Color Elementals by Kalkatos
Color as a Weapon, an unconventional one.
In this game you must combine colors to turn enemies into white to destroy them.
Must combine in Red/Green/Blue (RGB) scale.
Key: U turn on RED;
Key: J turn off RED;
Key: I turn on GREEN;
Key: K turn off GREEN;
Key: O turn on BLUE;
Key: L turn off BLUE;
Enemy YELLOW (R+G) --> attack with BLUE = WHITE.
Enemy PINK (R+B) --> attack with GREEN = WHITE.
Enemy CYAN (G+B) --> attack with RED = WHITE.
Enemy RED --> attack with CYAN (G+B) = WHITE.
Enemy GREEN --> attack with PINK (R+B) = WHITE.
Enemy BLUE --> attack with YELLOW (R+G) = WHITE.
Enemy WHITE --> attack with BLACK.
Enemy BLACK --> attack with WHITE.
Linux and Mac versions were not tested...
In this game you must combine colors to turn enemies into white to destroy them.
Must combine in Red/Green/Blue (RGB) scale.
Key: U turn on RED;
Key: J turn off RED;
Key: I turn on GREEN;
Key: K turn off GREEN;
Key: O turn on BLUE;
Key: L turn off BLUE;
Enemy YELLOW (R+G) --> attack with BLUE = WHITE.
Enemy PINK (R+B) --> attack with GREEN = WHITE.
Enemy CYAN (G+B) --> attack with RED = WHITE.
Enemy RED --> attack with CYAN (G+B) = WHITE.
Enemy GREEN --> attack with PINK (R+B) = WHITE.
Enemy BLUE --> attack with YELLOW (R+G) = WHITE.
Enemy WHITE --> attack with BLACK.
Enemy BLACK --> attack with WHITE.
Linux and Mac versions were not tested...
Ratings
| Coolness | 62% | 3 |
| Overall | 3.24 | 488 |
| Fun | 2.88 | 702 |
| Graphics | 3.03 | 570 |
| Innovation | 3.74 | 153 |
| Theme | 3.56 | 372 |
Nice idea of opposing colors like that.
How about instead of having to turn enemies white, having to turn them black. The first wave could be composed of just enemies in primary colors in order to get a hang of switching on and off, and then mixed colors in the higher levels. And only THEN having players to bring an enemy's color to a certain value. But that's just me.
Sound would have been nice (I'm thinking something alon the lines of REZ ;) and the background-animation is trippy. Overall a very nice and interesting concept, keep it up!
And I am a bit ashamed that I didn't think on having the player turn the enemies into black, instead of white, to simplify the game a little. And the whole methaphor of black meaning death and such. Really makes more sense. I will change that if I ever work on this project again.
Thanks for the feedback! Really appreciated.
My suggestion would be to use 3 buttons with black as default and switch on the channels only, if you are holding the button down.
Lots of people seem to use this inverse color mechanic in some way, but this is the best implementation so far (for me at least)