The enemy by ddalacu

[raw]
made by ddalacu for LD32 (COMPO)
The idea of the game is simple ,you , the player have a pringles launcher and you kill enemyes(yes that's the name of the enemies) with it ,in top right corner you have a timer, if you kill a enemy before 20 sec pass you may get a bonus(health and score),if not you will get some damage from the god ,if you kill all the "enemyes" and finish the wave you will get 25% of max health back,most important is the weapon have a special power ,if you fire at ground you will get a push ,use that to jump higher,That is preety much the game.I forgot to mention that in the "Safe house" you can find various upgrades use them to survive more and get a higher score;

I am a little dissapointed, but for my first ld i guess its great, greetings to you all and a good night from me.

//Edit// Seems i forgot freezing the mouse pointer but i forgot to do it .:(

Ps: Sorry for my lame English.

Ratings

Coolness 55% 3
Overall 2.32 1104
Fun 2.10 1079
Graphics 2.81 706
Humor 2.19 817
Innovation 2.03 1069
Mood 2.24 976
Theme 2.07 1091

Feedback

Ilseroth
20. Apr 2015 · 13:55 UTC
The controls felt awkward, and while the gun pushing you back is a neat touch, the fact the game doesn't grab your mouse pointer means playing it on the web is impossible, and even in full screen on the windows version if you have a second monitor you will frequently minimize on accident.
Flygamer101
20. Apr 2015 · 13:56 UTC
An ok game, liked the graphics, but you still used default particles. Still i loved the graphics.
ChrisGaudino
20. Apr 2015 · 13:58 UTC
The first jump was a bit tough right off the bat, but I did like the mechanic of using recoil of the gun to push you the distance. Nice job.
aroymart
20. Apr 2015 · 14:00 UTC
It was interesting and i got kinda nostalgic of older games with the plains with text on them in the room. I only knew it was a pringles launcher from the description though
ViliX64
20. Apr 2015 · 14:45 UTC
The controls are kind of clumsy :/
tomdeal
20. Apr 2015 · 14:46 UTC
I like the concept behind the game. In the web player its unplayable because the mouse is not captured (so either fullscreen or download the executable).
DarkMeatGames
20. Apr 2015 · 14:53 UTC
As others mentioned, not locking the mouse cursor made it very difficult to play in the web version. I liked the graphics a lot, and I liked the idea of the weapon pushing you around. I spent a LOT of time trying to even make it to the first platform. Maybe locking the mouse would help with that. Otherwise, up the speed and jump power!
WebFreak001
20. Apr 2015 · 15:00 UTC
The idea that the weapon pushes you back was a good idea but it didnt get used at all. Only at the start but then never again. Also the game was not solvable when you constantly die at the start because you dont get ammo back. Also I wouldn't make the health go down by time. The player doesnt get score if he just camps and doesnt play the game so why implement that. I also noticed that the zombies didnt even damage you. I mean you managed to implement LOD, tessellation, physics and getting pushed away from the weapon, so why didnt you manage to setup a collision handler for the zombies?
texdata
20. Apr 2015 · 15:07 UTC
hard to jump over, controls are strange but likable setting with force feedback
🎤 ddalacu
20. Apr 2015 · 15:08 UTC
The damge from enemies if done but not always working for one weird reason that i could not fiind and the healt over time seemd like a good idea because if you get at bigger waves you can kill them under 5 secs and gain hp realy easy.
Zeriver
20. Apr 2015 · 15:42 UTC
Game is really good and fun to play but the fact the game doesn't grab your mouse pointer is really annoying. It's hard to get use to it and makes gun-jumps way more harder. But still i liked this game very much. I like how player is forced to go on killing spree (20 seconds to kill enemy), and it's nice how bullets are bouncing after being shot. Really solid first entry, you can be proud of yourself! :)
DKoding
20. Apr 2015 · 16:07 UTC
Rocket jump FTW. :-)
fixitteam
21. Apr 2015 · 19:03 UTC
the mouse is indeed a problem, and it seems a bit too hard to jump ...
anyway, good job for a first time :)
tummyache
23. Apr 2015 · 16:35 UTC
It's ok, the cursor locking thing REALLY killed it for me. I didn't really understand the upgrades either. Even though the graphics are low quality, it still does look nice though.
Geckoo1337
29. Apr 2015 · 21:31 UTC
Not a bad game, but it needs to be improved by another physic and more features. I would prefer a simple FPS in a large area. Well done ++
DarkGrisen
04. May 2015 · 19:06 UTC
I don't know why so many unity users fail to lock the mouse in their games. I know you said you forgot it but it's almost impossible to play when the mouse is not locked.

I can't really say if the game was good or bad
justthestudio
04. May 2015 · 19:13 UTC
As said before, not capturing mouse pointer is a major issue.