{"author_link":"\/author\/cosinep\/","author_name":"Cosine","author_uid":"20686","comments":[{"author_name":"HashTagCake","author_uid":"52415","time":"Apr 21, 2015 @ 3:56am","epoch":1429588260,"text":"The time idea looks promising. It'd be awesome to see the platforming aspect finished at some point.\r<br\/>\r<br\/>Nice start."},{"author_name":"SuperKid","author_uid":"52645","time":"Apr 22, 2015 @ 2:21am","epoch":1429668960,"text":"I think its an original idea, but I would have liked to play it finished.\r<br\/>It has potential, sometimes the hardest thing its to find a good mechanic to work around, and using the time for that its cool.\r<br\/>Nice job and idea!"},{"author_name":"EverlessDrop41","author_uid":"51214","time":"Apr 22, 2015 @ 8:11pm","epoch":1429733160,"text":"I like the idea but it felt quite buggy."},{"author_name":"Dhim","author_uid":"51097","time":"Apr 22, 2015 @ 8:12pm","epoch":1429733220,"text":"The game mechanic is very interesting! \r<br\/>I don't know much about what constitute &quot;pixel art&quot;, I like the graphic though"},{"author_name":"Lukbebalduke","author_uid":"26331","time":"Apr 22, 2015 @ 8:13pm","epoch":1429733280,"text":"Good idea, but the gameplay aren't that smooth, the game has a lot of bugs, sometimes the player go through the floor.\r<br\/>Now, talking about the PA, I think you could slow a little the animations and polish more with some extra elements in the map.\r<br\/>Your idea has potential, so, good luck =D"},{"author_name":"snesgaard","author_uid":"2066","time":"Apr 22, 2015 @ 8:13pm","epoch":1429733280,"text":"Neat idea and don't worry about the art, I think it looks perfectly serviceable."},{"author_name":"f7f5","author_uid":"21437","time":"Apr 22, 2015 @ 8:17pm","epoch":1429733520,"text":"So time fired back at you... pity, would have like to check the mechanics..."},{"author_name":"UannaFF","author_uid":"51055","time":"Apr 23, 2015 @ 3:13am","epoch":1429758480,"text":"I like how time works on platforms but I would like to see this finished, i think it's a good idea(i liked the E animation btw :p)"},{"author_name":"calavera","author_uid":"45053","time":"Apr 25, 2015 @ 3:15am","epoch":1429931400,"text":"you should finish this i like the idea"},{"author_name":"rudra","author_uid":"42948","time":"Apr 30, 2015 @ 9:54pm","epoch":1430430540,"text":"The idea is great. The mechanics are also very good. Good job :)"},{"author_name":"2kah","author_uid":"22263","time":"Apr 30, 2015 @ 10:00pm","epoch":1430430900,"text":"Very promising mechanic idea, would be nice to see a working version!"}],"images":["ld32\/20686-b9617cd44da16499cbb926df05d66cb0.jpg"],"links":[{"url":"http:\/\/cosinegaming.com\/ld32\/index.html","text":"Web"},{"url":"http:\/\/cosinegaming.com\/ld32\/src.zip","text":"Source"}],"metadata":{"g_key":"10303","g_author":"20686","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"10337","g_title":"Fier Swords of Time 11 [Incomplete]","g_status":"UCHK1","g_place":"1089","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/20686-shot0-1429581722.png-eq-900-500.jpg"],"text":"So the plan was to make a game where you would modify time in certain areas in order for tiles to interact in a way that killed enemies. Time was your Weapon.\r\nAlso you'd have backup Baddass Fier Swords.\r\n\r\nBut.... we didn't time appropriately.\r\nSo instead we have this buggy mess.\r\nYou can... look at those ASSets I suppose...\r\n\r\nBut seriously feedback on the pixel art would be nice.\r\n\r\nThanks for playing this unfinished awfulness.","title":"Fier Swords of Time 11 [Incomplete]"}