Russian Thug by AlcoTk

[raw]
made by AlcoTk for LD32 (JAM)
KEYS TO PLAY: WASD (for movement) and SPACE (for attacking and interacting)

Based on true events, Alco presents… RUSSIAN THUG

Travel back to the early 20th century, to play in a major historic event: The Russian Revolution.
Your almighty commander, Stinny, assigns you to assassinate his nemesis Trotters so that he can rise into prominence and expand his ruling over Russia. Your weapon: an ice pick.

However, Trotters has many guards helping him through his exile, proving a difficult task.

— GAMEPLAY FEATURES —

Survive and kill waves of enemies with your peculiar but special ice pick.
Features three levels with multiple waves each
Features the final boss


PS: There may be a couple of glitches. I am sorry, but there was nothing I could do to prevent them, they were hosting/uploading errors from the game engine.


— CREDITS & ATTRIBUTION —

Programming: Alco (Alex Constantin, which is myself)

Music:
Russian National Anthem
Padanaya Blokov & Dangerous by Kevin MacLeod from incompetech.com (CC0)

Graphics:
Lanea Zimmerman (CC-BY 3.0)
Antifarea (http://opengameart.org, CC-BY 3.0)
Krasi Wasilev (http://freegameassets.blogspot.com/)
Redshrike (http://opengameart.org/, CC-BY 3.0)

Ratings

Coolness 72% 3
Overall(Jam) 2.73 897
Fun(Jam) 2.75 724
Humor(Jam) 2.78 556
Mood(Jam) 2.84 677
Theme(Jam) 2.25 998

Feedback

JumbocactuarX27
21. Apr 2015 · 23:04 UTC
The title song was a lovely touch!
ChaosRound
21. Apr 2015 · 23:48 UTC
good sound.. good idea but the gameplay...
Geckoo1337
22. Apr 2015 · 22:18 UTC
Я не знаю если ты понимаешь меня, но пробую. Я бы хотел с уважением исправить тебя. Ты ошибся, выбирая этот гимн. Сочиняли его в 2000 году. Во время убийства Троцкого, пели Интернатионал в качестве Государственного Гимна. Вот :)

It's a really good entry which is in adequation with the theme. I liked the graphic and the background music. However I have encountered some difficulties so as to displace my player. The colliders seem to me too big and I stopped into the large corridor, even if there is the place to go further. It can be easily improved, but it's yet enjoyable. Thumps up! Thank you for this game ++
PS : we need to know the keys to play.
🎤 AlcoTk
25. Apr 2015 · 08:19 UTC
Thanks for the nice comments, sorry for the gameplay though. A glitch emerged in the last 30 minutes of the entry time and could not fix it.
RobotHoboDanceParty
25. Apr 2015 · 08:30 UTC
Pretty hare but very enjoyable. Great work!
RobotHoboDanceParty
25. Apr 2015 · 08:31 UTC
*Pretty "hard" but very enjoyable. (fixing comment above lol)
jk5000
25. Apr 2015 · 08:34 UTC
The music and game idea fits perfect together.
UrbanHelsing
25. Apr 2015 · 08:43 UTC
Nice, but hard to play with quirky keys that does not always respond. And I cant kill anything on the second level...
SamH
25. Apr 2015 · 08:51 UTC
The ice pick has been acquired! Full stars for fun and humor! The collisions are extremely frustrating, though :)
siryakko
25. Apr 2015 · 09:19 UTC
Nice concept, graphics and sounds. The gameplay needs a bit more work but it's a really good start :D
PnDAA
25. Apr 2015 · 09:28 UTC
Can't success the second level :(. I collide on nothing, and I also lost speed for no reason sometimes.
goblin
25. Apr 2015 · 14:40 UTC
Great concept and music, good job!
check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
Andy Gainey
25. Apr 2015 · 14:44 UTC
My ice pick attack felt very finicky. Sometimes it would work, sometimes it wouldn't, and I couldn't tell why. I got the impression that attacking a soldier from the front was more reliable than from the side, but that might have just been my brain inventing a bogus strategy.

Movement was also awkward. It was less of a critical issue, but colliding with a soldier apparently caused the game to forget that I was still holding down a movement key, because if I killed the soldier, or he moved, or I moved to the side (while still holding down the original key also), I had to repress the movement key to get moving again.

Between those issues and semi-unskippable cutscenes, I made it to the second level twice before I just gave up.
lvoursl
25. Apr 2015 · 14:45 UTC
i am sorry, but imho, it's not good point of view to make games about war and conflicts, but you did it in another way with the peace of fun.
well done!
Shivur
25. Apr 2015 · 15:15 UTC
Very good mix of historical events and the theme!
BluShine
28. Apr 2015 · 07:05 UTC
Unfortunately very buggy. Kept getting stuck on dead soldiers, and half the time my ice pick seemed to do nothing. Wasn't able to make it past the third level.
jakub.gemrot
28. Apr 2015 · 11:13 UTC
Cool start (the anthem)! I had some troubles with controls (some keys stopped working at random), so it was hard to play. Definitely entertaining :)
rojo
11. May 2015 · 19:35 UTC
The concept is good, and the graphics were pretty decent. However, the game was pretty glitchy for me - I got stuck on terrain or invisible guards a lot, and often couldn't attack. I'd say some more focus on bug fixing would be a great way to make this a lot more fun!