.com/learn/tutorials/projects/stealth/player-animator-controller, or you can see an example of how I did it:http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=37149
I noticed quite a few instances in which I was jumping but it showed me running, or running and I looked like I was just standing there, et cetera, so you might want to at least take a quick peek, even though it can be confusing at first.
-I ended up getting stuck on a light-bug with 6 legs (and had to restart, twice) when I was trying to get to a lever in the corner that he was guarding. Maybe make it so that you move away from him when he touches you or something, so you don't get stuck on top of him.
Yeah, that's all I could find. Cool idea for a game, and keep up the good work even after everything is over so that you have an awesome, polished game to show off! Good luck!
Anyway, good job!
And, sorry if this sounds harsh, but this seems very unfocused, like you put in too many ideas. (eg a file select screen?!)
The 'development build' and IndexOutOfRangeException and NullRefException errors were initially rather distracting, but I see you say you've fixed those (they still seem to be present in the web player version I tried).
The controls aren't apparent within the game, it would be nice if there was some prompt or cue in the starting room to lead the player on.
The (bad) platform physics made trying to stop next to a switch extremely difficult, though I see you say you've fixed that now too? Again, it seems it wasn't fixed on web player.
The absence of sound effects and music is grating given the amount of work that has clearly gone into the graphics. (and, eg, some sound for knowing if switches have been hit would be great, as the animation is a little small and hard to see). Even some minimal sfxr beeps for switches, or something.
The floating robot assistant didn't seem to have any point. I suppose it is the 'unconventional weapon', but must have missed how it works/what it does.
It didn't seem possible to die or fail (not that I tried), in that I effortlessly avoided all enemies, and it's quite easy to clear entire rooms with a single jump and never come close to an enemy.
The lighting idea seems promising, but the 7th or 8th room is all but unplayable as it's in total darkness and you can't see what you're meant to be doing.
I didn't really work out what the lighting was actually reacting to, or what effect it had. Perhaps you could have had a clearer example without other things being in the room.
It'd be cool to see something more focused on just a few of the elements in there, and with better platform control, but I was a little disappointed.
incidentally, we tried to make a pixel art survival horror entry for LD29 jam and didn't finish in time. So I know it's difficult to get all the pieces in place to convey the survival / horror aspects. Kudos for attempting it.
Thanks for voting and commenting.
We realized that the download links of the latest patch was working but the Web version didn't update properly. We just fixed it.
The online version will now be the proper version 0.3.
We are also planning another patch later tonight. We will post a patch breakdown when we solidify what will be in Hello Darkness v0.4!
Thanks again for all of your input.
The good parts of this game are great though, the artwork is impressive, the music (while it's playing) is intense, and the light/dark mechanic is cool.
Would really like to see it in a later stage where the movement is more ironed out.
Cheers,
Asch (The Sound Guy)