{"author_link":"\/author\/elliottd\/","author_name":"elliottd","author_uid":"27074","comments":[{"author_name":"Malsanity","author_uid":"49923","time":"Apr 20, 2015 @ 9:22am","epoch":1429521420,"text":"No clear objective, no sound"},{"author_name":"Gaeel","author_uid":"1561","time":"Apr 20, 2015 @ 10:40pm","epoch":1429569300,"text":"Hmm, I wish other players were on so I could bap them..."},{"author_name":"Crawler Studios","author_uid":"31869","time":"Apr 21, 2015 @ 12:32am","epoch":1429576020,"text":"It's alright. I like the idea, but the fact that there's no objective or even other players to fight isn't too great. But good job with this!"},{"author_name":"knarf2011","author_uid":"49505","time":"Apr 21, 2015 @ 12:36am","epoch":1429576260,"text":"The game itself feels like something of a test. However, I managed to amuse myself for almost 45 seconds by using the infinite jump glitch. Feels quirky, but feels very incomplete as well."},{"author_name":"emmelineprufrock","author_uid":"22454","time":"Apr 21, 2015 @ 12:36am","epoch":1429576260,"text":"Couldn't quite figure out what to do, which is a pity cause it's a lovely looking game."},{"author_name":"Taldius","author_uid":"12650","time":"Apr 21, 2015 @ 12:38am","epoch":1429576380,"text":"The art looks good, it's sad there aren't a lot to do ..."},{"author_name":"joelthebergman","author_uid":"41792","time":"Apr 21, 2015 @ 12:51am","epoch":1429577160,"text":"Loved the low poly graphics and wackiness of swinging a monster around.  I wish there was some objective but overall good"},{"author_name":"asobi tech","author_uid":"11959","time":"Apr 21, 2015 @ 9:34am","epoch":1429608540,"text":"A fun start to a multiplayer game."},{"author_name":"Marek Lis\u00fd","author_uid":"51128","time":"Apr 22, 2015 @ 9:38am","epoch":1429695180,"text":"I mean, the goat-ish thing looks really cool and the whole idea isn't bad, but the game is basically unfinished... Also I didn't really get what those balls were doing there.."},{"author_name":"Sergi Montaner","author_uid":"50492","time":"Apr 22, 2015 @ 4:10pm","epoch":1429718700,"text":"Maybe you could add some bots? Unless the game gets very popular majority of the testers will find empty arenas."},{"author_name":"jk5000","author_uid":"50889","time":"May 3, 2015 @ 12:03pm","epoch":1430654280,"text":"More please."},{"author_name":"DesignerNap","author_uid":"21374","time":"May 3, 2015 @ 1:56pm","epoch":1430661060,"text":"It feels a little like a gameplay test area but the animation and concept is nice. Would like to see this developed further."},{"author_name":"chromebookbob","author_uid":"49589","time":"May 3, 2015 @ 5:17pm","epoch":1430673120,"text":"Nice low poly style, and it has good responsive controls. The gameplay is a little confusing. Well done!"},{"author_name":"internetpaulicy","author_uid":"25260","time":"May 11, 2015 @ 6:23pm","epoch":1431368280,"text":"I really like this type of game world. My only gripe is that I wish there were some more reasons to explore. But otherwise this is quite an incredibly effort. Good Show!"}],"images":["ld32\/27074-2f266f83bfdc523104cc25807ef48bef.jpg","ld32\/27074-e4156edf9928dcab2412c5f5973d3ef9.jpg"],"links":[{"url":"http:\/\/kenruze.itch.io\/monster-pillow-fight","text":"itch.io page"},{"url":"http:\/\/kenruze.itch.io\/monster-pillow-fight","text":"Win\/Mac\/Linux"},{"url":"http:\/\/www.stone-golem.com\/ElliottDavis\/LD48\/MonsterPillowFight\/MonsterPillowFight.html","text":"web player"},{"url":"https:\/\/youtu.be\/kpZC3Ld1RF8","text":"Timelapse(5:44)"},{"url":"http:\/\/www.stone-golem.com\/ElliottDavis\/LD48\/MonsterPillowFight\/Source.zip","text":"Source"}],"metadata":{"g_key":"10258","g_author":"27074","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10292","g_title":"Monster Pillow Fight","g_status":"UCHK1","g_place":"1119","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/27074-shot0-1429492370.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/27074-shot1-1429494709.gif-eq-900-500.jpg"],"text":"NO SOUND\r\nNO OBJECTIVES\r\nAUTOMATIC MULTIPLAYER with anyone else playing at the time\r\n\r\nPillow fight with a piggy-backing monster buddy.\r\n\r\nwasd \/ left stick \/ arrow keys  -  move\r\nctrl \/ z key \/ X button(XBox 360 gamepad)  -  swing monster\r\nspace \/ A button  -  jump\r\n\r\ndidn't get to character choices, sound, other feedback\r\nnetworking was pretty last minute and may have major problems but it worked smoothly in tests.\r\n\r\n[BUG FIX] - enabled multi-player hits\r\nIn the spirit of bug-fixing, I have added this function to transmit the message that a connected player was hit.\r\n    [RPC]\r\n    public void GetBapped()\r\n    {\r\n        GetEnergy();\r\n        Instantiate(effectBank[EffectTypes.GetHit].particlesPrefab, transform.position + Vector3.up, Quaternion.identity);\r\n        if (!character.networkView.isMine)\r\n            character.networkView.RPC(\"GetBapped\", RPCMode.OthersBuffered);\r\n    }\r\nWhen any player is hit, both players get energy like they do from hitting the bouncy spheres. this was the intended behaviour","title":"Monster Pillow Fight"}